UT: Clean up and faster tearDown.

This commit is contained in:
Arthur Britto
2012-10-14 01:31:46 -07:00
parent 085ff2af22
commit 5fc3d98ef5
5 changed files with 115 additions and 98 deletions

View File

@@ -19,135 +19,134 @@ var child = require("child_process");
var servers = {};
// Create a server object
var Server = function(name) {
this.name = name;
var Server = function (name) {
this.name = name;
};
// Return a server's rippled.cfg as string.
Server.prototype.configContent = function() {
var cfg = config.servers[this.name];
var cfg = config.servers[this.name];
return Object.keys(cfg).map(function(o) {
return util.format("[%s]\n%s\n", o, cfg[o]);
}).join("");
return Object.keys(cfg).map(function(o) {
return util.format("[%s]\n%s\n", o, cfg[o]);
}).join("");
};
Server.prototype.serverPath = function() {
return "tmp/server/" + this.name;
return "tmp/server/" + this.name;
};
Server.prototype.configPath = function() {
return path.join(this.serverPath(), "rippled.cfg");
return path.join(this.serverPath(), "rippled.cfg");
};
// Write a server's rippled.cfg.
Server.prototype.writeConfig = function(done) {
fs.writeFile(this.configPath(), this.configContent(), 'utf8', done);
fs.writeFile(this.configPath(), this.configContent(), 'utf8', done);
};
// Spawn the server.
Server.prototype.serverSpawnSync = function() {
// Spawn in standalone mode for now.
this.child = child.spawn(
config.rippled,
[
"-a",
"-v",
"--conf=rippled.cfg"
],
{
cwd: this.serverPath(),
env: process.env,
stdio: 'inherit'
});
// Spawn in standalone mode for now.
this.child = child.spawn(
config.rippled,
[
"-a",
"-v",
"--conf=rippled.cfg"
],
{
cwd: this.serverPath(),
env: process.env,
stdio: 'inherit'
});
console.log("server: start %s: %s -a --conf=%s", this.child.pid, config.rippled, this.configPath());
// By default, just log exits.
this.child.on('exit', function(code, signal) {
// If could not exec: code=127, signal=null
// If regular exit: code=0, signal=null
console.log("server: spawn: server exited code=%s: signal=%s", code, signal);
});
console.log("server: start %s: %s -a --conf=%s", this.child.pid, config.rippled, this.configPath());
// By default, just log exits.
this.child.on('exit', function(code, signal) {
// If could not exec: code=127, signal=null
// If regular exit: code=0, signal=null
console.log("server: spawn: server exited code=%s: signal=%s", code, signal);
});
};
// Prepare server's working directory.
Server.prototype.makeBase = function(done) {
var path = this.serverPath();
var self = this;
Server.prototype.makeBase = function (done) {
var path = this.serverPath();
var self = this;
// Reset the server directory, build it if needed.
nodeutils.resetPath(path, '0777', function(e) {
if (e) {
throw e;
}
else {
self.writeConfig(done);
}
});
// Reset the server directory, build it if needed.
nodeutils.resetPath(path, '0777', function (e) {
if (e) {
throw e;
}
else {
self.writeConfig(done);
}
});
};
// Create a standalone server.
// Prepare the working directory and spawn the server.
Server.prototype.start = function(done) {
var self = this;
Server.prototype.start = function (done) {
var self = this;
this.makeBase(function(e) {
if (e) {
throw e;
}
else {
self.serverSpawnSync();
done();
}
});
this.makeBase(function (e) {
if (e) {
throw e;
}
else {
self.serverSpawnSync();
done();
}
});
};
// Stop a standalone server.
Server.prototype.stop = function(done) {
if (this.child) {
// Update the on exit to invoke done.
this.child.on('exit', function(code, signal) {
console.log("server: stop: server exited");
done();
});
this.child.kill();
}
else
{
console.log("server: stop: no such server");
done('noSuchServer');
}
Server.prototype.stop = function (done) {
if (this.child) {
// Update the on exit to invoke done.
this.child.on('exit', function (code, signal) {
console.log("server: stop: server exited");
done();
});
this.child.kill();
}
else
{
console.log("server: stop: no such server");
done('noSuchServer');
}
};
// Start the named server.
exports.start = function(name, done) {
if (servers[name])
{
console.log("server: start: server already started.");
}
else
{
var server = new Server(name);
exports.start = function (name, done) {
if (servers[name])
{
console.log("server: start: server already started.");
}
else
{
var server = new Server(name);
servers[name] = server;
servers[name] = server;
console.log("server: start: %s", JSON.stringify(server));
console.log("server: start: %s", JSON.stringify(server));
server.start(done);
}
server.start(done);
}
};
// Delete the named server.
exports.stop = function(name, done) {
console.log("server: stop: %s of %s", name, Object.keys(servers).toString());
exports.stop = function (name, done) {
console.log("server: stop: %s of %s", name, Object.keys(servers).toString());
var server = servers[name];
if (server) {
server.stop(done);
delete servers[name];
}
var server = servers[name];
if (server) {
server.stop(done);
delete servers[name];
}
};
exports.Server = Server;