mirror of
https://github.com/Xahau/xahaud.git
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Move many Thread related classes
This commit is contained in:
599
beast/threads/impl/Thread.cpp
Normal file
599
beast/threads/impl/Thread.cpp
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@@ -0,0 +1,599 @@
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//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
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Portions of this file are from JUCE.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Please visit http://www.juce.com
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#include "../Thread.h"
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namespace beast {
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Thread::Thread (const String& threadName_)
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: threadName (threadName_),
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threadHandle (nullptr),
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threadId (0),
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threadPriority (5),
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affinityMask (0),
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shouldExit (false)
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{
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}
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Thread::~Thread()
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{
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/* If your thread class's destructor has been called without first stopping the thread, that
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means that this partially destructed object is still performing some work - and that's
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probably a Bad Thing!
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To avoid this type of nastiness, always make sure you call stopThread() before or during
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your subclass's destructor.
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*/
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check_precondition (! isThreadRunning());
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stopThread ();
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}
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//==============================================================================
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// Use a ref-counted object to hold this shared data, so that it can outlive its static
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// shared pointer when threads are still running during static shutdown.
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struct CurrentThreadHolder : public SharedObject
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{
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CurrentThreadHolder() noexcept {}
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typedef SharedPtr <CurrentThreadHolder> Ptr;
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ThreadLocalValue<Thread*> value;
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};
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static char currentThreadHolderLock [sizeof (SpinLock)]; // (statically initialised to zeros).
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static SpinLock* castToSpinLockWithoutAliasingWarning (void* s)
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{
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return static_cast<SpinLock*> (s);
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}
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static CurrentThreadHolder::Ptr getCurrentThreadHolder()
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{
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static CurrentThreadHolder::Ptr currentThreadHolder;
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SpinLock::ScopedLockType lock (*castToSpinLockWithoutAliasingWarning (currentThreadHolderLock));
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if (currentThreadHolder == nullptr)
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currentThreadHolder = new CurrentThreadHolder();
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return currentThreadHolder;
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}
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void Thread::threadEntryPoint()
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{
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const CurrentThreadHolder::Ptr currentThreadHolder (getCurrentThreadHolder());
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currentThreadHolder->value = this;
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if (threadName.isNotEmpty())
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setCurrentThreadName (threadName);
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if (startSuspensionEvent.wait (10000))
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{
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bassert (getCurrentThreadId() == threadId);
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if (affinityMask != 0)
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setCurrentThreadAffinityMask (affinityMask);
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run();
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}
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currentThreadHolder->value.releaseCurrentThreadStorage();
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closeThreadHandle();
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}
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// used to wrap the incoming call from the platform-specific code
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void BEAST_API beast_threadEntryPoint (void* userData)
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{
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static_cast <Thread*> (userData)->threadEntryPoint();
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}
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//==============================================================================
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void Thread::startThread()
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{
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const RecursiveMutex::ScopedLockType sl (startStopLock);
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shouldExit = false;
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if (threadHandle == nullptr)
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{
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launchThread();
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setThreadPriority (threadHandle, threadPriority);
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startSuspensionEvent.signal();
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}
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}
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void Thread::startThread (const int priority)
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{
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const RecursiveMutex::ScopedLockType sl (startStopLock);
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if (threadHandle == nullptr)
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{
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threadPriority = priority;
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startThread();
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}
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else
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{
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setPriority (priority);
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}
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}
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bool Thread::isThreadRunning() const
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{
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return threadHandle != nullptr;
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}
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Thread* Thread::getCurrentThread()
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{
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return getCurrentThreadHolder()->value.get();
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}
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//==============================================================================
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void Thread::signalThreadShouldExit()
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{
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shouldExit = true;
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}
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bool Thread::waitForThreadToExit (const int timeOutMilliseconds) const
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{
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// Doh! So how exactly do you expect this thread to wait for itself to stop??
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bassert (getThreadId() != getCurrentThreadId() || getCurrentThreadId() == 0);
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const uint32 timeoutEnd = Time::getMillisecondCounter() + (uint32) timeOutMilliseconds;
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while (isThreadRunning())
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{
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if (timeOutMilliseconds >= 0 && Time::getMillisecondCounter() > timeoutEnd)
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return false;
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sleep (2);
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}
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return true;
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}
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bool Thread::stopThread (const int timeOutMilliseconds)
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{
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bool cleanExit = true;
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// agh! You can't stop the thread that's calling this method! How on earth
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// would that work??
