Commit Graph

21 Commits

Author SHA1 Message Date
Tom Ritchford
c66fc2f656 Rename all WebSocket code into one directory. 2015-02-27 12:11:54 -05:00
Vinnie Falco
df54b47cd0 Tidy up includes and add modules to the classic build:
An alternative to the unity build, the classic build compiles each
translation unit individually. This adds more modules to the classic build:

* Remove unity header app.h
* Add missing includes as needed
* Remove obsolete NodeStore backend code
* Add app/, core/, crypto/, json/, net/, overlay/, peerfinder/ to classic build
2015-01-05 13:35:57 -08:00
Vinnie Falco
60f27178b8 Levelization, improve structure of source files:
Source files are moved between modules, includes changed and added,
and some code rewritten, with the goal of reducing cross-module dependencies
and eliminating cycles in the dependency graph of classes.

* Remove RippleAddress dependency in CKey_test
* ByteOrder.h, Blob.h, and strHex.h are moved to basics/. This makes
  the basics/ module fully independent of other ripple sources.
* types/ is merged into protocol/. The protocol module now contains
  all primitive types specific to the Ripple protocol.
* Move ErrorCodes to protocol/
* Move base_uint to basics/
* Move Base58 to crypto/
* Remove dependence on Serializer in GenerateDeterministicKey
* Eliminate unity header json.h
* Remove obsolete unity headers
* Remove unnecessary includes
2014-12-22 10:23:49 -08:00
Nik Bougalis
baf0d09455 Simplify the Beast fatal error reporting framework:
* Reduce interface to a single function which reports error details
* Remove unused functions
2014-11-21 12:59:32 -08:00
David Schwartz
d115a12cbe Remove dead TxQueue code 2014-11-10 23:23:53 -05:00
Vinnie Falco
5d42604efd Refactor the structure of source files:
* New src/ripple/crypto and src/ripple/protocol directories
* Merged src/ripple/common into src/ripple/basics
* Move resource/api files up a level
* Add headers for "include what you use"
* Normalized include guards
* Renamed to JsonFields.h
* Remove obsolete files
* Remove net.h unity header
* Remove resource.h unity header
* Removed some deprecated unity includes
2014-11-07 13:40:43 -08:00
Vinnie Falco
ac0eaa912b Universal Port (RIPD-160):
This changes the behavior and configuration specification of the listening
ports that rippled uses to accept incoming connections for the supported
protocols: peer (Peer Protocol), http (JSON-RPC over HTTP), https (JSON-RPC)
over HTTPS, ws (Websockets Clients), and wss (Secure Websockets Clients).
Each listening port is now capable of handshaking in multiple protocols
specified in the configuration file (subject to some restrictions). Each
port can be configured to provide its own SSL certificate, or to use a
self-signed certificate. Ports can be configured to share settings, this
allows multiple ports to use the same certificate or values. The list of
ports is dynamic, administrators can open as few or as many ports as they
like. Authentication settings such as user/password or admin user/admin
password (for administrative commands on RPC or Websockets interfaces) can
also be specified per-port.

As the configuration file has changed significantly, administrators will
need to update their ripple.cfg files and carefully review the documentation
and new settings.

Changes:

* rippled-example.cfg updated with documentation and new example settings:
  All obsolete websocket, rpc, and peer configuration sections have been
  removed, the documentation updated, and a new documented set of example
  settings added.

* HTTP::Writer abstraction for sending HTTP server requests and responses
* HTTP::Handler handler improvements to support Universal Port
* HTTP::Handler handler supports legacy Peer protocol handshakes
* HTTP::Port uses shared_ptr<boost::asio::ssl::context>
* HTTP::PeerImp and Overlay use ssl_bundle to support Universal Port
* New JsonWriter to stream message and body through HTTP server
* ServerHandler refactored to support Universal Port and legacy peers
* ServerHandler Setup struct updated for Universal Port
* Refactor some PeerFinder members
* WSDoor and Websocket code stores and uses the HTTP::Port configuration
* Websocket autotls class receives the current secure/plain SSL setting
* Remove PeerDoor and obsolete Overlay peer accept code
* Remove obsolete RPCDoor and synchronous RPC handling code
* Remove other obsolete classes, types, and files
* Command line tool uses ServerHandler Setup for port and authorization info
* Fix handling of admin_user, admin_password in administrative commands
* Fix adminRole to check credentials for Universal Port
* Updated Overlay README.md

* Overlay sends IP:port redirects on HTTP Upgrade peer connection requests:
  Incoming peers who handshake using the HTTP Upgrade mechanism don't get
  a slot, and always get HTTP Status 503 redirect containing a JSON
  content-body with a set of alternate IP and port addresses to try, learned
  from PeerFinder. A future commit related to the Hub and Spoke feature will
  change the response to grant the peer a slot when there are peer slots
  available.

