Vinnie Falco
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b9aa8e0a84
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Add ripple_basics unity build module
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2013-05-27 13:14:08 -07:00 |
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JoelKatz
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46c1488484
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Buglets found by static code inspection, including a whopper in divRound.
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2013-04-27 00:35:16 -07:00 |
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JoelKatz
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8b94a15c54
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Coerce round to zero was broken due to a bad sign.
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2013-04-17 23:17:12 -07:00 |
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JoelKatz
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ef499920ba
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Remove old debug code.
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2013-04-13 03:06:06 -07:00 |
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JoelKatz
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e3063b0495
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Some small optimizations.
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2013-04-07 18:34:16 -07:00 |
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JoelKatz
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b10b0f82f6
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Division rounds towards zero automatically. We don't need to do anything
special in mulRound or divRound before we divide if we're rounding towards zero.
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2013-04-05 19:00:24 -07:00 |
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JoelKatz
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116c89fad5
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Add "round to zero" to subRound/addRound.
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2013-04-02 15:07:40 -07:00 |
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JoelKatz
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3943929fe3
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Remove inadvertant debug.
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2013-03-20 18:29:03 -07:00 |
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JoelKatz
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98754ee962
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Round XRP less aggressively.
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2013-03-20 18:28:19 -07:00 |
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JoelKatz
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204fed2fba
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A few last details.
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2013-03-11 01:00:41 -07:00 |
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JoelKatz
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495ddae438
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Fixes.
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2013-03-11 00:44:55 -07:00 |
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JoelKatz
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e287000438
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Fixes.
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2013-03-11 00:40:26 -07:00 |
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JoelKatz
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275a4a22d7
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Fixes.
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2013-03-10 21:55:33 -07:00 |
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JoelKatz
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466ac77527
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Don't round so aggressively.
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2013-03-10 21:36:00 -07:00 |
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JoelKatz
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a85b38e8e3
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Bugfixes.
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2013-03-10 21:33:59 -07:00 |
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JoelKatz
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31134b06b1
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Only round on first scaling divide.
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2013-03-10 21:30:07 -07:00 |
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JoelKatz
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27a7ac75de
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Add, subtract, multiply, and divide with specified rounding direction.
CAUTION: This is still untested and undebugged code. Only divRound
has been even slightly tested.
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2013-03-10 21:22:01 -07:00 |
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