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Tidy up includes and add modules to the classic build:
An alternative to the unity build, the classic build compiles each translation unit individually. This adds more modules to the classic build: * Remove unity header app.h * Add missing includes as needed * Remove obsolete NodeStore backend code * Add app/, core/, crypto/, json/, net/, overlay/, peerfinder/ to classic build
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@@ -17,18 +17,26 @@
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*/
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//==============================================================================
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#include <BeastConfig.h>
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#include <ripple/overlay/impl/TMHello.h>
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#include <ripple/overlay/impl/PeerImp.h>
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#include <ripple/overlay/impl/Tuning.h>
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#include <ripple/app/ledger/InboundLedgers.h>
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#include <ripple/app/ledger/LedgerMaster.h>
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#include <ripple/app/misc/IHashRouter.h>
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#include <ripple/app/misc/NetworkOPs.h>
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#include <ripple/app/peers/ClusterNodeStatus.h>
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#include <ripple/app/peers/UniqueNodeList.h>
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#include <ripple/basics/StringUtilities.h>
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#include <ripple/basics/UptimeTimer.h>
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#include <ripple/core/JobQueue.h>
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#include <ripple/json/json_reader.h>
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#include <ripple/overlay/impl/TMHello.h>
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#include <ripple/overlay/impl/PeerImp.h>
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#include <ripple/overlay/impl/Tuning.h>
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#include <ripple/resource/Fees.h>
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#include <ripple/server/ServerHandler.h>
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#include <ripple/protocol/BuildInfo.h>
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#include <beast/streams/debug_ostream.h>
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#include <beast/weak_fn.h>
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#include <boost/asio/io_service.hpp>
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#include <functional>
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#include <beast/cxx14/memory.h> // <memory>
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#include <sstream>
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