When the [overlay] configuration key "expire" is set to 1, proposals
and validations will include a hops field. The hops is incremented with
each relay. Messages with a hop count will be dropped when they exceed
the TTL (Time to Live). Messages containing a hops field will not be
relayed or broadcast to older versions of rippled that don't understand
the field.
This change will not affect normal operation of the network or rippled
instances that do not set "expire" to 1.
This gives requests for ledger data (and transaction set data)
from peers a separate job type and prioritizes it appropriately.
Previously it was lumped in with fetch packs which have a low
concurrency limit. This should improve the performance of
retrieving historical information.
* Each peer has a "sane/insane/unknown" status
* Status updated based on peer ledger sequence
* Status reported in peer json
* Only sane peers preferred for historical ledgers
* Overlay endpoints only accepted from known sane peers
* Untrusted proposals not relayed from insane peers
* Untrusted validations not relayed from insane peers
* Transactions from insane peers are not processed
* Periodically drop outbound connections to bad peers
* Bad peers get bootcache valence of zero
Peer "sanity" is based on the ledger sequence number they are on. We
quickly become able to assess this based on current trusted validations.
We quarrantine rogue messages and disconnect bad outbound connections to
help maintain the configured number of good outbound connections.
This creates a new InboundTransactions object that handles transaction sets,
removing this responsibility from the consensus object. The main benefit is
that many inbound transaction operations no longer require the master lock.
Improve logic to decide which peers to query, when to add more peers, and
when to re-query existing peers.
* Performance motivated.
* Several of these called size() which is O(N) in gcc-4.8.
* Remove container copy from LedgerConsensusImp::playbackProposals().
* Addresses RIPD-284.
* PeerImp::charge only calls fail if dispatched from the peer
* Add "load" to output of RPC command "peer"
* Add Resource::Charge values for peer commands
* Impose some fee for every peer command
* Cleanup fee imposition
Inbound and outbound peer connections always use HTTP handshakes to
negotiate connections, instead of the deprecated TMHello protocol
message.
rippled versions 0.27.0 and later support both optional HTTP handshakes
and legacy TMHello messages, so always using HTTP handshakes should not
cause disruption. However, versions before 0.27.0 will no longer be
able to participate in the overlay network - support for handshaking
via the TMHello message is removed.
SHAMapTreeNode
* Remove SHAMapTreeNode::pointer and SHAMapTreeNode::ref.
* Add std includes necessary to make the header standalone.
* Remove implementation from the SHAMapTreeNode declaration.
* Make clear what part of SHAMapTreeNode is:
1) Truly public.
2) Used only by SHAMap.
3) Truly private to SHAMapTreeNode.
SHAMapItem
* Remove SHAMapItem::pointer and SHAMapItem::ref.
* Add std includes necessary to make the header standalone.
* Remove implementation from the SHAMapItem declaration.
* Make clear what part of SHAMapItem is:
1) Truly public.
2) Used only by SHAMapTreeNode.
3) Truly private to SHAMapItem.
SHAMapSyncFilter
* Add override for SHAMapSyncFilter-derived functions.
* Add missing header.
* Default the destructor and delete the SHAMapSyncFilter copy members.
SHAMapNodeID
* Remove unused mHash member.
* Remove unused std::hash and boost::hash specializations.
* Remove unused constructor.
* Remove unused comparison with uint256.
* Remove unused getNodeID (int depth, uint256 const& hash).
* Remove virtual specifier from getString().
* Fix operator<= and operator>=.
* Document what API is used outside of SHAMap.
* Move inline definitions outside of the class declaration.
SHAMapMissingNode
* Make SHAMapType a enum class to prevent unwanted conversions.
* Remove needless ~SHAMapMissingNode() declaration/definition.
* Add referenced std includes.
SHAMapAddNode
* Make SHAMapAddNode (int good, int bad, int duplicate) ctor private.
* Move all member function definitions out of the class declaration.
* Remove dependence on beast::lexicalCastThrow.
* Make getGood() const.
* Make get() const.
* Add #include <string>.
SHAMap
* Remove unused enum STATE_MAP_BUCKETS.
* Remove unused getCountedObjectName().
* Remove SHAMap::pointer
* Remove SHAMap::ref
* Remove unused fetchPackEntry_t.
* Remove inline member function definitions from class declaration.
