Move ScopedLock to ripple_basics

This commit is contained in:
Vinnie Falco
2013-05-30 09:22:07 -07:00
parent e5492c0ab7
commit 827b5c4b10
8 changed files with 16 additions and 15 deletions

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@@ -13,7 +13,6 @@
#include "UniqueNodeList.h"
#include "ConnectionPool.h"
#include "FeatureTable.h"
#include "ScopedLock.h"
#include "LedgerAcquire.h"
#include "TransactionMaster.h"
#include "Wallet.h"

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@@ -8,7 +8,6 @@
#include "modules/ripple_main/misc/ripple_HashValue.h"
#include "ScopedLock.h"
#include "InstanceCounter.h"

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@@ -6,7 +6,6 @@
#include "SerializedTypes.h"
#include "Ledger.h"
#include "NetworkOPs.h"
#include "ScopedLock.h"
#define LEDGER_CURRENT -1
#define LEDGER_CLOSED -2

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@@ -9,7 +9,6 @@
#include <boost/enable_shared_from_this.hpp>
#include <boost/unordered_map.hpp>
#include "ScopedLock.h"
#include "HashedObject.h"
#include "InstanceCounter.h"

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@@ -1,71 +0,0 @@
#ifndef __SCOPEDLOCKHOLDER__
#define __SCOPEDLOCKHOLDER__
#include <boost/thread/recursive_mutex.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/make_shared.hpp>
#include <boost/ref.hpp>
typedef boost::recursive_mutex::scoped_lock ScopedLock;
// A lock holder that can be returned and copied by value
// When the last reference goes away, the lock is released
class SharedScopedLock
{
protected:
mutable boost::shared_ptr<boost::recursive_mutex::scoped_lock> mHolder;
public:
SharedScopedLock(boost::recursive_mutex& mutex) :
mHolder(boost::make_shared<boost::recursive_mutex::scoped_lock>(boost::ref(mutex))) { ; }
void lock() const { mHolder->lock(); }
void unlock() const { mHolder->unlock(); }
};
// A class that unlocks on construction and locks on destruction
class ScopedUnlock
{
protected:
bool mUnlocked;
boost::recursive_mutex& mMutex;
public:
ScopedUnlock(boost::recursive_mutex& mutex, bool unlock = true) : mUnlocked(unlock), mMutex(mutex)
{
if (unlock)
mMutex.unlock();
}
~ScopedUnlock()
{
if (mUnlocked)
mMutex.lock();
}
void lock()
{
if (mUnlocked)
{
mMutex.lock();
mUnlocked = false;
}
}
void unlock()
{
if (!mUnlocked)
{
mUnlocked = true;
mMutex.unlock();
}
}
private:
ScopedUnlock(const ScopedUnlock&); // no implementation
ScopedUnlock& operator=(const ScopedUnlock&); // no implementation
};
#endif