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Improve windows build README
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@@ -15,11 +15,10 @@ need these software components
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| Component | Minimum Recommended Version |
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|-----------|-----------------------|
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| [Visual Studio 2017](README.md#install-visual-studio-2017)| 15.5.4 |
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| [Git for Windows](README.md#install-git-for-windows)| 2.16.1|
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| [Google Protocol Buffers Compiler](README.md#install-google-protocol-buffers-compiler) | 2.5.1|
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| [Git for Windows](README.md#install-git-for-windows)| 2.16.1 |
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| [OpenSSL Library](README.md#install-openssl) | 1.0.2n |
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| [Boost library](README.md#build-boost) | 1.67.0 |
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| [CMake for Windows](README.md#optional-install-cmake-for-windows)* | 3.10.2 |
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| [CMake for Windows](README.md#optional-install-cmake-for-windows)* | 3.12 |
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\* Only needed if not using the integrated CMake in VS 2017 and prefer generating dedicated project/solution files.
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@@ -49,26 +48,6 @@ Windows](https://git-scm.com/) since it provides a Unix-like command line
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environment useful for running shell scripts. Use of the bash shell under
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Windows is mandatory for running the unit tests.
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### Install Google Protocol Buffers Compiler
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Building rippled requires **protoc.exe** version 2. Version 3 is not currently
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supported.. At your option you may build it yourself from the sources in the
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[Google Protocol Buffers](https://github.com/google/protobuf) repository, or you
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may download a
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[protoc.exe](https://ripple.github.io/Downloads/protoc/2.5.1/protoc.exe)
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([alternate
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link](https://github.com/ripple/Downloads/raw/gh-pages/protoc/2.5.1/protoc.exe))
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precompiled Windows executable from the [Ripple
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Organization](https://github.com/ripple).
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Either way, once you have the required version of **protoc.exe**, copy it into a
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standard location that is in your command line `%PATH%`.
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* **NOTE:** If you use an older version of the compiler, the build will fail
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with errors related to a mismatch of the version of protocol buffer headers
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versus the compiler. Likewise, if you use version 3 or newer, the build will
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fail.
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### Install OpenSSL
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[Download OpenSSL.](http://slproweb.com/products/Win32OpenSSL.html) There will
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@@ -137,12 +116,10 @@ library paths as they will be required later.
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Studio 2017 includes an integrated version of CMake that avoids having to
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manually run CMake, but it is undergoing continuous improvement. Users that
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prefer to use standard Visual Studio project and solution files need to install
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a dedicated version of Cmake to generate them. The latest version can be found
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a dedicated version of CMake to generate them. The latest version can be found
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at the [CMake download site](https://cmake.org/download/). It is recommended you
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select the install option to add CMake to your path.
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As of this writing, the latest version of CMake for windows is 3.10.2.
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## Clone the rippled repository
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If you are familiar with cloning github repositories, just follow your normal
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@@ -218,13 +195,13 @@ documentation](https://docs.microsoft.com/en-us/cpp/ide/cmake-tools-for-visual-c
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If using the provided `CMakeSettings.json` file, the executable will be in
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```
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.\build\x64-Release\Release\rippled(_classic).exe
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.\build\x64-Release\Release\rippled.exe
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```
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or
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```
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.\build\x64-Debug\Debug\rippled(_classic).exe
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.\build\x64-Debug\Debug\rippled.exe
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```
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where these paths are relative to your cloned git repository.
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These paths are relative to your cloned git repository.
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# Build using stand-alone CMake
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@@ -242,19 +219,35 @@ cmake ..\.. -G"Visual Studio 15 2017 Win64" -DBOOST_ROOT="C:\lib\boost_1_68_0" -
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Now launch Visual Studio 2017 and select **File | Open | Project/Solution**.
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Navigate to the `build\cmake` folder created above and select the `rippled.sln`
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file. You can then choose whether to build the `Debug` or `Release` solution
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configuration. Within the **Solution Explorer**, selected either the `rippled`
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(unity build) project or the `rippled_classic` (non-unity) project, and
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right-click to build.
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configuration.
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The executable will be in
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```
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.\build\cmake\Release\rippled(_classic).exe
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.\build\cmake\Release\rippled.exe
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```
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or
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````
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.\build\cmake\Debug\rippled(_classic).exe
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````
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where these paths are relative to your cloned git repository.
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or
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```
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.\build\cmake\Debug\rippled.exe
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```
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These paths are relative to your cloned git repository.
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# Unity/No-Unity Builds
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The rippled build system defaults to using [unity source files](http://onqtam.com/programming/2018-07-07-unity-builds/)
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to improve build times. In some cases it might be desirable to disable the unity build and compile
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individual translation units. Here is how you can switch to a "no-unity" build configuration:
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## Visual Studio Integrated CMake
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Edit your `CmakeSettings.json` (described above) by adding `-Dunity=OFF` to the `cmakeCommandArgs` entry
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for each build configuration.
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## Standalone CMake Builds
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When running cmake to generate the Visual Studio project files, add `-Dunity=OFF` to the
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command line options passed to cmake.
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**Note:** you will need to re-run the cmake configuration step anytime you want to switch between unity/no-unity builds.
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# Unit Test (Recommended)
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