* Remove unused getTrustedPath.
* Remove unused getPath.
* Remove unused visitLeavesInternal.
* Make SHAMapState an enum class.
* Explicitly delete SHAMap copy members.
* Reduce access to nested types as much as possible.
* Normalize member data names to one style.
* Change last of the typedefs to usings under shamap.
* Reorder some includes ripple-first, beast-second.
* Declare a few constructions from make_shared with auto.
* Mark those SHAMap member functions which can be, with const.
* Add missing includes
This adds support for a cgi /crawl request, issued over HTTPS to the configured
peer protocol port. The response to the request is a JSON object containing
the node public key, type, and IP address of each directly connected neighbor.
The IP address is suppressed unless the neighbor has requested its address
to be revealed by adding "Crawl: public" to its HTTP headers. This field is
currently set by the peer_private option in the rippled.cfg file.
* Remove unused members
* SerialIter holds only a pointer and offset now
* Use free functions for some Serializer members
* Use SerialIter in some places instead of Serializer
The PeerImp::run launch function is now dispatched on the strand to prevent
undefined behavior resulting from concurrent access to the ssl::stream object.
An alternative to the unity build, the classic build compiles each
translation unit individually. This adds more modules to the classic build:
* Remove unity header app.h
* Add missing includes as needed
* Remove obsolete NodeStore backend code
* Add app/, core/, crypto/, json/, net/, overlay/, peerfinder/ to classic build
This implements the bare minimum necessary to store a 33 byte public
key and use it in ordered containers. It is an efficient and well
defined alternative to RippleAddress when the caller only needs
a node public key.
This replaces the experimental validators module with foundational
code to implement a new system for tracking validators, validations and
the UNL. The code is turned off by default, in BeastConfig.h
* Remove obsolete public Manager interfaces
* Remove obsolete database methods
* Remove obsolete ChosenList concept
* Remove obsolete code
* Add missing includes
* Tidy up STValidation.h
* Move factory function to Validators::make_Manager
* Add Connection object for tracking STValidations
All of the logic for establishing an outbound peer connection including
the initial HTTP handshake exchange is moved into a separate class. This
allows PeerImp to have a strong invariant: All PeerImp objects that exist
represent active peer connections that have already gone through the
handshake process.
This replaces the stateful class parser with a stateless free function.
The protocol buffer message is parsed using a ZeroCopyInputStream.
* Invoke method is now a free function.
* Protocol handler doesn't need to derive from an abstract interface
* Only up to one message is processed at a time by the invoker.
* Remove error_code return from the handler's message processing functions.
* Add ZeroCopyInputStream implementation that wraps a BufferSequence.
* Free function parses up to one protocol message and calls the handler.
* Message type and size can be calculated from an iterator
range or a buffer sequence.
This introduces a considerable change in the way that peers handshake. Instead
of sending the TMHello protocol message, the peer making the connection (client
role) sends an HTTP Upgrade request along with some special headers. The peer
acting in the server role sends an HTTP response completing the upgrade and
transition to RTXP (Ripple Transaction Protocol, a.k.a. peer protocol). If the
server has no available slots, then it sends a 503 Service Unavailable HTTP
response with a JSON content-body containing IP addresses of other servers to
try. The information that was previously contained in the TMHello message is
now communicated in the HTTP request and HTTP response including the secure
cookie to prevent man in the middle attacks. This information is documented
in the overlay README.md file.
To prevent disruption on the network, the handshake feature is rolled out in
two parts. This is part 1, where new servents acting in the client role will
send the old style TMHello handshake, and new servents acting in the server
role can automatically detect and accept both the old style TMHello handshake,
or the HTTP request accordingly. This detection happens in the Server module,
which supports the universal port. An experimental .cfg setting allows clients
to instead send HTTP handshakes when establishing peer connections. When this
code has reached a significant fraction of the network, these clients will be
able to establish a connection to the Ripple network using HTTP handshakes.
These changes clean up the handling of the socket for peers. It fixes a long
standing bug in the graceful close sequence, where remaining data such as the
IP addresses of other servers to try, did not get sent. Redundant state
variables for the peer are removed and the treatment of completion handlers is
streamlined. The treatment of SSL short reads and secure shutdown is also fixed.
