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Tidy up database class files
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128
src/cpp/ripple/ripple_SqliteDatabase.h
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128
src/cpp/ripple/ripple_SqliteDatabase.h
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//------------------------------------------------------------------------------
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/*
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Copyright (c) 2011-2013, OpenCoin, Inc.
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*/
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//==============================================================================
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#ifndef RIPPLE_SQLITEDATABASE_RIPPLEHEADER
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#define RIPPLE_SQLITEDATABASE_RIPPLEHEADER
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struct sqlite3;
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struct sqlite3_stmt;
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class SqliteDatabase : public Database
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{
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public:
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explicit SqliteDatabase (char const* host);
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void connect ();
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void disconnect ();
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// returns true if the query went ok
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bool executeSQL (const char* sql, bool fail_okay);
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// tells you how many rows were changed by an update or insert
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int getNumRowsAffected ();
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// returns false if there are no results
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bool startIterRows (bool finalize);
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void endIterRows ();
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// call this after you executeSQL
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// will return false if there are no more rows
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bool getNextRow (bool finalize);
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bool getNull (int colIndex);
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char* getStr (int colIndex, std::string& retStr);
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int32 getInt (int colIndex);
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float getFloat (int colIndex);
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bool getBool (int colIndex);
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// returns amount stored in buf
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int getBinary (int colIndex, unsigned char* buf, int maxSize);
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Blob getBinary (int colIndex);
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uint64 getBigInt (int colIndex);
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sqlite3* peekConnection ()
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{
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return mConnection;
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}
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sqlite3* getAuxConnection ();
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virtual bool setupCheckpointing (JobQueue*);
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virtual SqliteDatabase* getSqliteDB ()
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{
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return this;
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}
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void runWal ();
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void doHook (const char* db, int walSize);
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int getKBUsedDB ();
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int getKBUsedAll ();
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private:
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sqlite3* mConnection;
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// VFALCO TODO Why do we need an "aux" connection? Should just use a second SqliteDatabase object.
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sqlite3* mAuxConnection;
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sqlite3_stmt* mCurrentStmt;
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bool mMoreRows;
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boost::mutex walMutex;
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JobQueue* mWalQ;
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bool walRunning;
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};
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class SqliteStatement
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{
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private:
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SqliteStatement (const SqliteStatement&); // no implementation
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SqliteStatement& operator= (const SqliteStatement&); // no implementation
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protected:
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sqlite3_stmt* statement;
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public:
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// VFALCO TODO This is quite a convoluted interface. A mysterious "aux" connection?
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// Why not just have two SqliteDatabase objects?
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//
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SqliteStatement (SqliteDatabase* db, const char* statement, bool aux = false);
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SqliteStatement (SqliteDatabase* db, const std::string& statement, bool aux = false);
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~SqliteStatement ();
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sqlite3_stmt* peekStatement ();
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// positions start at 1
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int bind (int position, const void* data, int length);
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int bindStatic (int position, const void* data, int length);
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int bindStatic (int position, Blob const& value);
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int bind (int position, const std::string& value);
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int bindStatic (int position, const std::string& value);
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int bind (int position, uint32 value);
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int bind (int position);
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// columns start at 0
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int size (int column);
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const void* peekBlob (int column);
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Blob getBlob (int column);
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std::string getString (int column);
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const char* peekString (int column);
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uint32 getUInt32 (int column);
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int64 getInt64 (int column);
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int step ();
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int reset ();
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// translate return values of step and reset
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bool isOk (int);
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bool isDone (int);
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bool isRow (int);
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bool isError (int);
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std::string getError (int);
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};
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#endif
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// vim:ts=4
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