NuDB is a high performance key/value database optimized for insert-only
workloads, with these features:
* Low memory footprint
* Values are immutable
* Value sizes from 1 2^48 bytes (281TB)
* All keys are the same size
* Performance independent of growth
* Optimized for concurrent fetch
* Key file can be rebuilt if needed
* Inserts are atomic and consistent
* Data file may be iterated, index rebuilt.
* Key and data files may be on different volumes
* Hardened against algorithmic complexity attacks
* Header-only, nothing to build or link
Beast includes a lot of code for encapsulating cross-platform differences
which are not used or needed by rippled. Additionally, a lot of that code
implements functionality that is available from the standard library.
This moves away from custom implementations of features that the standard
library provides and reduces the number of platform-specific interfaces
andfeatures that Beast makes available.
Highlights include:
* Use std:: instead of beast implementations when possible
* Reduce the use of beast::String in public interfaces
* Remove Windows-specific COM and Registry code
* Reduce the public interface of beast::File
* Reduce the public interface of beast::SystemStats
* Remove unused sysctl/getsysinfo functions
* Remove beast::Logger
Many classes required to support type-erasure of handlers and boost::asio
types are now obsolete, so these classes and files are removed:
HTTPClientType, FixedInputBuffer, PeerRole, socket_wrapper,
client_session, basic_url, abstract_socket, buffer_sequence, memory_buffer,
enable_wait_for_async, shared_handler, wrap_handler, streambuf,
ContentBodyBuffer, SSLContext, completion-handler based handshake detectors.
These structural changes are made:
* Some missing includes added to headers
* asio module directory flattened
* Rename unity files
* Move some modules to new subdirectories
* Remove obsolete Visual Studio project files
* Remove obsolete coding style and TODO list