* `CMAKE_C_COMPILER` and `CMAKE_CXX_COMPILER` must be defined
before `project`. However, it will clear `CMAKE_BUILD_TYPE`.
Use `CACHE` variables and reorder some code to work around
these constraints.
* Also correct a couple of copy paste errors.
All uses of beast::Thread were previously removed from the code
base, so beast::Thread is removed. One piece of beast::Thread
needed to be preserved: the ability to set the current thread's
name. So there's now a beast::CurrentThreadName that allows the
current thread's name to be set and returned.
Thread naming is also cleaned up a bit. ThreadName.h and .cpp
are removed since beast::CurrentThreadName does a better job.
ThreadEntry is also removed, but its terminateHandler() is
preserved in TerminateHandler.cpp. The revised terminateHandler()
uses beast::CurrentThreadName to recover the name of the running
thread.
Finally, the NO_LOG_UNHANDLED_EXCEPTIONS #define is removed since
it was discovered that the MacOS debugger preserves the stack
of the original throw even if the terminateHandler() rethrows.
* CMake defaults CMAKE_CXX_FLAGS_RELEASE, etc. to include defining
NDEBUG, regardless of other options set elsewhere, for most or all
generators. This change explicitly removes that flag from the relevant
variables.
* Also move the project command earlier, since it wipes out some local
changes.
* Still respects "-Dtarget" unity/nonunity selection. Still defaults to
unity.
* Adds a new target (rippled_classic or rippled_unity) depending on
unity/nonunity selection.
* New target does not build by default.
eg. Use `cmake --build . -target rippled_classic`
* Copy all config variables (Debug/Release to DebugClassic/ReleaseClassic) for nonunity builds
* CI uses the more generic "cmake --build" command
* Put all the relevant calls together.
* Sensibly handle stage vs. stage64 lib directories.
* Unable to move target_link_libraries acur_project not defined in new location, so breaks non-win builds
* Simplify Travis APT config.
* Automatically retry Travis build and test script. Will result in fewer
false negatives.
* Travis install scripts use absolute paths.
* Build a library of cmake functions for reuse.
* Disallow cmake builds in project root.
* Disallow cmake default 32-bit Visual Studio builds.
* Add several missing nonunity / header files, including all unit tests to
cmake.
* Change gcc.debug.nounity Travis build to use cmake, instead of adding
builds.
* Change Appveyor build to cmake. Eliminates most spurious failures, which
are caused by python or scons failing to download.