At this point all of the jss::* names are defined in the same
file. That file has been named JsonFields.h. That file name
has little to do with either JsonStaticStrings (which is what
jss is short for) or with jss. The file is renamed to jss.h
so the file name better reflects what the file contains.
All includes of that file are fixed. A few include order
issues are tidied up along the way.
Resource limits were not properly applied to connections with
known IP addresses but no corresponding users.
Add unit tests for unlimited vs. limited ports.
* The compiler can provide many non-explicit constructors for
aggregate types. This is sometimes desired, but it can
happen accidentally, resulting in run-time errors.
* This commit assures that no types are aggregates unless existing
code is using aggregate initialization.
Do not dispatch a transaction received from a peer for
processing, if it has already been dispatched within the
past ten seconds.
Increase the number of transaction handlers that can be in
flight in the job queue and decrease the relative cost for
peers to share transaction and ledger data.
Additionally, make better use of resources by adjusting the
number of threads we initialize, by reverting commit
68b8ffdb63.
All uses of beast::Thread were previously removed from the code
base, so beast::Thread is removed. One piece of beast::Thread
needed to be preserved: the ability to set the current thread's
name. So there's now a beast::CurrentThreadName that allows the
current thread's name to be set and returned.
Thread naming is also cleaned up a bit. ThreadName.h and .cpp
are removed since beast::CurrentThreadName does a better job.
ThreadEntry is also removed, but its terminateHandler() is
preserved in TerminateHandler.cpp. The revised terminateHandler()
uses beast::CurrentThreadName to recover the name of the running
thread.
Finally, the NO_LOG_UNHANDLED_EXCEPTIONS #define is removed since
it was discovered that the MacOS debugger preserves the stack
of the original throw even if the terminateHandler() rethrows.
All cases that still used the old RPF code now use new-style pathfinding.
This includes unit tests, RPF requests with a ledger specified, and RPF
requests in standalone mode.
Replace Journal public data members with member function accessors
in order to make Journal lighter weight. The change makes a
Journal cheaper to pass by value.
Also add missing stream checks (e.g., calls to JLOG) to avoid
text processing that ultimately will not be stored in the log.
The IP address used to perform pathfinding operations is now charged an
additional resource increment for each source currency in the path set.
* NOTE: This charge is a local resource charge, not a transaction fee
charge.
* A new, unified interface for generating random numbers and
filling buffers supporting any engine that fits the
UniformRandomNumberGenerator concept;
* Automatically seeded replacement for rand using the fast
xorshift+ PRNG engine;
* A CSPRNG engine that can be used with the new framework
when needing to to generate cryptographically secure
randomness.
* Unit test cleanups to work with new engine.
This is designed for use by proxies in front of rippled. Configured IPs
can forward identifying user data in HTTP headers, including
user name and origin IP. If the user name exists, then resource limits
are lifted for that session. However, administrative commands are still
reserved only for administrative sessions.
* Remove cxx14 compatibility layer from ripple
* Update travis to clang 3.6 and drop gcc 4.8
* Remove unneeded beast CXX14 defines
* Do not run clang build with gdb with travis
* Update circle ci to clang 3.6 & gcc-5
* Don't run rippled in gdb, clang builds crash gdb
* Staticly link libstdc++, boost, ssl, & protobuf
* Support builds on ubuntu 15.10
* PeerImp::charge only calls fail if dispatched from the peer
* Add "load" to output of RPC command "peer"
* Add Resource::Charge values for peer commands
* Impose some fee for every peer command
* Cleanup fee imposition
An alternative to the unity build, the classic build compiles each
translation unit individually. This adds more modules to the classic build:
* Remove unity header app.h
* Add missing includes as needed
* Remove obsolete NodeStore backend code
* Add app/, core/, crypto/, json/, net/, overlay/, peerfinder/ to classic build
Source files are split to place all unit test code into translation
units ending in .test.cpp with no other business logic in the same file,
and in directories named "test".
A new target is added to the SConstruct, invoked by:
scons count
This prints the total number of source code lines occupied by unit tests,
in rippled specific code and excluding library subtrees.