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A better way to convert between uint160 and uint256 types.
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4
SHAMap.h
4
SHAMap.h
@@ -278,8 +278,8 @@ public:
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SHAMapItem::pointer peekNextItem(const uint256&);
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SHAMapItem::pointer peekPrevItem(const uint256&);
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SHAMapItem::pointer peekPrevItem(const uint160& u) { return peekPrevItem(uint160to256(u)); }
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SHAMapItem::pointer peekNextItem(const uint160& u) { return peekNextItem(uint160to256(u)); }
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SHAMapItem::pointer peekPrevItem(const uint160& u) { return peekPrevItem(u.to256()); }
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SHAMapItem::pointer peekNextItem(const uint160& u) { return peekNextItem(u.to256()); }
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// comparison/sync functions
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void getMissingNodes(std::vector<SHAMapNode>& nodeHashes, int max);
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