Make includes relative, change namespace, support unity build

This commit is contained in:
Vinnie Falco
2013-07-15 06:46:10 -07:00
parent 613ed36e9b
commit af552c5b56
117 changed files with 784 additions and 784 deletions

View File

@@ -7,16 +7,16 @@
// * In addition we support variable length "varint" encoding
// * Strings are encoded prefixed by their length in varint format
#ifndef STORAGE_LEVELDB_UTIL_CODING_H_
#define STORAGE_LEVELDB_UTIL_CODING_H_
#ifndef STORAGE_HYPERLEVELDB_UTIL_CODING_H_
#define STORAGE_HYPERLEVELDB_UTIL_CODING_H_
#include <stdint.h>
#include <string.h>
#include <string>
#include "hyperleveldb/slice.h"
#include "port/port.h"
#include "../hyperleveldb/slice.h"
#include "../port/port.h"
namespace leveldb {
namespace hyperleveldb {
// Standard Put... routines append to a string
extern void PutFixed32(std::string* dst, uint32_t value);
@@ -99,6 +99,6 @@ inline const char* GetVarint32Ptr(const char* p,
return GetVarint32PtrFallback(p, limit, value);
}
} // namespace leveldb
} // namespace hyperleveldb
#endif // STORAGE_LEVELDB_UTIL_CODING_H_
#endif // STORAGE_HYPERLEVELDB_UTIL_CODING_H_