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Add beast_basics module
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279
modules/beast_basics/functor/beast_Function.h
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279
modules/beast_basics/functor/beast_Function.h
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/*============================================================================*/
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/*
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VFLib: https://github.com/vinniefalco/VFLib
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Copyright (C) 2008 by Vinnie Falco <vinnie.falco@gmail.com>
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This library contains portions of other open source products covered by
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separate licenses. Please see the corresponding source files for specific
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terms.
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VFLib is provided under the terms of The MIT License (MIT):
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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IN THE SOFTWARE.
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*/
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/*============================================================================*/
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#ifndef BEAST_FUNCTION_BEASTHEADER
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#define BEAST_FUNCTION_BEASTHEADER
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//
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// Strong replacement for boost::function:
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//
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// #1 Bounded memory requirement, avoids the free store.
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//
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// #2 Always refers to a functor (i.e. is never invalid)
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//
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// #3 Default value (None) is a function that
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// returns a default object (the result type
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// constructed with a default constructor).
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//
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template <typename Signature, int Bytes = 128>
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class Function;
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//
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// nullary function
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//
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template <typename R, int Bytes>
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class Function <R (void), Bytes>
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{
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public:
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typedef R result_type;
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typedef Function self_type;
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struct None
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{
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typedef R result_type;
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result_type operator () () const
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{
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return result_type ();
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}
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};
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Function ()
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{
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constructCopyOf (None ());
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}
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Function (Function const& f)
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{
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f.getCall ().constructCopyInto (m_storage);
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}
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template <class Functor>
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Function (Functor const& f)
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{
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constructCopyOf (f);
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}
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~Function ()
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{
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getCall ().~Call ();
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}
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Function& operator= (Function const& f)
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{
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getCall ().~Call ();
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f.getCall ().constructCopyInto (m_storage);
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return *this;
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}
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template <class Functor>
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Function& operator= (Functor const& f)
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{
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getCall ().~Call ();
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constructCopyOf (f);
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return *this;
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}
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result_type operator () ()
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{
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return getCall ().operator () ();
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}
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private:
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template <class Functor>
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void constructCopyOf (Functor const& f)
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{
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// If this generates a compile error it means that
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// the functor is too large for the static buffer.
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// Increase the storage template parameter until
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// the error message goes away. This might cause
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// changes throughout the application with other
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// template classes that depend on the size.
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static_bassert (sizeof (StoredCall <Functor>) <= Bytes);
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new (m_storage) StoredCall <Functor> (f);
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}
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private:
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struct Call
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{
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virtual ~Call () {}
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virtual void constructCopyInto (void* p) const = 0;
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virtual result_type operator () () = 0;
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};
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template <class Functor>
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struct StoredCall : Call
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{
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explicit StoredCall (Functor const& f) : m_f (f) { }
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StoredCall (const StoredCall& c) : m_f (c.m_f) { }
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void constructCopyInto (void* p) const
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{
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new (p) StoredCall (m_f);
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}
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result_type operator () ()
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{
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return m_f ();
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}
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private:
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Functor m_f;
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};
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Call& getCall ()
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{
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return *reinterpret_cast <Call*> (&m_storage[0]);
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}
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Call const& getCall () const
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{
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return *reinterpret_cast <Call const*> (&m_storage[0]);
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}
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char m_storage [Bytes]; // should be enough
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};
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//------------------------------------------------------------------------------
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//
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// unary function
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//
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template <typename R, typename T1, int Bytes>
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class Function <R (T1 t1), Bytes>
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{
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public:
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typedef R result_type;
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typedef Function self_type;
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struct None
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{
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typedef R result_type;
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result_type operator () (T1) const
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{
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return result_type ();
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}
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};
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Function ()
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{
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constructCopyOf (None ());
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}
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Function (const Function& f)
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{
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f.getCall ().constructCopyInto (m_storage);
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}
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template <class Functor>
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Function (Functor const& f)
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{
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constructCopyOf (f);
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}
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~Function ()
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{
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getCall ().~Call ();
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}
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Function& operator= (const Function& f)
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{
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getCall ().~Call ();
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f.getCall ().constructCopyInto (m_storage);
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return *this;
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}
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template <class Functor>
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Function& operator= (Functor const& f)
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{
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getCall ().~Call ();
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constructCopyOf (f);
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return *this;
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}
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result_type operator () (T1 t1)
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{
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return getCall ().operator () (t1);
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}
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private:
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template <class Functor>
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void constructCopyOf (Functor const& f)
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{
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// If this generates a compile error it means that
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// the functor is too large for the static buffer.
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// Increase the storage template parameter until
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// the error message goes away. This might cause
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// changes throughout the application with other
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// template classes that depend on the size.
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static_bassert (sizeof (StoredCall <Functor>) <= Bytes);
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new (m_storage) StoredCall <Functor> (f);
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}
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private:
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struct Call
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{
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virtual ~Call () {}
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virtual void constructCopyInto (void* p) const = 0;
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virtual result_type operator () (T1 t1) = 0;
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};
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template <class Functor>
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struct StoredCall : Call
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{
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explicit StoredCall (Functor const& f) : m_f (f) { }
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StoredCall (const StoredCall& c) : m_f (c.m_f) { }
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void constructCopyInto (void* p) const
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{
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new (p) StoredCall (m_f);
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}
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result_type operator () (T1 t1)
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{
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return m_f (t1);
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}
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private:
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Functor m_f;
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};
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Call& getCall ()
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{
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return *reinterpret_cast <Call*> (&m_storage[0]);
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}
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Call const& getCall () const
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{
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return *reinterpret_cast <Call const*> (&m_storage[0]);
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}
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char m_storage [Bytes]; // should be enough
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};
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#endif
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