Payment channels permit off-ledger checkpoints of XRP payments flowing
in a single direction. A channel sequesters the owner's XRP in its own
ledger entry. The owner can authorize the recipient to claim up to a
give balance by giving the receiver a signed message (off-ledger). The
recipient can use this signed message to claim any unpaid balance while
the channel remains open. The owner can top off the line as needed. If
the channel has not paid out all its funds, the owner must wait out a
delay to close the channel to give the recipient a chance to supply any
claims. The recipient can close the channel at any time. Any transaction
that touches the channel after the expiration time will close the
channel. The total amount paid increases monotonically as newer claims
are issued. When the channel is closed any remaining balance is returned
to the owner. Channels are intended to permit intermittent off-ledger
settlement of ILP trust lines as balances get substantial. For
bidirectional channels, a payment channel can be used in each direction.
With this changeset two-level multisigning is removed from the
codebase and replaced with single-level multisigning.
Additionally, SignerLists in the ledger are prepared for the
possibility of multiple SignerLists per account. This was done
by adding a defaulted 32-bit SignerListID to each SignerList.
The SignerListIndex calculation incorporates the SignerListID.
There are three known missing elements:
1. Multisigned transactions should require higher fees than
regular (single-signed) transaction. That's not yet
implemented.
2. It should be possible to disable the master key on an account
if that account is multisign enabled (has a signer list).
That's not yet implemented.
3. Documentation about multisigning needs to be improved.
Multisigning is still compiled out of the code base. To enable
multisigning for a stand-alone rippled, change the
RIPPLE_ENABLE_MULTI_SIGN macro (in BeastConfig.h) to "1" and
rebuild.
This commit also addresses:
o RIPD-912: Remove multisign APIs from STObject, and
o RIPD-944: Replace common_transactor with jtx at call sites.
This implements the tracking of when an amendment achieved a majority
in the ledger, ensuring that there's always network-wide agreement
on which amendments have achieved a majority and how long they've
held it.
* New fields
* Change transactor changes
* AmendmentTable API and implementation changes
* Update amendment enabled status on validated ledgers
* Reinstate support for ledger sequence in fee transactions
Add support for the SignerListSet transaction as a step toward
multi-sign support.
As part of the SignerListSet implementation, add InnerObjectFormat
templates (similar to TxFormats and LedgerFormats) and enforce them
in STObject, STArray, and STParsedJSON.
A few serialization changes coming from m-of-n development:
o Improve readability of SField.cpp.
o Better initialization of STObject.
o Trimming of STObject public methods.
o Add STObject::getFieldObject and STObject::setFieldObject.
o Make STObject::isEquivalent more robust.
o Improvements to whitespace, overrides, and virtuals.
* Remove the deprecated wallet_accounts command.
* Remove dead code for generator maps.
* Remove the help for the obsolete wallet_add and wallet_claim commands
(which have already been removed).
Legacy workarounds for Visual Studio non thread-safe initialization
of function local objects with static storage duration are removed:
* Remove LeakChecked
* Remove StaticObject
* Remove SharedSingleton
An alternative to the unity build, the classic build compiles each
translation unit individually. This adds more modules to the classic build:
* Remove unity header app.h
* Add missing includes as needed
* Remove obsolete NodeStore backend code
* Add app/, core/, crypto/, json/, net/, overlay/, peerfinder/ to classic build
* New src/ripple/crypto and src/ripple/protocol directories
* Merged src/ripple/common into src/ripple/basics
* Move resource/api files up a level
* Add headers for "include what you use"
* Normalized include guards
* Renamed to JsonFields.h
* Remove obsolete files
* Remove net.h unity header
* Remove resource.h unity header
* Removed some deprecated unity includes