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Introduce StartTime in CronSet and improve next execution scheduling (#596)
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@@ -62,6 +62,9 @@
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#define sfEmitGeneration ((2U << 16U) + 46U)
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#define sfLockCount ((2U << 16U) + 49U)
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#define sfFirstNFTokenSequence ((2U << 16U) + 50U)
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#define sfStartTime ((2U << 16U) + 93U)
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#define sfRepeatCount ((2U << 16U) + 94U)
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#define sfDelaySeconds ((2U << 16U) + 95U)
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#define sfXahauActivationLgrSeq ((2U << 16U) + 96U)
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#define sfImportSequence ((2U << 16U) + 97U)
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#define sfRewardTime ((2U << 16U) + 98U)
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@@ -129,6 +132,7 @@
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#define sfGovernanceFlags ((5U << 16U) + 99U)
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#define sfGovernanceMarks ((5U << 16U) + 98U)
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#define sfEmittedTxnID ((5U << 16U) + 97U)
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#define sfCron ((5U << 16U) + 95U)
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#define sfAmount ((6U << 16U) + 1U)
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#define sfBalance ((6U << 16U) + 2U)
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#define sfLimitAmount ((6U << 16U) + 3U)
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@@ -236,4 +240,4 @@
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#define sfActiveValidators ((15U << 16U) + 95U)
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#define sfImportVLKeys ((15U << 16U) + 94U)
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#define sfHookEmissions ((15U << 16U) + 93U)
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#define sfAmounts ((15U << 16U) + 92U)
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#define sfAmounts ((15U << 16U) + 92U)
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