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bassert (getCurrentThreadId() != getThreadId());
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const RecursiveMutex::ScopedLockType sl (startStopLock);
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if (isThreadRunning())
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{
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signalThreadShouldExit();
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notify();
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if (timeOutMilliseconds != 0)
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{
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cleanExit = waitForThreadToExit (timeOutMilliseconds);
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}
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if (isThreadRunning())
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{
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bassert (! cleanExit);
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// very bad karma if this point is reached, as there are bound to be
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// locks and events left in silly states when a thread is killed by force..
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killThread();
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threadHandle = nullptr;
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threadId = 0;
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cleanExit = false;
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}
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else
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{
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cleanExit = true;
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}
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}
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return cleanExit;
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}
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void Thread::stopThreadAsync ()
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{
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const RecursiveMutex::ScopedLockType sl (startStopLock);
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if (isThreadRunning())
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{
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signalThreadShouldExit();
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notify();
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}
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}
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//==============================================================================
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bool Thread::setPriority (const int newPriority)
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{
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// NB: deadlock possible if you try to set the thread prio from the thread itself,
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// so using setCurrentThreadPriority instead in that case.
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if (getCurrentThreadId() == getThreadId())
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return setCurrentThreadPriority (newPriority);
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const RecursiveMutex::ScopedLockType sl (startStopLock);
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if (setThreadPriority (threadHandle, newPriority))
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{
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threadPriority = newPriority;
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return true;
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}
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return false;
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}
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bool Thread::setCurrentThreadPriority (const int newPriority)
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{
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return setThreadPriority (0, newPriority);
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}
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void Thread::setAffinityMask (const uint32 newAffinityMask)
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{
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affinityMask = newAffinityMask;
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}
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//==============================================================================
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bool Thread::wait (const int timeOutMilliseconds) const
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{
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return defaultEvent.wait (timeOutMilliseconds);
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}
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void Thread::notify() const
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{
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defaultEvent.signal();
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}
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//==============================================================================
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// This is here so we dont have circular includes
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//
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void SpinLock::enter() const noexcept
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{
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if (! tryEnter())
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{
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for (int i = 20; --i >= 0;)
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if (tryEnter())
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return;
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while (! tryEnter())
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Thread::yield();
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}
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}
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}
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//------------------------------------------------------------------------------
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#if BEAST_WINDOWS
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#include <windows.h>
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#include <process.h>
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#include <tchar.h>
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namespace beast {
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HWND beast_messageWindowHandle = 0; // (this is used by other parts of the codebase)
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void BEAST_API beast_threadEntryPoint (void*);
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static unsigned int __stdcall threadEntryProc (void* userData)
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{
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if (beast_messageWindowHandle != 0)
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AttachThreadInput (GetWindowThreadProcessId (beast_messageWindowHandle, 0),
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GetCurrentThreadId(), TRUE);
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beast_threadEntryPoint (userData);
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_endthreadex (0);
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return 0;
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}
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void Thread::launchThread()
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{
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unsigned int newThreadId;
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threadHandle = (void*) _beginthreadex (0, 0, &threadEntryProc, this, 0, &newThreadId);
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threadId = (ThreadID) newThreadId;
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}
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void Thread::closeThreadHandle()
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{
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CloseHandle ((HANDLE) threadHandle);
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threadId = 0;
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threadHandle = 0;
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}
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void Thread::killThread()
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{
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if (threadHandle != 0)
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{
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#if BEAST_DEBUG
