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Remove beast::Thread (RIPD-1189):
All uses of beast::Thread were previously removed from the code base, so beast::Thread is removed. One piece of beast::Thread needed to be preserved: the ability to set the current thread's name. So there's now a beast::CurrentThreadName that allows the current thread's name to be set and returned. Thread naming is also cleaned up a bit. ThreadName.h and .cpp are removed since beast::CurrentThreadName does a better job. ThreadEntry is also removed, but its terminateHandler() is preserved in TerminateHandler.cpp. The revised terminateHandler() uses beast::CurrentThreadName to recover the name of the running thread. Finally, the NO_LOG_UNHANDLED_EXCEPTIONS #define is removed since it was discovered that the MacOS debugger preserves the stack of the original throw even if the terminateHandler() rethrows.
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@@ -20,10 +20,8 @@
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#include <BeastConfig.h>
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#include <ripple/core/impl/SNTPClock.h>
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#include <ripple/basics/Log.h>
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#include <ripple/basics/ThreadName.h>
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#include <ripple/basics/random.h>
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#include <ripple/beast/core/Thread.h>
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#include <ripple/core/ThreadEntry.h>
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#include <ripple/beast/core/CurrentThreadName.h>
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#include <beast/core/placeholders.hpp>
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#include <boost/asio.hpp>
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#include <boost/optional.hpp>
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@@ -203,13 +201,8 @@ public:
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void doRun ()
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{
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setCallingThreadName("SNTPClock");
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// Get the address of an overloaded asio method
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using Pio_service_mem = std::size_t (boost::asio::io_service::*)();
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Pio_service_mem pRun = &boost::asio::io_service::run;
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threadEntry (&io_service_, pRun, "SNTPClientImp::doRun()");
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beast::setCurrentThreadName("rippled: SNTPClock");
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io_service_.run();
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}
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void
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