If someone attempts to construct an STAccount with something
other than 160 bits the constructor now throws.
Since an STAccount now enforces that it always stores exactly
160 bits, we use a fixed-sized uint160 for the storage, replacing
a variable sized STBlob.
In order to leave the ledger and wire formats unaffected, the
STAccount still serializes and deserializes itself as though
it were variable length.
All AccountID functionality is removed from RippleAddress and
replaced with free functions. The AccountID to string conversion
cache is factored out as an explicit type with an instance in
the Application object. New base58 conversion functions are used,
with no dependence on OpenSSL.
All types and free functions related to AccountID are consolidated
into one header file. Routines to operate on "tokens" are also
introduced and consolidated into a single header file.
A token one of the cryptographic primitives used in Ripple:
Secret Seed
Server Public Key
Server Secret Key
Account ID
Account Public Key
Account Private Key
and these deprecated primitives:
Account Family Seed
Account Family Generator
* This silences a warning about a redundant cv-qualifier.
* This makes future coding mistakes about redundant
cv-qualifiers much less likely.
* This makes the code easier to read.
This introduces the STVar container, capable of holding any STBase-derived
class and implementing a "small string" optimization. STObject is changed
to store std::vector<STVar> instead of boost::ptr_vector<STBase>. This
eliminates a significant number of needless dynamic memory allocations and
deallocations during transaction processing when ledger entries are
deserialized. It comes at the expense of larger overall storage requirements
for STObject.
* Remove unused members
* SerialIter holds only a pointer and offset now
* Use free functions for some Serializer members
* Use SerialIter in some places instead of Serializer
An alternative to the unity build, the classic build compiles each
translation unit individually. This adds more modules to the classic build:
* Remove unity header app.h
* Add missing includes as needed
* Remove obsolete NodeStore backend code
* Add app/, core/, crypto/, json/, net/, overlay/, peerfinder/ to classic build
Split out and rename STValidation
Split out and rename STBlob
Split out and rename STAccount
Split out STPathSet
Split STVector256 and move UintTypes to protocol/
Rename to STBase
Rename to STLedgerEntry
Rename to SOTemplate
Rename to STTx
Remove obsolete AgedHistory
Remove types.h and add missing includes
Remove unnecessary includes in app.h
Remove unnecessary includes in app.h
Remove include app.h from app1.cpp