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UT: Clean up and faster tearDown.
This commit is contained in:
171
test/server.js
171
test/server.js
@@ -19,135 +19,134 @@ var child = require("child_process");
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var servers = {};
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// Create a server object
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var Server = function(name) {
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this.name = name;
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var Server = function (name) {
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this.name = name;
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};
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// Return a server's rippled.cfg as string.
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Server.prototype.configContent = function() {
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var cfg = config.servers[this.name];
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var cfg = config.servers[this.name];
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return Object.keys(cfg).map(function(o) {
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return util.format("[%s]\n%s\n", o, cfg[o]);
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}).join("");
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return Object.keys(cfg).map(function(o) {
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return util.format("[%s]\n%s\n", o, cfg[o]);
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}).join("");
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};
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Server.prototype.serverPath = function() {
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return "tmp/server/" + this.name;
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return "tmp/server/" + this.name;
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};
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Server.prototype.configPath = function() {
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return path.join(this.serverPath(), "rippled.cfg");
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return path.join(this.serverPath(), "rippled.cfg");
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};
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// Write a server's rippled.cfg.
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Server.prototype.writeConfig = function(done) {
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fs.writeFile(this.configPath(), this.configContent(), 'utf8', done);
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fs.writeFile(this.configPath(), this.configContent(), 'utf8', done);
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};
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// Spawn the server.
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Server.prototype.serverSpawnSync = function() {
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// Spawn in standalone mode for now.
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this.child = child.spawn(
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config.rippled,
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[
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"-a",
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"-v",
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"--conf=rippled.cfg"
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],
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{
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cwd: this.serverPath(),
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env: process.env,
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stdio: 'inherit'
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});
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// Spawn in standalone mode for now.
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this.child = child.spawn(
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config.rippled,
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[
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"-a",
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"-v",
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"--conf=rippled.cfg"
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],
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{
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cwd: this.serverPath(),
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env: process.env,
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stdio: 'inherit'
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});
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console.log("server: start %s: %s -a --conf=%s", this.child.pid, config.rippled, this.configPath());
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// By default, just log exits.
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this.child.on('exit', function(code, signal) {
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// If could not exec: code=127, signal=null
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// If regular exit: code=0, signal=null
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console.log("server: spawn: server exited code=%s: signal=%s", code, signal);
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});
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console.log("server: start %s: %s -a --conf=%s", this.child.pid, config.rippled, this.configPath());
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// By default, just log exits.
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this.child.on('exit', function(code, signal) {
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// If could not exec: code=127, signal=null
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// If regular exit: code=0, signal=null
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console.log("server: spawn: server exited code=%s: signal=%s", code, signal);
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});
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};
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// Prepare server's working directory.
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Server.prototype.makeBase = function(done) {
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var path = this.serverPath();
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var self = this;
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Server.prototype.makeBase = function (done) {
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var path = this.serverPath();
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var self = this;
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// Reset the server directory, build it if needed.
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nodeutils.resetPath(path, '0777', function(e) {
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if (e) {
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throw e;
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}
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else {
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self.writeConfig(done);
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}
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});
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// Reset the server directory, build it if needed.
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nodeutils.resetPath(path, '0777', function (e) {
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if (e) {
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throw e;
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}
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else {
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self.writeConfig(done);
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}
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});
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};
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// Create a standalone server.
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// Prepare the working directory and spawn the server.
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Server.prototype.start = function(done) {
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var self = this;
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Server.prototype.start = function (done) {
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var self = this;
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this.makeBase(function(e) {
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if (e) {
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throw e;
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}
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else {
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self.serverSpawnSync();
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done();
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}
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});
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this.makeBase(function (e) {
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if (e) {
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throw e;
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}
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else {
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self.serverSpawnSync();
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done();
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}
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});
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};
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// Stop a standalone server.
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Server.prototype.stop = function(done) {
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if (this.child) {
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// Update the on exit to invoke done.
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this.child.on('exit', function(code, signal) {
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console.log("server: stop: server exited");
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done();
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});
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this.child.kill();
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}
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else
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{
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console.log("server: stop: no such server");
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done('noSuchServer');
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}
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Server.prototype.stop = function (done) {
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if (this.child) {
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// Update the on exit to invoke done.
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this.child.on('exit', function (code, signal) {
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console.log("server: stop: server exited");
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done();
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});
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this.child.kill();
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}
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else
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{
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console.log("server: stop: no such server");
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done('noSuchServer');
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}
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};
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// Start the named server.
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exports.start = function(name, done) {
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if (servers[name])
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{
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console.log("server: start: server already started.");
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}
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else
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{
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var server = new Server(name);
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exports.start = function (name, done) {
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if (servers[name])
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{
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console.log("server: start: server already started.");
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}
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else
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{
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var server = new Server(name);
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servers[name] = server;
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servers[name] = server;
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console.log("server: start: %s", JSON.stringify(server));
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console.log("server: start: %s", JSON.stringify(server));
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server.start(done);
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}
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server.start(done);
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}
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};
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// Delete the named server.
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exports.stop = function(name, done) {
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console.log("server: stop: %s of %s", name, Object.keys(servers).toString());
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exports.stop = function (name, done) {
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console.log("server: stop: %s of %s", name, Object.keys(servers).toString());
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var server = servers[name];
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if (server) {
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server.stop(done);
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delete servers[name];
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}
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var server = servers[name];
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if (server) {
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server.stop(done);
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delete servers[name];
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}
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};
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exports.Server = Server;
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