//------------------------------------------------------------------------------ /* This file is part of Beast: https://github.com/vinniefalco/Beast Copyright 2013, Vinnie Falco Portions of this file are from JUCE. Copyright (c) 2013 - Raw Material Software Ltd. Please visit http://www.juce.com Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ //============================================================================== #if BEAST_MSVC #pragma warning (push) #pragma warning (disable : 4127 4389 4018) #endif #ifndef AI_NUMERICSERV // (missing in older Mac SDKs) #define AI_NUMERICSERV 0x1000 #endif #if BEAST_WINDOWS typedef int beast_socklen_t; typedef SOCKET SocketHandle; #else typedef socklen_t beast_socklen_t; typedef int SocketHandle; #endif //============================================================================== namespace SocketHelpers { static void initSockets() { #if BEAST_WINDOWS static bool socketsStarted = false; if (! socketsStarted) { socketsStarted = true; WSADATA wsaData; const WORD wVersionRequested = MAKEWORD (1, 1); WSAStartup (wVersionRequested, &wsaData); } #endif } static bool resetSocketOptions (const SocketHandle handle, const bool isDatagram, const bool allowBroadcast) noexcept { const int sndBufSize = 65536; const int rcvBufSize = 65536; const int one = 1; return handle > 0 && setsockopt (handle, SOL_SOCKET, SO_RCVBUF, (const char*) &rcvBufSize, sizeof (rcvBufSize)) == 0 && setsockopt (handle, SOL_SOCKET, SO_SNDBUF, (const char*) &sndBufSize, sizeof (sndBufSize)) == 0 && (isDatagram ? ((! allowBroadcast) || setsockopt (handle, SOL_SOCKET, SO_BROADCAST, (const char*) &one, sizeof (one)) == 0) : (setsockopt (handle, IPPROTO_TCP, TCP_NODELAY, (const char*) &one, sizeof (one)) == 0)); } static bool bindSocketToPort (const SocketHandle handle, const int port) noexcept { if (handle <= 0 || port <= 0) return false; struct sockaddr_in servTmpAddr; zerostruct (servTmpAddr); // (can't use "= { 0 }" on this object because it's typedef'ed as a C struct) servTmpAddr.sin_family = PF_INET; servTmpAddr.sin_addr.s_addr = htonl (INADDR_ANY); servTmpAddr.sin_port = htons ((uint16) port); return ::bind (handle, (struct sockaddr*) &servTmpAddr, sizeof (struct sockaddr_in)) >= 0; } static int readSocket (const SocketHandle handle, void* const destBuffer, const int maxBytesToRead, bool volatile& connected, const bool blockUntilSpecifiedAmountHasArrived) noexcept { int bytesRead = 0; while (bytesRead < maxBytesToRead) { int bytesThisTime; #if BEAST_WINDOWS bytesThisTime = recv (handle, static_cast (destBuffer) + bytesRead, maxBytesToRead - bytesRead, 0); #else while ((bytesThisTime = (int) ::read (handle, addBytesToPointer (destBuffer, bytesRead), (size_t) (maxBytesToRead - bytesRead))) < 0 && errno == EINTR && connected) { } #endif if (bytesThisTime <= 0 || ! connected) { if (bytesRead == 0) bytesRead = -1; break; } bytesRead += bytesThisTime; if (! blockUntilSpecifiedAmountHasArrived) break; } return bytesRead; } static int waitForReadiness (const SocketHandle handle, const bool forReading, const int timeoutMsecs) noexcept { struct timeval timeout; struct timeval* timeoutp; if (timeoutMsecs >= 0) { timeout.tv_sec = timeoutMsecs / 1000; timeout.tv_usec = (timeoutMsecs % 1000) * 1000; timeoutp = &timeout; } else { timeoutp = 0; } fd_set rset, wset; FD_ZERO (&rset); FD_SET (handle, &rset); FD_ZERO (&wset); FD_SET (handle, &wset); fd_set* const prset = forReading ? &rset : nullptr; fd_set* const pwset = forReading ? nullptr : &wset; #if BEAST_WINDOWS if (select ((int) handle + 1, prset, pwset, 0, timeoutp) < 0) return -1; #else { int result; while ((result = select (handle + 1, prset, pwset, 0, timeoutp)) < 0 && errno == EINTR) { } if (result < 0) return -1; } #endif { int opt; beast_socklen_t len = sizeof (opt); if (getsockopt (handle, SOL_SOCKET, SO_ERROR, (char*) &opt, &len) < 0 || opt != 0) return -1; } return FD_ISSET (handle, forReading ? &rset : &wset) ? 1 : 0; } static bool setSocketBlockingState (const SocketHandle handle, const bool shouldBlock) noexcept { #if BEAST_WINDOWS u_long nonBlocking = shouldBlock ? 