Update RocksDB to 5.8.7

This commit is contained in:
Brad Chase
2017-12-02 13:44:49 -05:00
1303 changed files with 307707 additions and 62115 deletions

View File

@@ -1,7 +1,8 @@
// Copyright (c) 2013, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under both the GPLv2 (found in the
// COPYING file in the root directory) and Apache 2.0 License
// (found in the LICENSE.Apache file in the root directory).
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
@@ -19,70 +20,109 @@
// they want something more sophisticated (like scan-resistance, a
// custom eviction policy, variable cache sizing, etc.)
#ifndef STORAGE_ROCKSDB_INCLUDE_CACHE_H_
#define STORAGE_ROCKSDB_INCLUDE_CACHE_H_
#pragma once
#include <memory>
#include <stdint.h>
#include <memory>
#include <string>
#include "rocksdb/slice.h"
#include "rocksdb/statistics.h"
#include "rocksdb/status.h"
namespace rocksdb {
using std::shared_ptr;
class Cache;
// Create a new cache with a fixed size capacity. The cache is sharded
// to 2^numShardBits shards, by hash of the key. The total capacity
// is divided and evenly assigned to each shard. Inside each shard,
// the eviction is done in two passes: first try to free spaces by
// evicting entries that are among the most least used removeScanCountLimit
// entries and do not have reference other than by the cache itself, in
// the least-used order. If not enough space is freed, further free the
// entries in least used order.
// to 2^num_shard_bits shards, by hash of the key. The total capacity
// is divided and evenly assigned to each shard. If strict_capacity_limit
// is set, insert to the cache will fail when cache is full. User can also
// set percentage of the cache reserves for high priority entries via
// high_pri_pool_pct.
// num_shard_bits = -1 means it is automatically determined: every shard
// will be at least 512KB and number of shard bits will not exceed 6.
extern std::shared_ptr<Cache> NewLRUCache(size_t capacity,
int num_shard_bits = -1,
bool strict_capacity_limit = false,
double high_pri_pool_ratio = 0.0);
// Similar to NewLRUCache, but create a cache based on CLOCK algorithm with
// better concurrent performance in some cases. See util/clock_cache.cc for
// more detail.
//
// The functions without parameter numShardBits and/or removeScanCountLimit
// use default values. removeScanCountLimit's default value is 0, which
// means a strict LRU order inside each shard.
extern shared_ptr<Cache> NewLRUCache(size_t capacity);
extern shared_ptr<Cache> NewLRUCache(size_t capacity, int numShardBits);
extern shared_ptr<Cache> NewLRUCache(size_t capacity, int numShardBits,
int removeScanCountLimit);
// Return nullptr if it is not supported.
extern std::shared_ptr<Cache> NewClockCache(size_t capacity,
int num_shard_bits = -1,
bool strict_capacity_limit = false);
class Cache {
public:
Cache() { }
// Depending on implementation, cache entries with high priority could be less
// likely to get evicted than low priority entries.
enum class Priority { HIGH, LOW };
Cache() {}
// Destroys all existing entries by calling the "deleter"
// function that was passed to the constructor.
virtual ~Cache();
// function that was passed via the Insert() function.
//
// @See Insert
virtual ~Cache() {}
// Opaque handle to an entry stored in the cache.
struct Handle { };
struct Handle {};
// The type of the Cache
virtual const char* Name() const = 0;
// Insert a mapping from key->value into the cache and assign it
// the specified charge against the total cache capacity.
// If strict_capacity_limit is true and cache reaches its full capacity,
// return Status::Incomplete.
//
// Returns a handle that corresponds to the mapping. The caller
// must call this->Release(handle) when the returned mapping is no
// longer needed.
// If handle is not nullptr, returns a handle that corresponds to the
// mapping. The caller must call this->Release(handle) when the returned
// mapping is no longer needed. In case of error caller is responsible to
// cleanup the value (i.e. calling "deleter").
//
// If handle is nullptr, it is as if Release is called immediately after
// insert. In case of error value will be cleanup.
//
// When the inserted entry is no longer needed, the key and
// value will be passed to "deleter".
virtual Handle* Insert(const Slice& key, void* value, size_t charge,
void (*deleter)(const Slice& key, void* value)) = 0;
