Inbound and outbound peer connections always use HTTP handshakes to
negotiate connections, instead of the deprecated TMHello protocol
message.
rippled versions 0.27.0 and later support both optional HTTP handshakes
and legacy TMHello messages, so always using HTTP handshakes should not
cause disruption. However, versions before 0.27.0 will no longer be
able to participate in the overlay network - support for handshaking
via the TMHello message is removed.
This adds support for a cgi /crawl request, issued over HTTPS to the configured
peer protocol port. The response to the request is a JSON object containing
the node public key, type, and IP address of each directly connected neighbor.
The IP address is suppressed unless the neighbor has requested its address
to be revealed by adding "Crawl: public" to its HTTP headers. This field is
currently set by the peer_private option in the rippled.cfg file.
An alternative to the unity build, the classic build compiles each
translation unit individually. This adds more modules to the classic build:
* Remove unity header app.h
* Add missing includes as needed
* Remove obsolete NodeStore backend code
* Add app/, core/, crypto/, json/, net/, overlay/, peerfinder/ to classic build
Source files are moved between modules, includes changed and added,
and some code rewritten, with the goal of reducing cross-module dependencies
and eliminating cycles in the dependency graph of classes.
* Remove RippleAddress dependency in CKey_test
* ByteOrder.h, Blob.h, and strHex.h are moved to basics/. This makes
the basics/ module fully independent of other ripple sources.
* types/ is merged into protocol/. The protocol module now contains
all primitive types specific to the Ripple protocol.
* Move ErrorCodes to protocol/
* Move base_uint to basics/
* Move Base58 to crypto/
* Remove dependence on Serializer in GenerateDeterministicKey
* Eliminate unity header json.h
* Remove obsolete unity headers
* Remove unnecessary includes
This implements the bare minimum necessary to store a 33 byte public
key and use it in ordered containers. It is an efficient and well
defined alternative to RippleAddress when the caller only needs
a node public key.
All of the logic for establishing an outbound peer connection including
the initial HTTP handshake exchange is moved into a separate class. This
allows PeerImp to have a strong invariant: All PeerImp objects that exist
represent active peer connections that have already gone through the
handshake process.