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Add Beast fork from JUCE commit 265fb0e8ebc26e1469d6edcc68d2ca9acefeb508
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375
modules/beast_core/threads/beast_ThreadPool.cpp
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375
modules/beast_core/threads/beast_ThreadPool.cpp
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//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
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Portions of this file are from JUCE.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Please visit http://www.juce.com
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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ThreadPoolJob::ThreadPoolJob (const String& name)
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: jobName (name),
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pool (nullptr),
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shouldStop (false),
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isActive (false),
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shouldBeDeleted (false)
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{
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}
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ThreadPoolJob::~ThreadPoolJob()
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{
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// you mustn't delete a job while it's still in a pool! Use ThreadPool::removeJob()
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// to remove it first!
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bassert (pool == nullptr || ! pool->contains (this));
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}
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String ThreadPoolJob::getJobName() const
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{
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return jobName;
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}
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void ThreadPoolJob::setJobName (const String& newName)
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{
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jobName = newName;
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}
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void ThreadPoolJob::signalJobShouldExit()
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{
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shouldStop = true;
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}
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//==============================================================================
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class ThreadPool::ThreadPoolThread : public Thread
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{
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public:
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ThreadPoolThread (ThreadPool& pool_)
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: Thread ("Pool"),
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pool (pool_)
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{
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}
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void run()
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{
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while (! threadShouldExit())
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{
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if (! pool.runNextJob())
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wait (500);
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}
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}
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private:
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ThreadPool& pool;
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BEAST_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ThreadPoolThread)
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};
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//==============================================================================
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ThreadPool::ThreadPool (const int numThreads)
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{
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bassert (numThreads > 0); // not much point having a pool without any threads!
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createThreads (numThreads);
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}
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ThreadPool::ThreadPool()
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{
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createThreads (SystemStats::getNumCpus());
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}
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ThreadPool::~ThreadPool()
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{
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removeAllJobs (true, 5000);
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stopThreads();
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}
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void ThreadPool::createThreads (int numThreads)
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{
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for (int i = bmax (1, numThreads); --i >= 0;)
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threads.add (new ThreadPoolThread (*this));
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for (int i = threads.size(); --i >= 0;)
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threads.getUnchecked(i)->startThread();
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}
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void ThreadPool::stopThreads()
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{
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for (int i = threads.size(); --i >= 0;)
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threads.getUnchecked(i)->signalThreadShouldExit();
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for (int i = threads.size(); --i >= 0;)
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threads.getUnchecked(i)->stopThread (500);
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}
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void ThreadPool::addJob (ThreadPoolJob* const job, const bool deleteJobWhenFinished)
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{
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bassert (job != nullptr);
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bassert (job->pool == nullptr);
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if (job->pool == nullptr)
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{
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job->pool = this;
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job->shouldStop = false;
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job->isActive = false;
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job->shouldBeDeleted = deleteJobWhenFinished;
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{
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const ScopedLock sl (lock);
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jobs.add (job);
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}
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for (int i = threads.size(); --i >= 0;)
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threads.getUnchecked(i)->notify();
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}
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}
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int ThreadPool::getNumJobs() const
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{
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return jobs.size();
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}
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ThreadPoolJob* ThreadPool::getJob (const int index) const
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{
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const ScopedLock sl (lock);
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return jobs [index];
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}
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bool ThreadPool::contains (const ThreadPoolJob* const job) const
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{
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const ScopedLock sl (lock);
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return jobs.contains (const_cast <ThreadPoolJob*> (job));
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}
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bool ThreadPool::isJobRunning (const ThreadPoolJob* const job) const
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{
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const ScopedLock sl (lock);
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return jobs.contains (const_cast <ThreadPoolJob*> (job)) && job->isActive;
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}
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bool ThreadPool::waitForJobToFinish (const ThreadPoolJob* const job,
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const int timeOutMs) const
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{
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if (job != nullptr)
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{
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const uint32 start = Time::getMillisecondCounter();
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while (contains (job))
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{
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if (timeOutMs >= 0 && Time::getMillisecondCounter() >= start + (uint32) timeOutMs)
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return false;
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jobFinishedSignal.wait (2);
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}
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}
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return true;
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}
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bool ThreadPool::removeJob (ThreadPoolJob* const job,
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const bool interruptIfRunning,
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const int timeOutMs)
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{
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bool dontWait = true;
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OwnedArray<ThreadPoolJob> deletionList;