virtual Status Insert(const Slice& key, void* value, size_t charge,
void (*deleter)(const Slice& key, void* value),
Handle** handle = nullptr,
Priority priority = Priority::LOW) = 0;
// If the cache has no mapping for "key", returns nullptr.
//
// Else return a handle that corresponds to the mapping. The caller
// must call this->Release(handle) when the returned mapping is no
// longer needed.
virtual Handle* Lookup(const Slice& key) = 0;
// If stats is not nullptr, relative tickers could be used inside the
// function.
virtual Handle* Lookup(const Slice& key, Statistics* stats = nullptr) = 0;
// Release a mapping returned by a previous Lookup().
// Increments the reference count for the handle if it refers to an entry in
// the cache. Returns true if refcount was incremented; otherwise, returns
// false.
// REQUIRES: handle must have been returned by a method on *this.
virtual bool Ref(Handle* handle) = 0;
/**
* Release a mapping returned by a previous Lookup(). A released entry might
* still remain in cache in case it is later looked up by others. If
* force_erase is set then it also erase it from the cache if there is no
* other reference to it. Erasing it should call the deleter function that
* was provided when the
* entry was inserted.
*
* Returns true if the entry was also erased.
*/
// REQUIRES: handle must not have been released yet.
// REQUIRES: handle must have been returned by a method on *this.
virtual void Release(Handle* handle) = 0;
virtual bool Release(Handle* handle, bool force_erase = false) = 0;
// Return the value encapsulated in a handle returned by a
// successful Lookup().
@@ -94,26 +134,45 @@ class Cache {
// underlying entry will be kept around until all existing handles
// to it have been released.
virtual void Erase(const Slice& key) = 0;
// Return a new numeric id. May be used by multiple clients who are
// sharing the same cache to partition the key space. Typically the
// sharding the same cache to partition the key space. Typically the
// client will allocate a new id at startup and prepend the id to
// its cache keys.
virtual uint64_t NewId() = 0;
// sets the maximum configured capacity of the cache. When the new
// capacity is less than the old capacity and the existing usage is
// greater than new capacity, the implementation will do its best job to
// purge the released entries from the cache in order to lower the usage
virtual void SetCapacity(size_t capacity) = 0;
// Set whether to return error on insertion when cache reaches its full
// capacity.
virtual void SetStrictCapacityLimit(bool strict_capacity_limit) = 0;
// Get the flag whether to return error on insertion when cache reaches its
// full capacity.
virtual bool HasStrictCapacityLimit() const = 0;
// returns the maximum configured capacity of the cache
virtual size_t GetCapacity() const = 0;
// returns the memory size for the entries residing in the cache.
virtual size_t GetUsage() const = 0;
// returns the memory size for a specific entry in the cache.
virtual size_t GetUsage(Handle* handle) const = 0;
// returns the memory size for the entries in use by the system
virtual size_t GetPinnedUsage() const = 0;
// Call this on shutdown if you want to speed it up. Cache will disown
// any underlying data and will not free it on delete. This call will leak
// memory - call this only if you're shutting down the process.
// Any attempts of using cache after this call will fail terribly.
// Always delete the DB object before calling this method!
virtual void DisownData() {
// default implementation is noop
virtual void DisownData(){
// default implementation is noop
};
// Apply callback to all entries in the cache
@@ -122,19 +181,20 @@ class Cache {
virtual void ApplyToAllCacheEntries(void (*callback)(void*, size_t),
bool thread_safe) = 0;
// Remove all entries.
// Prerequisite: no entry is referenced.
virtual void EraseUnRefEntries() = 0;
virtual std::string GetPrintableOptions() const { return ""; }
// Mark the last inserted object as being a raw data block. This will be used
// in tests. The default implementation does nothing.
virtual void TEST_mark_as_data_block(const Slice& key, size_t charge) {}
private:
void LRU_Remove(Handle* e);
void LRU_Append(Handle* e);
void Unref(Handle* e);
struct Rep;
Rep* rep_;
// No copying allowed
Cache(const Cache&);
void operator=(const Cache&);
Cache& operator=(const Cache&);
};
} // namespace rocksdb
#endif // STORAGE_ROCKSDB_UTIL_CACHE_H_