0 : (u_long) 1; return ioctlsocket (handle, FIONBIO, &nonBlocking) == 0; #else int socketFlags = fcntl (handle, F_GETFL, 0); if (socketFlags == -1) return false; if (shouldBlock) socketFlags &= ~O_NONBLOCK; else socketFlags |= O_NONBLOCK; return fcntl (handle, F_SETFL, socketFlags) == 0; #endif } static bool connectSocket (int volatile& handle, const bool isDatagram, struct addrinfo** const serverAddress, const String& hostName, const int portNumber, const int timeOutMillisecs) noexcept { struct addrinfo hints; zerostruct (hints); hints.ai_family = AF_UNSPEC; hints.ai_socktype = isDatagram ? SOCK_DGRAM : SOCK_STREAM; hints.ai_flags = AI_NUMERICSERV; struct addrinfo* info = nullptr; if (getaddrinfo (hostName.toUTF8(), String (portNumber).toUTF8(), &hints, &info) != 0 || info == nullptr) return false; if (handle < 0) handle = (int) socket (info->ai_family, info->ai_socktype, 0); if (handle < 0) { freeaddrinfo (info); return false; } if (isDatagram) { if (*serverAddress != nullptr) freeaddrinfo (*serverAddress); *serverAddress = info; return true; } setSocketBlockingState (handle, false); const int result = ::connect (handle, info->ai_addr, (socklen_t) info->ai_addrlen); freeaddrinfo (info); if (result < 0) { #if BEAST_WINDOWS if (result == SOCKET_ERROR && WSAGetLastError() == WSAEWOULDBLOCK) #else if (errno == EINPROGRESS) #endif { if (waitForReadiness (handle, false, timeOutMillisecs) != 1) { setSocketBlockingState (handle, true); return false; } } } setSocketBlockingState (handle, true); resetSocketOptions (handle, false, false); return true; } } //============================================================================== StreamingSocket::StreamingSocket() : portNumber (0), handle (-1), connected (false), isListener (false) { SocketHelpers::initSockets(); } StreamingSocket::StreamingSocket (const String& hostName_, const int portNumber_, const int handle_) : hostName (hostName_), portNumber (portNumber_), handle (handle_), connected (true), isListener (false) { SocketHelpers::initSockets(); SocketHelpers::resetSocketOptions (handle_, false, false); } StreamingSocket::~StreamingSocket() { close(); } //============================================================================== int StreamingSocket::read (void* destBuffer, const int maxBytesToRead, const bool blockUntilSpecifiedAmountHasArrived) { return (connected && ! isListener) ? SocketHelpers::readSocket (handle, destBuffer, maxBytesToRead, connected, blockUntilSpecifiedAmountHasArrived) : -1; } int StreamingSocket::write (const void* sourceBuffer, const int numBytesToWrite) { if (isListener || ! connected) return -1; #if BEAST_WINDOWS return send (handle, (const char*) sourceBuffer, numBytesToWrite, 0); #else int result; while ((result = (int) ::write (handle, sourceBuffer, (size_t) numBytesToWrite)) < 0 && errno == EINTR) { } return result; #endif } //============================================================================== int StreamingSocket::waitUntilReady (const bool readyForReading, const int timeoutMsecs) const { return connected ? SocketHelpers::waitForReadiness (handle, readyForReading, timeoutMsecs) : -1; } //============================================================================== bool StreamingSocket::bindToPort (const int port) { return SocketHelpers::bindSocketToPort (handle, port); } bool StreamingSocket::connect (const String& remoteHostName, const int remotePortNumber, const int timeOutMillisecs) { if (isListener) { bassertfalse; // a listener socket can't connect to another one! return false; } if (connected) close(); hostName = remoteHostName; portNumber = remotePortNumber; isListener = false; connected = SocketHelpers::connectSocket (handle, false, nullptr, remoteHostName, remotePortNumber, timeOutMillisecs); if (! (connected && SocketHelpers::resetSocketOptions (handle, false, false))) { close(); return false; } return true; } void StreamingSocket::close() { #if BEAST_WINDOWS if (handle != SOCKET_ERROR || connected) closesocket (handle); connected = false; #else if (connected) { connected = false; if (isListener) { // need to do this to interrupt the accept() function.. StreamingSocket temp; temp.connect ("localhost", portNumber, 1000); } } if (handle != -1) ::close (handle); #endif hostName = String::empty; portNumber = 0; handle = -1; isListener = false; } //============================================================================== bool StreamingSocket::createListener (const int newPortNumber, const String& localHostName) { if (connected) close(); hostName = "listener"; portNumber = newPortNumber; isListener = true; struct sockaddr_in servTmpAddr; zerostruct (servTmpAddr); servTmpAddr.sin_family = PF_INET; servTmpAddr.sin_addr.s_addr = htonl (INADDR_ANY); if (localHostName.isNotEmpty()) servTmpAddr.sin_addr.s_addr = ::inet_addr (localHostName.toUTF8()); servTmpAddr.sin_port = htons ((uint16) portNumber); handle = (int) socket (AF_INET, SOCK_STREAM, 0); if (handle < 0) return false; const int reuse = 1; setsockopt (handle, SOL_SOCKET, SO_REUSEADDR, (const char*) &reuse, sizeof (reuse)); if (::bind (handle, (struct sockaddr*) &servTmpAddr, sizeof (struct sockaddr_in)) < 0 || listen (handle, SOMAXCONN) < 0) { close(); return false; } connected = true; return true; } StreamingSocket* StreamingSocket::waitForNextConnection() const { bassert (isListener || ! connected); // to call this method, you first have to use createListener() to // prepare this socket as a listener. if (connected && isListener) { struct sockaddr_storage address; beast_socklen_t len = sizeof (address); const int newSocket = (int) accept (handle, (struct sockaddr*) &address, &len); if (newSocket >= 0 && connected) return new StreamingSocket (inet_ntoa (((struct sockaddr_in*) &address)->sin_addr), portNumber, newSocket); } return nullptr; } bool StreamingSocket::isLocal() const noexcept { return hostName == "127.0.0.1"; } //============================================================================== //============================================================================== DatagramSocket::DatagramSocket (const int localPortNumber, const bool allowBroadcast_) : portNumber (0), handle (-1), connected (true), allowBroadcast (allowBroadcast_), serverAddress (nullptr) { SocketHelpers::initSockets(); handle = (int) socket (AF_INET, SOCK_DGRAM, 0); bindToPort (localPortNumber); } DatagramSocket::DatagramSocket (const String& hostName_, const int portNumber_, const int handle_, const int localPortNumber) : hostName (hostName_), portNumber (portNumber_), handle (handle_), connected (true), allowBroadcast (false), serverAddress (nullptr) { SocketHelpers::initSockets(); SocketHelpers::resetSocketOptions (handle_, true, allowBroadcast); bindToPort (localPortNumber); } DatagramSocket::~DatagramSocket() { close(); if (serverAddress != nullptr) freeaddrinfo (static_cast (serverAddress)); } void DatagramSocket::close() { #if BEAST_WINDOWS closesocket (handle); connected = false; #else connected = false; ::close (handle); #endif hostName = String::empty; portNumber = 0; handle = -1; } bool DatagramSocket::bindToPort (const int port) { return SocketHelpers::bindSocketToPort (handle, port); } bool DatagramSocket::connect (const String& remoteHostName, const int remotePortNumber, const int timeOutMillisecs) { if (connected) close(); hostName = remoteHostName; portNumber = remotePortNumber; connected = SocketHelpers::connectSocket (handle, true, (struct addrinfo**) &serverAddress, remoteHostName, remotePortNumber, timeOutMillisecs); if (! (connected && SocketHelpers::resetSocketOptions (handle, true, allowBroadcast))) { close(); return false; } return true; } DatagramSocket* DatagramSocket::waitForNextConnection() const { while (waitUntilReady (true, -1) == 1) { struct sockaddr_storage address; beast_socklen_t len = sizeof (address); char buf[1]; if (recvfrom (handle, buf, 0, 0, (struct sockaddr*) &address, &len) > 0) return new DatagramSocket (inet_ntoa (((struct sockaddr_in*) &address)->sin_addr), ntohs (((struct sockaddr_in*) &address)->sin_port), -1, -1); } return nullptr; } //============================================================================== int DatagramSocket::waitUntilReady (const bool readyForReading, const int timeoutMsecs) const { return connected ? SocketHelpers::waitForReadiness (handle, readyForReading, timeoutMsecs) : -1; } int DatagramSocket::read (void* destBuffer, const int maxBytesToRead, const bool blockUntilSpecifiedAmountHasArrived) { return connected ? SocketHelpers::readSocket (handle, destBuffer, maxBytesToRead, connected, blockUntilSpecifiedAmountHasArrived) : -1; } int DatagramSocket::write (const void* sourceBuffer, const int numBytesToWrite) { // You need to call connect() first to set the server address.. bassert (serverAddress != nullptr && connected); return connected ? (int) sendto (handle, (const char*) sourceBuffer, (size_t) numBytesToWrite, 0, static_cast (serverAddress)->ai_addr, (beast_socklen_t) static_cast (serverAddress)->ai_addrlen) : -1; } bool DatagramSocket::isLocal() const noexcept { return hostName == "127.0.0.1"; } #if BEAST_MSVC #pragma warning (pop) #endif