Commit Graph

12 Commits

Author SHA1 Message Date
Mike Ellery
deb9e4ce3c Remove BeastConfig.h (RIPD-1167) 2018-04-08 01:52:12 -07:00
Vinnie Falco
203739f7a4 Remove unused or obsolete classes and files 2016-04-20 05:16:32 -04:00
Nik Bougalis
0a96f3a249 Simplify Beast:
* Remove obsolete RNG facilities
* Flatten directory structure
* Use std::recursive_mutex instead of beast::RecursiveMutex
2016-01-12 18:45:35 -08:00
Nik Bougalis
40363f96a9 Generic PRNG framework:
* A new, unified interface for generating random numbers and
  filling buffers supporting any engine that fits the
  UniformRandomNumberGenerator concept;
* Automatically seeded replacement for rand using the fast
  xorshift+ PRNG engine;
* A CSPRNG engine that can be used with the new framework
  when needing to to generate cryptographically secure
  randomness.
* Unit test cleanups to work with new engine.
2016-01-12 18:45:35 -08:00
Miguel Portilla
880f354b90 Convert throws and catch alls (RIPD-1046) 2015-12-01 10:59:55 -08:00
Vinnie Falco
9b787434c9 Inject Application:
Calls to getApp are replaced with dependency injections.
2015-09-18 11:09:22 -04:00
Tom Ritchford
70fc091e74 Split up RPC handlers for classic build. 2015-07-15 16:56:40 -07:00
Tom Ritchford
315a8b6b60 Use jss for many Json fields.
* Document JsonFields.
  * Remove some unused JsonFields values.
2015-02-23 14:36:34 -05:00
Vinnie Falco
df54b47cd0 Tidy up includes and add modules to the classic build:
An alternative to the unity build, the classic build compiles each
translation unit individually. This adds more modules to the classic build:

* Remove unity header app.h
* Add missing includes as needed
* Remove obsolete NodeStore backend code
* Add app/, core/, crypto/, json/, net/, overlay/, peerfinder/ to classic build
2015-01-05 13:35:57 -08:00
Nik Bougalis
b328ec2462 Prevent passing of non-POD types to POD-only interfaces:
This tidies up the code that produces random numbers to conform
to programming best practices and reduce dependencies.

* Use std::random_device instead of platform-specific code
* Remove RandomNumbers class and use free functions instead
2014-12-22 15:19:48 -08:00
Vinnie Falco
5d42604efd Refactor the structure of source files:
* New src/ripple/crypto and src/ripple/protocol directories
* Merged src/ripple/common into src/ripple/basics
* Move resource/api files up a level
* Add headers for "include what you use"
* Normalized include guards
* Renamed to JsonFields.h
* Remove obsolete files
* Remove net.h unity header
* Remove resource.h unity header
* Removed some deprecated unity includes
2014-11-07 13:40:43 -08:00
Vinnie Falco
4239880acb Clean up and restructure sources 2014-09-16 14:15:12 -07:00