Logging for the peers in the overlay module are divided into two partitions:
"Peer" and "Protocol". The Peer partition records activity taking place on the
socket while the Protocol partition informs about RTXP specific actions such as
transaction relay, fetch packs, and consensus rounds. The severity on the log
partitions may be adjusted independently to diagnose problems. Every log
message for peers is prefixed with a small, unique integer id in brackets,
to accurately associate log messages with peers.
HTTP handshaking is the first step in implementing the Hub and Spoke feature,
which transforms the network from a homogeneous network where all peers are
the same, into a structured network where peers with above average capabilities
in their ability to process ledgers and transactions self-assemble to form a
backbone of high powered machines which in turn serve a much larger number of
'leaves' with lower capacities with a goal to improve the number of
transactions that may be retired over time.
Split out and rename STValidation
Split out and rename STBlob
Split out and rename STAccount
Split out STPathSet
Split STVector256 and move UintTypes to protocol/
Rename to STBase
Rename to STLedgerEntry
Rename to SOTemplate
Rename to STTx
Remove obsolete AgedHistory
Remove types.h and add missing includes
Remove unnecessary includes in app.h
Remove unnecessary includes in app.h
Remove include app.h from app1.cpp
PeerImp::detach had a default argument graceful=true which did not
correctly close the socket and cause the Overlay to often hang on exit.
The logging for Overlay and Peers has been reworked. All the socket activity
is logged to Peers while protocol activity goes to Protocol. Every log line
is prefixed by a small integer ID unique to the connection.
* Removed graceful PeerImp::detach option
* Peer and Protocol log message handle respective types of logging
* Log messages prefixed with peer unique integer
* Prevent call to timer ancel from throwing an exception
* New src/ripple/crypto and src/ripple/protocol directories
* Merged src/ripple/common into src/ripple/basics
* Move resource/api files up a level
* Add headers for "include what you use"
* Normalized include guards
* Renamed to JsonFields.h
* Remove obsolete files
* Remove net.h unity header
* Remove resource.h unity header
* Removed some deprecated unity includes
This changes the behavior and configuration specification of the listening
ports that rippled uses to accept incoming connections for the supported
protocols: peer (Peer Protocol), http (JSON-RPC over HTTP), https (JSON-RPC)
over HTTPS, ws (Websockets Clients), and wss (Secure Websockets Clients).
Each listening port is now capable of handshaking in multiple protocols
specified in the configuration file (subject to some restrictions). Each
port can be configured to provide its own SSL certificate, or to use a
self-signed certificate. Ports can be configured to share settings, this
allows multiple ports to use the same certificate or values. The list of
ports is dynamic, administrators can open as few or as many ports as they
like. Authentication settings such as user/password or admin user/admin
password (for administrative commands on RPC or Websockets interfaces) can
also be specified per-port.
As the configuration file has changed significantly, administrators will
need to update their ripple.cfg files and carefully review the documentation
and new settings.
Changes:
* rippled-example.cfg updated with documentation and new example settings:
All obsolete websocket, rpc, and peer configuration sections have been
removed, the documentation updated, and a new documented set of example
settings added.
* HTTP::Writer abstraction for sending HTTP server requests and responses
* HTTP::Handler handler improvements to support Universal Port
* HTTP::Handler handler supports legacy Peer protocol handshakes
* HTTP::Port uses shared_ptr<boost::asio::ssl::context>
* HTTP::PeerImp and Overlay use ssl_bundle to support Universal Port
* New JsonWriter to stream message and body through HTTP server
* ServerHandler refactored to support Universal Port and legacy peers
* ServerHandler Setup struct updated for Universal Port
* Refactor some PeerFinder members
* WSDoor and Websocket code stores and uses the HTTP::Port configuration
* Websocket autotls class receives the current secure/plain SSL setting
* Remove PeerDoor and obsolete Overlay peer accept code
* Remove obsolete RPCDoor and synchronous RPC handling code
* Remove other obsolete classes, types, and files
* Command line tool uses ServerHandler Setup for port and authorization info
* Fix handling of admin_user, admin_password in administrative commands
* Fix adminRole to check credentials for Universal Port
* Updated Overlay README.md
* Overlay sends IP:port redirects on HTTP Upgrade peer connection requests:
Incoming peers who handshake using the HTTP Upgrade mechanism don't get
a slot, and always get HTTP Status 503 redirect containing a JSON
content-body with a set of alternate IP and port addresses to try, learned
from PeerFinder. A future commit related to the Hub and Spoke feature will
change the response to grant the peer a slot when there are peer slots
available.