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OutputDebugStringA ("** Warning - Forced thread termination **\n");
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#endif
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TerminateThread (threadHandle, 0);
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}
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}
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void Thread::setCurrentThreadName (const String& name)
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{
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#if BEAST_DEBUG && BEAST_MSVC
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struct
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{
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DWORD dwType;
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LPCSTR szName;
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DWORD dwThreadID;
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DWORD dwFlags;
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} info;
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info.dwType = 0x1000;
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info.szName = name.toUTF8();
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info.dwThreadID = GetCurrentThreadId();
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info.dwFlags = 0;
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__try
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{
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RaiseException (0x406d1388 /*MS_VC_EXCEPTION*/, 0, sizeof (info) / sizeof (ULONG_PTR), (ULONG_PTR*) &info);
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}
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__except (EXCEPTION_CONTINUE_EXECUTION)
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{}
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#else
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(void) name;
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#endif
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}
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Thread::ThreadID Thread::getCurrentThreadId()
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{
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return (ThreadID) (pointer_sized_int) GetCurrentThreadId();
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}
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bool Thread::setThreadPriority (void* handle, int priority)
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{
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int pri = THREAD_PRIORITY_TIME_CRITICAL;
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if (priority < 1) pri = THREAD_PRIORITY_IDLE;
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else if (priority < 2) pri = THREAD_PRIORITY_LOWEST;
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else if (priority < 5) pri = THREAD_PRIORITY_BELOW_NORMAL;
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else if (priority < 7) pri = THREAD_PRIORITY_NORMAL;
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else if (priority < 9) pri = THREAD_PRIORITY_ABOVE_NORMAL;
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else if (priority < 10) pri = THREAD_PRIORITY_HIGHEST;
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if (handle == 0)
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handle = GetCurrentThread();
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return SetThreadPriority (handle, pri) != FALSE;
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}
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void Thread::setCurrentThreadAffinityMask (const uint32 affinityMask)
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{
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SetThreadAffinityMask (GetCurrentThread(), affinityMask);
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}
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struct SleepEvent
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{
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SleepEvent() noexcept
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: handle (CreateEvent (nullptr, FALSE, FALSE,
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#if BEAST_DEBUG
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_T("BEAST Sleep Event")))
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#else
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nullptr))
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#endif
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{}
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~SleepEvent() noexcept
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{
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CloseHandle (handle);
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handle = 0;
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}
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HANDLE handle;
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};
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static SleepEvent sleepEvent;
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void BEAST_CALLTYPE Thread::sleep (const int millisecs)
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{
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if (millisecs >= 10 || sleepEvent.handle == 0)
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{
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Sleep ((DWORD) millisecs);
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}
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else
|
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{
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// unlike Sleep() this is guaranteed to return to the current thread after
|
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// the time expires, so we'll use this for short waits, which are more likely
|
||||
// to need to be accurate
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WaitForSingleObject (sleepEvent.handle, (DWORD) millisecs);
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}
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||||
}
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|
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void Thread::yield()
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{
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Sleep (0);
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}
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||||
|
||||
}
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||||
|
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//------------------------------------------------------------------------------
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#else
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||||
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#include <time.h>
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#if BEAST_BSD
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||||
// ???
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||||
#else
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# include <sys/prctl.h>
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#endif
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|
||||
namespace beast {
|
||||
|
||||
void BEAST_CALLTYPE Thread::sleep (int millisecs)
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||||
{
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||||
struct timespec time;
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||||
time.tv_sec = millisecs / 1000;
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||||
time.tv_nsec = (millisecs % 1000) * 1000000;
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nanosleep (&time, nullptr);
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||||
}
|
||||
|
||||
void BEAST_API beast_threadEntryPoint (void*);
|
||||
|
||||
extern "C" void* threadEntryProc (void*);
|
||||
extern "C" void* threadEntryProc (void* userData)
|
||||
{
|
||||
BEAST_AUTORELEASEPOOL
|
||||
{
|
||||
#if BEAST_ANDROID
|
||||
struct AndroidThreadScope
|
||||
{
|
||||
AndroidThreadScope() { threadLocalJNIEnvHolder.attach(); }
|
||||
~AndroidThreadScope() { threadLocalJNIEnvHolder.detach(); }
|
||||
};
|
||||
|
||||
const AndroidThreadScope androidEnv;
|
||||
#endif
|
||||
|
||||
beast_threadEntryPoint (userData);
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void Thread::launchThread()
|
||||
{
|
||||
threadHandle = 0;
|
||||
pthread_t handle = 0;
|
||||
|
||||
if (pthread_create (&handle, 0, threadEntryProc, this) == 0)
|
||||
{
|
||||
pthread_detach (handle);
|
||||
threadHandle = (void*) handle;
|
||||
threadId = (ThreadID) threadHandle;
|
||||
}
|
||||
}
|
||||
|
||||
void Thread::closeThreadHandle()
|
||||
{
|
||||
threadId = 0;
|
||||
threadHandle = 0;
|
||||
}
|
||||
|
||||
void Thread::killThread()
|
||||
{
|
||||
if (threadHandle != 0)
|
||||
{
|
||||
#if BEAST_ANDROID
|
||||
bassertfalse; // pthread_cancel not available!
