This removes the old default configuration for the "rocksdb" backend and
replaces it with the configuration that was formerly available using
the experimental backend "rocksdbquick".
The new configuration setting improves the performance of the key/value
database by changing the compaction style and tuning the size parameters for
the typical rippled workload. Testing shows a decrease in I/O spikes for both
reading and writing.
An alternative to the unity build, the classic build compiles each
translation unit individually. This adds more modules to the classic build:
* Remove unity header app.h
* Add missing includes as needed
* Remove obsolete NodeStore backend code
* Add app/, core/, crypto/, json/, net/, overlay/, peerfinder/ to classic build
The SHAMap class is refactored into a separate module where each translation
unit compiles separate without errors. Dependencies on higher level business
logic are removed. SHAMap now depends only on basics, crypto, nodestore,
and protocol:
* Inject NodeStore::Database& to SHAMap
* Move sync filter instances to app/ledger/
* Move shamap to its own module
* Move FullBelowCache to shamap/
* Move private code to shamap/impl/
* Refactor SHAMap treatment of missing node handler
* Inject and use Journal for logging in SHAMap
The SConstruct is modified to provide a new family of targets, ending with
the suffix ".nounity", which compile individual translation units instead of
some of the unity translation units ("classic" builds). Two modules updated
for this treatment are ripple/basics/ and ripple/protocol/, with plans to
update more in the future. A consequence is longer build times in some cases.
A benefit of classic builds is that missing includes can be identified
through compiler errors.
Source files are split to place all unit test code into translation
units ending in .test.cpp with no other business logic in the same file,
and in directories named "test".
A new target is added to the SConstruct, invoked by:
scons count
This prints the total number of source code lines occupied by unit tests,
in rippled specific code and excluding library subtrees.
The synthetic field 'delivered_amount' can be used to determine the exact
amount delivered by a Payment without having to check the DeliveredAmount
field, if present, or the Amount field otherwise.
The field is only returned when metadata is available and the data is not
returned in binary format.
* Added new test APIs allowing easy ways to create ledgers, apply
transactions to them, close and advance them.
* Moved Ledger tests from Ledger.cpp to Ledger.test.cpp.
* Changed several TransactionEngine log priorities from lsINFO to lsDEBUG to
reduce unnecessary verbosity in the log messages while running these tests.
* Moved LedgerConsensus:applyTransactions from a private member function to a
free function so that it could be accessed externally, and without having to
reference a LedgerConsensus object. This was done to facilitate the new
testing API.
This tidies up the code that produces random numbers to conform
to programming best practices and reduce dependencies.
* Use std::random_device instead of platform-specific code
* Remove RandomNumbers class and use free functions instead
Source files are moved between modules, includes changed and added,
and some code rewritten, with the goal of reducing cross-module dependencies
and eliminating cycles in the dependency graph of classes.
* Remove RippleAddress dependency in CKey_test
* ByteOrder.h, Blob.h, and strHex.h are moved to basics/. This makes
the basics/ module fully independent of other ripple sources.
* types/ is merged into protocol/. The protocol module now contains
all primitive types specific to the Ripple protocol.
* Move ErrorCodes to protocol/
* Move base_uint to basics/
* Move Base58 to crypto/
* Remove dependence on Serializer in GenerateDeterministicKey
* Eliminate unity header json.h
* Remove obsolete unity headers
* Remove unnecessary includes
* Generic functions to add entries to both object models.
* Add Json::Value into JsonObjects.
* Write Json::Value to string incrementally.
* Get rid of ripple::RPC::New namespace
These bugs do not affect production code since callers do not invoke
`write` multiple times, but these would become a problem in the future.
* Access to Peer::write_queue_ is synchronized correctly.
* Remove unsafe access to deleted container element.
These identifiers were part of a failed set of classes to replace
the functionality combined into RippleAddress. They are not used
and therefore can be removed.
* Remove RippleAccountPrivateKey
* Remove RippleAccountPublicKey
* Remove RippleAccountID
* Remove RipplePrivateKey
* Remove RipplePublicKeyHash
* Remove RippleLedgerHash
* Remove unused withCheck argument
* Remove CryptoIdentifier
* Remove IdentifierStorage
* Remove IdentifierType
* Remove SimpleIdentifier
* Add missing include
This implements the bare minimum necessary to store a 33 byte public
key and use it in ordered containers. It is an efficient and well
defined alternative to RippleAddress when the caller only needs
a node public key.
This replaces the experimental validators module with foundational
code to implement a new system for tracking validators, validations and
the UNL. The code is turned off by default, in BeastConfig.h
* Remove obsolete public Manager interfaces
* Remove obsolete database methods
* Remove obsolete ChosenList concept
* Remove obsolete code
* Add missing includes
* Tidy up STValidation.h
* Move factory function to Validators::make_Manager
* Add Connection object for tracking STValidations
Callers don't need to specify the signing key -- they're just retrieving
the key from the SerializedTransaction and then passing it back.
This simplifies Ed25519 implementation.
All of the logic for establishing an outbound peer connection including
the initial HTTP handshake exchange is moved into a separate class. This
allows PeerImp to have a strong invariant: All PeerImp objects that exist
represent active peer connections that have already gone through the
handshake process.