mirror of
https://github.com/Xahau/xahaud.git
synced 2025-12-06 17:27:52 +00:00
Remove beast::Thread (RIPD-1189):
All uses of beast::Thread were previously removed from the code base, so beast::Thread is removed. One piece of beast::Thread needed to be preserved: the ability to set the current thread's name. So there's now a beast::CurrentThreadName that allows the current thread's name to be set and returned. Thread naming is also cleaned up a bit. ThreadName.h and .cpp are removed since beast::CurrentThreadName does a better job. ThreadEntry is also removed, but its terminateHandler() is preserved in TerminateHandler.cpp. The revised terminateHandler() uses beast::CurrentThreadName to recover the name of the running thread. Finally, the NO_LOG_UNHANDLED_EXCEPTIONS #define is removed since it was discovered that the MacOS debugger preserves the stack of the original throw even if the terminateHandler() rethrows.
This commit is contained in:
88
src/test/beast/beast_CurrentThreadName_test.cpp
Normal file
88
src/test/beast/beast_CurrentThreadName_test.cpp
Normal file
@@ -0,0 +1,88 @@
|
||||
//------------------------------------------------------------------------------
|
||||
/*
|
||||
This file is part of rippled: https://github.com/ripple/rippled
|
||||
Copyright (c) 2017 Ripple Labs Inc.
|
||||
|
||||
Permission to use, copy, modify, and/or distribute this software for any
|
||||
purpose with or without fee is hereby granted, provided that the above
|
||||
copyright notice and this permission notice appear in all copies.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
|
||||
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
|
||||
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
//==============================================================================
|
||||
|
||||
#include <BeastConfig.h>
|
||||
#include <ripple/beast/core/CurrentThreadName.h>
|
||||
#include <ripple/beast/unit_test.h>
|
||||
#include <atomic>
|
||||
#include <thread>
|
||||
|
||||
namespace ripple {
|
||||
namespace test {
|
||||
|
||||
class CurrentThreadName_test : public beast::unit_test::suite
|
||||
{
|
||||
private:
|
||||
static void exerciseName (
|
||||
std::string myName, std::atomic<bool>* stop, std::atomic<int>* state)
|
||||
{
|
||||
// Verify that upon creation a thread has no name.
|
||||
auto const initialThreadName = beast::getCurrentThreadName();
|
||||
|
||||
// Set the new name.
|
||||
beast::setCurrentThreadName (myName);
|
||||
|
||||
// Indicate to caller that the name is set.
|
||||
*state = 1;
|
||||
|
||||
// If there is an initial thread name then we failed.
|
||||
if (initialThreadName)
|
||||
return;
|
||||
|
||||
// Wait until all threads have their names.
|
||||
while (! *stop);
|
||||
|
||||
// Make sure the thread name that we set before is still there
|
||||
// (not overwritten by, for instance, another thread).
|
||||
if (beast::getCurrentThreadName() == myName)
|
||||
*state = 2;
|
||||
}
|
||||
|
||||
public:
|
||||
void
|
||||
run() override
|
||||
{
|
||||
// Make two different threads with two different names. Make sure
|
||||
// that the expected thread names are still there when the thread
|
||||
// exits.
|
||||
std::atomic<bool> stop {false};
|
||||
|
||||
std::atomic<int> stateA {0};
|
||||
std::thread tA (exerciseName, "tA", &stop, &stateA);
|
||||
|
||||
std::atomic<int> stateB {0};
|
||||
std::thread tB (exerciseName, "tB", &stop, &stateB);
|
||||
|
||||
// Wait until both threads have set their names.
|
||||
while (stateA == 0 || stateB == 0);
|
||||
|
||||
stop = true;
|
||||
tA.join();
|
||||
tB.join();
|
||||
|
||||
// Both threads should still have the expected name when they exit.
|
||||
BEAST_EXPECT (stateA == 2);
|
||||
BEAST_EXPECT (stateB == 2);
|
||||
}
|
||||
};
|
||||
|
||||
BEAST_DEFINE_TESTSUITE(CurrentThreadName,core,beast);
|
||||
|
||||
} // test
|
||||
} // ripple
|
||||
Reference in New Issue
Block a user