This reverts the change that makes RocksDBQuick the default settings for
node_db "type=rocksdb". The quick settings can be obtained by setting
"type=rocksdbquick".
RocksDBQuick settings are implicated in memory over-utilization problems
seen recently.
The LevelDB and HyperLevelDB are removed from the backend choices. Neither
were recommended for production environments. As RocksDB is not available
on Windows platforms yet, the recommended backend choice for Windows is NuDB.
Add metrics to record the number of RPC requests received. Record the number of
node store fetches performed per request. Additionally record the byte size of
each request response and measure the response time of each request in
milliseconds.
A new class, ScopedMetrics, uses the Boost Thead Local Storage mechanism to
efficiently record NodeStore metrics within the same thread.
The NuDB database backend is a high performance key/value store presented
as an alternative to RocksDB on Mac and Linux deployments, and the preferred
backend option for Windows deployments. The LevelDB backend is deprecated for
all platforms.
This includes these changes:
* Add Backend::verify API for doing consistency checks
* Add Database::close so caller can catch exceptions
* Improved Timing test for NodeStore creates a simulated workload
* Add Backend::verify API for doing consistency checks
* Add Database::close so caller can catch exceptions
* Improved Timing test for NodeStore creates a simulated workload
This removes the old default configuration for the "rocksdb" backend and
replaces it with the configuration that was formerly available using
the experimental backend "rocksdbquick".
The new configuration setting improves the performance of the key/value
database by changing the compaction style and tuning the size parameters for
the typical rippled workload. Testing shows a decrease in I/O spikes for both
reading and writing.
An alternative to the unity build, the classic build compiles each
translation unit individually. This adds more modules to the classic build:
* Remove unity header app.h
* Add missing includes as needed
* Remove obsolete NodeStore backend code
* Add app/, core/, crypto/, json/, net/, overlay/, peerfinder/ to classic build
Source files are split to place all unit test code into translation
units ending in .test.cpp with no other business logic in the same file,
and in directories named "test".
A new target is added to the SConstruct, invoked by:
scons count
This prints the total number of source code lines occupied by unit tests,
in rippled specific code and excluding library subtrees.
Makes rippled configurable to support deletion of all data in its key-value
store (nodestore) and ledger and transaction SQLite databases based on
validated ledger sequence numbers. All records from a specified ledger
and forward shall remain available in the key-value store and SQLite, and
all data prior to that specific ledger may be deleted.
Additionally, the administrator may require that an RPC command be
executed to enable deletion. This is to align data deletion with local
policy.
* New src/ripple/crypto and src/ripple/protocol directories
* Merged src/ripple/common into src/ripple/basics
* Move resource/api files up a level
* Add headers for "include what you use"
* Normalized include guards
* Renamed to JsonFields.h
* Remove obsolete files
* Remove net.h unity header
* Remove resource.h unity header
* Removed some deprecated unity includes
This new factory is intended for benchmarking against the existing RocksDBFactory and has the following differences.
* Does not use BatchWriter
* Disables WAL for writes to memtable
* Uses a hash index in blocks
* Uses RocksDB OptimizeFor… functions
See Benchmarks.md for further discussion of some of the issues raised by investigation of RocksDB performance.