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if (job != nullptr)
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{
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const ScopedLock sl (lock);
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if (jobs.contains (job))
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{
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if (job->isActive)
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{
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if (interruptIfRunning)
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job->signalJobShouldExit();
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dontWait = false;
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}
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else
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{
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jobs.removeFirstMatchingValue (job);
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addToDeleteList (deletionList, job);
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}
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}
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}
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return dontWait || waitForJobToFinish (job, timeOutMs);
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}
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bool ThreadPool::removeAllJobs (const bool interruptRunningJobs, const int timeOutMs,
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ThreadPool::JobSelector* selectedJobsToRemove)
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{
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Array <ThreadPoolJob*> jobsToWaitFor;
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{
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OwnedArray<ThreadPoolJob> deletionList;
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{
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const ScopedLock sl (lock);
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for (int i = jobs.size(); --i >= 0;)
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{
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ThreadPoolJob* const job = jobs.getUnchecked(i);
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if (selectedJobsToRemove == nullptr || selectedJobsToRemove->isJobSuitable (job))
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{
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if (job->isActive)
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{
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jobsToWaitFor.add (job);
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if (interruptRunningJobs)
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job->signalJobShouldExit();
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}
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else
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{
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jobs.remove (i);
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addToDeleteList (deletionList, job);
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}
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}
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}
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}
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}
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const uint32 start = Time::getMillisecondCounter();
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for (;;)
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{
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for (int i = jobsToWaitFor.size(); --i >= 0;)
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{
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ThreadPoolJob* const job = jobsToWaitFor.getUnchecked (i);
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if (! isJobRunning (job))
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jobsToWaitFor.remove (i);
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}
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if (jobsToWaitFor.size() == 0)
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break;
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if (timeOutMs >= 0 && Time::getMillisecondCounter() >= start + (uint32) timeOutMs)
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return false;
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jobFinishedSignal.wait (20);
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}
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return true;
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}
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StringArray ThreadPool::getNamesOfAllJobs (const bool onlyReturnActiveJobs) const
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{
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StringArray s;
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const ScopedLock sl (lock);
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for (int i = 0; i < jobs.size(); ++i)
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{
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const ThreadPoolJob* const job = jobs.getUnchecked(i);
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if (job->isActive || ! onlyReturnActiveJobs)
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s.add (job->getJobName());
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}
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return s;
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}
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bool ThreadPool::setThreadPriorities (const int newPriority)
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{
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bool ok = true;
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for (int i = threads.size(); --i >= 0;)
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if (! threads.getUnchecked(i)->setPriority (newPriority))
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ok = false;
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return ok;
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}
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ThreadPoolJob* ThreadPool::pickNextJobToRun()
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{
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OwnedArray<ThreadPoolJob> deletionList;
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{
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const ScopedLock sl (lock);
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for (int i = 0; i < jobs.size(); ++i)
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{
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ThreadPoolJob* job = jobs[i];
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if (job != nullptr && ! job->isActive)
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{
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if (job->shouldStop)
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{
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jobs.remove (i);
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addToDeleteList (deletionList, job);
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--i;
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continue;
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}
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job->isActive = true;
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return job;
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}
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}
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}
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return nullptr;
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}
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bool ThreadPool::runNextJob()
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{
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ThreadPoolJob* const job = pickNextJobToRun();
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if (job == nullptr)
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return false;
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ThreadPoolJob::JobStatus result = ThreadPoolJob::jobHasFinished;
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BEAST_TRY
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{
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result = job->runJob();
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}
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BEAST_CATCH_ALL_ASSERT
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OwnedArray<ThreadPoolJob> deletionList;
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{
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const ScopedLock sl (lock);
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if (jobs.contains (job))
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{
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job->isActive = false;
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if (result != ThreadPoolJob::jobNeedsRunningAgain || job->shouldStop)
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{
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jobs.removeFirstMatchingValue (job);
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addToDeleteList (deletionList, job);
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jobFinishedSignal.signal();
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}
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else
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{
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// move the job to the end of the queue if it wants another go
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jobs.move (jobs.indexOf (job), -1);
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}
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}
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}
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return true;
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}
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void ThreadPool::addToDeleteList (OwnedArray<ThreadPoolJob>& deletionList, ThreadPoolJob* const job) const
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{
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job->shouldStop = true;
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job->pool = nullptr;
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if (job->shouldBeDeleted)
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deletionList.add (job);
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}
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