* HTTP responses to outgoing Peer connect requests parse redirect IP:ports:
When the [overlay] configuration section (which is experimental) has
http_handshake = 1, HTTP redirect responses will have the JSON content-body
parsed to obtain the redirect IP:port addresses.
* Use a single io_service for HTTP::Server and Overlay:
This is necessary to allow HTTP::Server to pass sockets to and from Overlay
and eventually Websockets. Unfortunately Websockets is not so easily changed
to use an externally provided io_service. This will be addressed in a future
commit, and is one step necessary ease the restriction on ports configured
to offer Websocket protocols in the .cfg file.
The stop sequence for Overlay had a race condition where autoconnect could
be called after close_all, resulting in a hang on exit. This resolves the
problem by putting the close and timer operations on a strand:
* Rename some Overlay members
* Put close on strand and tidy up members
* Use completion handler instead of coroutine for timer
* Use App io_service in PeerFinder
These changes prepare Overlay for the Universal Port and Hub and Spoke
features.
* Add [overlay configuration section:
The [overlay] section uses the new BasicConfig interface that
supports key-value pairs in the section. Some exposition is added to the
example cfg file. The new settings for overlay are related to the Hub and
Spoke feature which is currently in development. Production servers should
not set these configuration options, they are clearly marked experimental
in the example cfg file.
Other changes:
* Use _MSC_VER to detect Visual Studio
* Use ssl_bundle in Overlay::Peer
* Use shared_ptr to SSL context in Overlay:
* Removed undocumented PEER_SSL_CIPHER_LIST configuration setting
* Add Section::name: The Section object now stores its name for better diagnostic messages.
This changes the http::message object to no longer contain a body. It modifies
the parser to store the body in a separate object, or to pass the body data
to a functor. This allows the body to be stored in more flexible ways. For
example, in HTTP responses the body can be generated procedurally instead
of being required to exist entirely in memory at once.
On Application exit, Overlay was calling PeerImp::close for each peer.
The implementation of PeerImp::close only canceled all pending I/O and did not
call functions necessary for proper transition of Peer state during socket
closure. The correct transition is ensured by calling PeerImp::detach. This
changes PeerImp::close to call PeerImp::detach instead, ensuring that Overlay
invariants are maintained. Specifically, that reference counts for pending I/O
on peers will be correctly unwound by canceling operations and that the Peer
object will be destroyed, thus allowing the Overlay to stop correctly.
The MultiSocket is obsolete technology which is superceded by a more
straightforward, template based implementation that is compatible with
boost::asio::coroutines. This removes support for the unused PROXY handshake
feature. After this change a large number of classes and source files may be
removed.
This changes the HTTP parser interface to return an error_code instead
of a bool. This eliminates the need for the error() member function and
simplifies calling code.
If we receive a deferred transaction from a server in our
cluster, treat it as if it wasn't received from a server
in our cluster.
This currently has no effect but is needed for server to
interoperate with future code that will relay deferred
transactions.
Previously, the PeerFinder manager constructed with a Callback object
provided by the owner which was used to perform operations like connecting,
disconnecting, and sending messages. This made it difficult to change the
overlay code because a single call into the PeerFinder could cause both
OverlayImpl and PeerImp to be re-entered one or more times, sometimes while
holding a recursive mutex. This change eliminates the callback by changing
PeerFinder functions to return values indicating the action the caller should
take.
As a result of this change the PeerFinder no longer needs its own dedicated
thread. OverlayImpl is changed to call into PeerFinder on a timer to perform
periodic activities. Furthermore the Checker class used to perform connectivity
checks has been refactored. It no longer uses an abstract base class, in order
to not type-erase the handler passed to async_connect (ensuring compatibility
with coroutines). To allow unit tests that don't need a network, the Logic
class is now templated on the Checker type. Currently the Manager provides its
own io_service. However, this can easily be changed so that the io_service is
provided upon construction.
Summary
* Remove unused SiteFiles dependency injection
* Remove Callback and update signatures for public APIs
* Remove obsolete functions
* Move timer to overlay
* Steps toward a shared io_service
* Templated, simplified Checker
* Tidy up Checker declaration