* Remove duplicate:
This changes behavior to fix an apparent bug. The
copy will now correctly inherit mParams instead
of reverting to tapNONE
* Tidy up LedgerEntrySet declarations
* Tidy up TransactionEngine
* Tidy PathCursor declarations
* Add LedgerEntrySet::apply
* Add LedgerEntrySet ctor
* Add Keylet, keylet namespace
* Add defaulted copy members
* Use optional in TransactionEngine
* Use optional<LedgerEntrySet> in PathState
* Return shared_ptr in Ledger::fetch
* Don't call entryCache with zero
* Deprecate invalidate
* Remove default constructor
* Remove unused container API
* Remove CountedObject base class
* Remove insert, clear
* Remove entryCreate overload
* Remove unused and tidy up STLedgerEntry
* Make getEntry private and tidy
* Replace members with adjustOwnerCount free function
* Replace accountFunds with funds free function
This adds a limit of 1,000 passes to the payment engine. It protects against
possible cases where the execution of a pass fails to exhaust the liquidity
that made the pass possible or cases where two passes alternate providing
liquidity for each other.
An alternative to the unity build, the classic build compiles each
translation unit individually. This adds more modules to the classic build:
* Remove unity header app.h
* Add missing includes as needed
* Remove obsolete NodeStore backend code
* Add app/, core/, crypto/, json/, net/, overlay/, peerfinder/ to classic build
* Replace SYSTEM_NAME and other macros with C++ constructs
* Remove RIPPLE_ARRAYSIZE and use std::extent or ranged for loops
* Remove old-style, unused offer crossing unit test
* Make STAmount::saFromRate free and remove default argument