* Cleanups and reduction of copying
* Add STArray::back, operator[], push_back(&&)
* Add make_stvar
* Rework STParsedJSON
* Fix code and unit tests that use STParsedJSON
* STTx move constructor
* This silences a warning about a redundant cv-qualifier.
* This makes future coding mistakes about redundant
cv-qualifiers much less likely.
* This makes the code easier to read.
This introduces the STVar container, capable of holding any STBase-derived
class and implementing a "small string" optimization. STObject is changed
to store std::vector<STVar> instead of boost::ptr_vector<STBase>. This
eliminates a significant number of needless dynamic memory allocations and
deallocations during transaction processing when ledger entries are
deserialized. It comes at the expense of larger overall storage requirements
for STObject.
This introduces functions get and set, and a family of specialized
structs called STExchange. These interfaces allow efficient and
seamless interchange between serialized object fields and user
defined types, especially variable length objects.
A new base class template TypedField is mixed into existing SField
declarations to encode information on the field, allowing template
metaprograms to both customize interchange based on the type and
detect misuse at compile-time.
New types AnyPublicKey and AnySecretKey are introduced. These are
intended to replace the corresponding functionality in the deprecated
class RippleAddress. Specializations of STExchange for these types
are provided to allow interchange. New free functions verify and sign
allow signature verification and signature generation for serialized
objects.
* Add Buffer and Slice primitives
* Add TypedField and modify some SField
* Add STExchange and specializations for STBlob and STInteger
* Improve STBlob and STInteger to support STExchange
* Expose raw data in RippleAddress and Serializer
* Remove unused members
* SerialIter holds only a pointer and offset now
* Use free functions for some Serializer members
* Use SerialIter in some places instead of Serializer
An alternative to the unity build, the classic build compiles each
translation unit individually. This adds more modules to the classic build:
* Remove unity header app.h
* Add missing includes as needed
* Remove obsolete NodeStore backend code
* Add app/, core/, crypto/, json/, net/, overlay/, peerfinder/ to classic build
Source files are split to place all unit test code into translation
units ending in .test.cpp with no other business logic in the same file,
and in directories named "test".
A new target is added to the SConstruct, invoked by:
scons count
This prints the total number of source code lines occupied by unit tests,
in rippled specific code and excluding library subtrees.
Split out and rename STValidation
Split out and rename STBlob
Split out and rename STAccount
Split out STPathSet
Split STVector256 and move UintTypes to protocol/
Rename to STBase
Rename to STLedgerEntry
Rename to SOTemplate
Rename to STTx
Remove obsolete AgedHistory
Remove types.h and add missing includes
Remove unnecessary includes in app.h
Remove unnecessary includes in app.h
Remove include app.h from app1.cpp
* New src/ripple/crypto and src/ripple/protocol directories
* Merged src/ripple/common into src/ripple/basics
* Move resource/api files up a level
* Add headers for "include what you use"
* Normalized include guards
* Renamed to JsonFields.h
* Remove obsolete files
* Remove net.h unity header
* Remove resource.h unity header
* Removed some deprecated unity includes