|
||||
#else
|
||||
pthread_cancel ((pthread_t) threadHandle);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
void Thread::setCurrentThreadName (const String& name)
|
||||
{
|
||||
#if BEAST_IOS || (BEAST_MAC && defined (MAC_OS_X_VERSION_10_5) && MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_5)
|
||||
BEAST_AUTORELEASEPOOL
|
||||
{
|
||||
[[NSThread currentThread] setName: beastStringToNS (name)];
|
||||
}
|
||||
#elif BEAST_LINUX
|
||||
#if (__GLIBC__ * 1000 + __GLIBC_MINOR__) >= 2012
|
||||
pthread_setname_np (pthread_self(), name.toRawUTF8());
|
||||
#else
|
||||
prctl (PR_SET_NAME, name.toRawUTF8(), 0, 0, 0);
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
bool Thread::setThreadPriority (void* handle, int priority)
|
||||
{
|
||||
struct sched_param param;
|
||||
int policy;
|
||||
priority = blimit (0, 10, priority);
|
||||
|
||||
if (handle == nullptr)
|
||||
handle = (void*) pthread_self();
|
||||
|
||||
if (pthread_getschedparam ((pthread_t) handle, &policy, ¶m) != 0)
|
||||
return false;
|
||||
|
||||
policy = priority == 0 ? SCHED_OTHER : SCHED_RR;
|
||||
|
||||
const int minPriority = sched_get_priority_min (policy);
|
||||
const int maxPriority = sched_get_priority_max (policy);
|
||||
|
||||
param.sched_priority = ((maxPriority - minPriority) * priority) / 10 + minPriority;
|
||||
return pthread_setschedparam ((pthread_t) handle, policy, ¶m) == 0;
|
||||
}
|
||||
|
||||
Thread::ThreadID Thread::getCurrentThreadId()
|
||||
{
|
||||
return (ThreadID) pthread_self();
|
||||
}
|
||||
|
||||
void Thread::yield()
|
||||
{
|
||||
sched_yield();
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
/* Remove this macro if you're having problems compiling the cpu affinity
|
||||
calls (the API for these has changed about quite a bit in various Linux
|
||||
versions, and a lot of distros seem to ship with obsolete versions)
|
||||
*/
|
||||
#if defined (CPU_ISSET) && ! defined (SUPPORT_AFFINITIES)
|
||||
#define SUPPORT_AFFINITIES 1
|
||||
#endif
|
||||
|
||||
void Thread::setCurrentThreadAffinityMask (const uint32 affinityMask)
|
||||
{
|
||||
#if SUPPORT_AFFINITIES
|
||||
cpu_set_t affinity;
|
||||
CPU_ZERO (&affinity);
|
||||
|
||||
for (int i = 0; i < 32; ++i)
|
||||
if ((affinityMask & (1 << i)) != 0)
|
||||
CPU_SET (i, &affinity);
|
||||
|
||||
/*
|
||||
N.B. If this line causes a compile error, then you've probably not got the latest
|
||||
version of glibc installed.
|
||||
|
||||
If you don't want to update your copy of glibc and don't care about cpu affinities,
|
||||
then you can just disable all this stuff by setting the SUPPORT_AFFINITIES macro to 0.
|
||||
*/
|
||||
sched_setaffinity (getpid(), sizeof (cpu_set_t), &affinity);
|
||||
sched_yield();
|
||||
|
||||
#else
|
||||
/* affinities aren't supported because either the appropriate header files weren't found,
|
||||
or the SUPPORT_AFFINITIES macro was turned off
|
||||
*/
|
||||
bassertfalse;
|
||||
(void) affinityMask;
|
||||
#endif
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user