The Stoppable interface aids in the enforcement of invariants needed to
successful start and stop a multi-threaded application composed of classes
that depend on each other in complex ways.
* Test written to confirm the current behavior.
* Comments updated to reflect the current behavior.
* Public API reduced to what is currently in use.
* Protected data members made private.
* volatile bool members changed to std::atomic<bool>.
* std::atomic<int> members changed to std::atomic<bool>.
* Name storage uses std::string
Beast includes a lot of code for encapsulating cross-platform differences
which are not used or needed by rippled. Additionally, a lot of that code
implements functionality that is available from the standard library.
This moves away from custom implementations of features that the standard
library provides and reduces the number of platform-specific interfaces
andfeatures that Beast makes available.
Highlights include:
* Use std:: instead of beast implementations when possible
* Reduce the use of beast::String in public interfaces
* Remove Windows-specific COM and Registry code
* Reduce the public interface of beast::File
* Reduce the public interface of beast::SystemStats
* Remove unused sysctl/getsysinfo functions
* Remove beast::Logger
* Rename unity files
* Move some modules to new subdirectories
* Remove obsolete Visual Studio project files
* Remove obsolete coding style and TODO list
* Header-only!
* No external dependencies or other beast modules
* Compilation options allow for:
- Stand-alone application to run a single test suite
- Stand-alone application to run a set of test suites
- Global suite of tests inline with the host application
- Disable test suite generation completely
* Existing tests reworked to use the new classes
* No longer requires its own compiler include path
* Includes use relative paths to locate the file
* Client applications include the file themselves
* Inclusion of BeastConfig.h can be controlled via preprocessor directive
* New maybe_const_t alias for maybe_const
* New asio::enable_wait_for_async for safe cleanup
* New asio::memory_buffer, a managed boost::asio compatible buffer
* shared_handler improvements:
- Can be 'empty' (no stored handler).
- Default constructible as 'empty'.
- Safe evaluation in bool contexts, false==empty
* Fix is_call_possible metafunction:
- Works on empty argument lists
- Works with reference types
* Replace SafeBool idiom with C++11 explicit operator bool
* Move IPAddress function definitions to the header
* Move cyclic_iterator to container/
* Remove unused BufferType
* Remove obsolete classes:
- NamedPipe
- ReadWriteLock
- ScopedReadLock
- ScopedWriteLock
- LockGuard
* Add CallQueue vflib compatibility class
* Use run instead of run_one
* Merge BindableServiceQueue into CallQueue
* Take BEAST_VARIADIC_MAX into account
* Fix license headers as suggested by Vinnie
* Remove obsolete comment
* Add ManualServiceQueue
* Add ManualServiceQueue to beast_vflib include
* Move static unit test variables of header only classes to module cpp
* Remove no longer used mutex member
* _VARIADIC_MAX maxes out at 10
* Correctly apply BEAST_VARIADIC_MAX
* Merge BindableServiceQueue into CallQueue
* New GuiServiceQueue and its JUCE dependency
* Fix leftover merge errors
* Fix CallQueue unit test
* Don't use bassert for better CI support