//------------------------------------------------------------------------------ /* This file is part of rippled: https://github.com/ripple/rippled Copyright (c) 2017 Ripple Labs Inc. Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ //============================================================================== #include #include #include #include namespace ripple { namespace test { class CurrentThreadName_test : public beast::unit_test::suite { private: static void exerciseName( std::string myName, std::atomic* stop, std::atomic* state) { // Verify that upon creation a thread has no name. auto const initialThreadName = beast::getCurrentThreadName(); // Set the new name. beast::setCurrentThreadName(myName); // Indicate to caller that the name is set. *state = 1; // If there is an initial thread name then we failed. if (!initialThreadName.empty()) return; // Wait until all threads have their names. while (!*stop) ; // Make sure the thread name that we set before is still there // (not overwritten by, for instance, another thread). if (beast::getCurrentThreadName() == myName) *state = 2; } public: void run() override { // Make two different threads with two different names. Make sure // that the expected thread names are still there when the thread // exits. std::atomic stop{false}; std::atomic stateA{0}; std::thread tA(exerciseName, "tA", &stop, &stateA); std::atomic stateB{0}; std::thread tB(exerciseName, "tB", &stop, &stateB); // Wait until both threads have set their names. while (stateA == 0 || stateB == 0) ; stop = true; tA.join(); tB.join(); // Both threads should still have the expected name when they exit. BEAST_EXPECT(stateA == 2); BEAST_EXPECT(stateB == 2); } }; BEAST_DEFINE_TESTSUITE(CurrentThreadName, core, beast); } // namespace test } // namespace ripple