* Sort by fee level (which is the current behavior) then by transaction
ID (hash).
* Edge case when the account at the end of the queue submits a higher
paying transaction to walk backwards and compare against the cheapest
transaction from a different account.
* Use std::if_any to simplify the JobQueue::isOverloaded loop.
* Log load fee values (at debug) received from validations.
* Log remote and cluster fee values (at trace) when changed.
* Refactor JobQueue::isOverloaded to return sooner if overloaded.
* Refactor Transactor::checkFee to only compute fee if ledger is open.
The existing calculation would limit the maximum number of threads
that would be created by default to at most 6; this may have been
reasonable a few years ago, but given both the load on the network
as of today and the increase in the number of CPU cores, the value
should be revisited.
This commit, if merged, changes the default calculation for nodes
that are configured as `large` or `huge` to allow for up to twelve
threads.
* Add a new operating mode to rippled called reporting mode
* Add ETL mechanism for a reporting node to extract data from a p2p node
* Add new gRPC methods to faciliate ETL
* Use Postgres in place of SQLite in reporting mode
* Add Cassandra as a nodestore option
* Update logic of RPC handlers when running in reporting mode
* Add ability to forward RPCs to a p2p node
* Reduce lock scope on all public functions
* Use TaskQueue to process shard finalization in separate thread
* Store shard last ledger hash and other info in backend
* Use temp SQLite DB versus control file when acquiring
* Remove boost serialization from cmake files
Prior to this commit, the queue and execution times for individual jobs
were reported indepedently and could, potentially, be out of sync. This
change reports both values when either one of the exceeds the reporting
threshold.
* Tally and duration counters for Job Queue tasks and RPC calls
optionally rendered by server_info and server_state, and
optionally printed to a distinct log file.
- Tally each Job Queue task as it is queued, starts, and
finishes running. Track total duration queued and running.
- Tally each RPC call as it starts and either finishes
successfully or throws an exception. Track total running
duration for each.
* Track currently executing Job Queue tasks and RPC methods
along with durations.
* Json-formatted performance log file written by a dedicated
thread, for above-described data.
* New optional parameter, "counters", for server_info and
server_state. If set, render Job Queue and RPC call counters
as well as currently executing tasks.
* New configuration section, "[perf]", to optionally control
performance logging to a file.
* Support optional sub-second periods when rendering human-readable
time points.
Do not dispatch a transaction received from a peer for
processing, if it has already been dispatched within the
past ten seconds.
Increase the number of transaction handlers that can be in
flight in the job queue and decrease the relative cost for
peers to share transaction and ledger data.
Additionally, make better use of resources by adjusting the
number of threads we initialize, by reverting commit
68b8ffdb63.
If the JobQueue is used during shutdown then those Jobs may access
Stoppables after they have already stopped. This violates the
preconditions of Stoppables and may lead to undefined behavior.
The solution taken here is to reference count all Jobs in the
JobQueue. At stop time all Jobs already in the JobQueue are
allowed to run to completion, but no further Jobs are allowed
into the JobQueue.
If a Job is rejected from the JobQueue (because we are stopping),
then JobQueue::addJob() returns false, so the caller can make any
necessary adjustments.
The job queue can automatically tune the number of threads that
it creates based on the number of processors or processor cores
that are available.
The existing tuning was very conservative, limiting the maximum
number of threads to only 6.
Adjust the new algorithm to allow a larger number of threads and
allow server administrators to override the value in the config
file.
The DatabaseImp has threads that asynchronously call JobQueue to
perform database reads. Formerly these threads had the same
lifespan as Database, which was until the end-of-life of
ApplicationImp. During shutdown these threads could call JobQueue
after JobQueue had already stopped. Or, even worse, occasionally
call JobQueue after JobQueue's destructor had run.
To avoid these shutdown conditions, Database is made a Stoppable,
with JobQueue as its parent. When Database stops, it shuts down
its asynchronous read threads. This prevents Database from
accessing JobQueue after JobQueue has stopped, but allows
Database to perform stores for the remainder of shutdown.
During development it was noted that the Database::close()
method was never called. So that method is removed from Database
and all derived classes.
Stoppable is also adjusted so it can be constructed using either
a char const* or a std::string.
For those files touched for other reasons, unneeded #includes
are removed.
All uses of beast::Thread were previously removed from the code
base, so beast::Thread is removed. One piece of beast::Thread
needed to be preserved: the ability to set the current thread's
name. So there's now a beast::CurrentThreadName that allows the
current thread's name to be set and returned.
Thread naming is also cleaned up a bit. ThreadName.h and .cpp
are removed since beast::CurrentThreadName does a better job.
ThreadEntry is also removed, but its terminateHandler() is
preserved in TerminateHandler.cpp. The revised terminateHandler()
uses beast::CurrentThreadName to recover the name of the running
thread.
Finally, the NO_LOG_UNHANDLED_EXCEPTIONS #define is removed since
it was discovered that the MacOS debugger preserves the stack
of the original throw even if the terminateHandler() rethrows.
Replace Journal public data members with member function accessors
in order to make Journal lighter weight. The change makes a
Journal cheaper to pass by value.
Also add missing stream checks (e.g., calls to JLOG) to avoid
text processing that ultimately will not be stored in the log.
* Remove cxx14 compatibility layer from ripple
* Update travis to clang 3.6 and drop gcc 4.8
* Remove unneeded beast CXX14 defines
* Do not run clang build with gdb with travis
* Update circle ci to clang 3.6 & gcc-5
* Don't run rippled in gdb, clang builds crash gdb
* Staticly link libstdc++, boost, ssl, & protobuf
* Support builds on ubuntu 15.10
An alternative to the unity build, the classic build compiles each
translation unit individually. This adds more modules to the classic build:
* Remove unity header app.h
* Add missing includes as needed
* Remove obsolete NodeStore backend code
* Add app/, core/, crypto/, json/, net/, overlay/, peerfinder/ to classic build
Beast includes a lot of code for encapsulating cross-platform differences
which are not used or needed by rippled. Additionally, a lot of that code
implements functionality that is available from the standard library.
This moves away from custom implementations of features that the standard
library provides and reduces the number of platform-specific interfaces
andfeatures that Beast makes available.
Highlights include:
* Use std:: instead of beast implementations when possible
* Reduce the use of beast::String in public interfaces
* Remove Windows-specific COM and Registry code
* Reduce the public interface of beast::File
* Reduce the public interface of beast::SystemStats
* Remove unused sysctl/getsysinfo functions
* Remove beast::Logger
* Remove all calls to setlocale to ensure that the global
locale is always C.
* Also replace beast::SystemStats::getNumCpus() with
std:🧵:hardware_concurrency()