* HTTP responses to outgoing Peer connect requests parse redirect IP:ports:
  When the [overlay] configuration section (which is experimental) has
  http_handshake = 1, HTTP redirect responses will have the JSON content-body
  parsed to obtain the redirect IP:port addresses.

* Use a single io_service for HTTP::Server and Overlay:
  This is necessary to allow HTTP::Server to pass sockets to and from Overlay
  and eventually Websockets. Unfortunately Websockets is not so easily changed
  to use an externally provided io_service. This will be addressed in a future
  commit, and is one step necessary ease the restriction on ports configured
  to offer Websocket protocols in the .cfg file.
2014-11-06 16:10:00 -08:00
Vinnie Falco
73c74f753c Change to the Application io_service:
* Simplified the implementation and removed class IoServicePool
* The io_service outlives the components of the Application
2014-11-03 14:11:05 -08:00
Vinnie Falco
feb997481c Refactor the structure of ServerHandler:
This is a cleanup to the structure of the sources.
* Rename to ServerHandler
* Move private implementation declaration to separate header
* De-inline function definitions in the class declaration.
2014-10-27 09:50:03 -07:00
Vinnie Falco
8be8853c33 Remove obsolete classes, disable unused code, and tidy up:
* Removed MultiSocket. Code that previously used the MultiSocket now uses
  a combination of boost::asio coroutines and CRTP.
* Sitefiles headers rolled up and directory flattened.
* Disabled Sitefiles use of deprecated HTTPClient.
* Validators headers tidied up.
* Disabled Validators use of deprecated HTTPClient.
2014-10-26 08:38:37 -07:00
Vinnie Falco
9deae34b20 Workaround for MSVC stdlib and coroutine interaction:
If beast::Time::currentTimeMillis is first called from a coroutine launched
using boost::asio::spawn, Win32 throws an exception. This workaround calls
getCurrentTime once in main to prevent the exception.
Reference:
    https://svn.boost.org/trac/boost/ticket/10657
2014-10-22 19:36:27 -07:00
Vinnie Falco
4239880acb Clean up and restructure sources 2014-09-16 14:15:12 -07:00
Vinnie Falco
2e3784a914 Tidy up sources 2014-08-20 16:09:51 -07:00
Vinnie Falco
fa11071443 Enable asynchronous handling of HTTP-RPC (RIPD-390)
* Activate async code path
* Tidy up HTTP server code
* Use shared_ptr in HTTP server
* Remove check for unspecified IP
* Remove hairtrigger
* Fix missing HTTP authorization check
* Fix multisocket flags in RPC-HTTP server
* Fix authorization failure when no credentials required
* Addresses RIPD-159, RIPD-161, RIPD-390
2014-07-24 20:22:55 -07:00
Vinnie Falco
d791fe3013 Fix msvc static initialization in SHAMapNodeID 2014-07-17 20:05:39 -07:00
Howard Hinnant
1b3356cafd Remove calls to SHAMapNode::getID (RIPD-347):
Calls in SHAMap::getCache and SHAMap::canonicalize are
purposefully left in place at this time (to be removed
later).
2014-07-17 15:58:03 -07:00
Tom Ritchford
a23013abc1 Tidy up rpc module:
* Move directory up to ripple/module/rpc
* Use C++11 idioms and best practices
2014-06-18 12:37:53 -07:00
Vinnie Falco
a57e4263d7 Fix MSVC workaround in basic_seconds_clock 2014-06-16 16:18:09 -07:00
Vinnie Falco
506910147f Tidy up includes:
* Replace boost with std equivalents:
  - bind, ref, cref, function, placeholders
* More "include what you use"
* Remove unnecessary includes
2014-06-15 18:26:50 -07:00
Vinnie Falco
37201ecaa6 Include BeastConfig.h from the root include path 2014-06-09 12:35:16 -07:00
Vinnie Falco
4f1d1d2a8a Reorganize source file hierarchy:
* Rename unity files
* Move some modules to new subdirectories
* Remove obsolete Visual Studio project files
* Remove obsolete coding style and TODO list
2014-06-03 21:43:59 -07:00