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Reorganize source file hierarchy:
* Rename unity files * Move some modules to new subdirectories * Remove obsolete Visual Studio project files * Remove obsolete coding style and TODO list
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135
beast/module/core/containers/ArrayAllocationBase.h
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135
beast/module/core/containers/ArrayAllocationBase.h
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//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
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Portions of this file are from JUCE.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Please visit http://www.juce.com
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#ifndef BEAST_ARRAYALLOCATIONBASE_H_INCLUDED
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#define BEAST_ARRAYALLOCATIONBASE_H_INCLUDED
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#include <beast/HeapBlock.h>
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namespace beast {
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//==============================================================================
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/**
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Implements some basic array storage allocation functions.
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This class isn't really for public use - it's used by the other
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array classes, but might come in handy for some purposes.
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It inherits from a critical section class to allow the arrays to use
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the "empty base class optimisation" pattern to reduce their footprint.
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@see Array, SharedObjectArray
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*/
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template <class ElementType, class TypeOfCriticalSectionToUse>
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class ArrayAllocationBase
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: public TypeOfCriticalSectionToUse
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{
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public:
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//==============================================================================
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/** Creates an empty array. */
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ArrayAllocationBase() noexcept
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: numAllocated (0)
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{
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}
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/** Destructor. */
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~ArrayAllocationBase() noexcept
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{
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}
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#if BEAST_COMPILER_SUPPORTS_MOVE_SEMANTICS
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ArrayAllocationBase (ArrayAllocationBase<ElementType, TypeOfCriticalSectionToUse>&& other) noexcept
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: elements (static_cast <HeapBlock <ElementType>&&> (other.elements)),
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numAllocated (other.numAllocated)
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{
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}
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ArrayAllocationBase& operator= (ArrayAllocationBase<ElementType, TypeOfCriticalSectionToUse>&& other) noexcept
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{
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elements = static_cast <HeapBlock <ElementType>&&> (other.elements);
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numAllocated = other.numAllocated;
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return *this;
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}
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#endif
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//==============================================================================
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/** Changes the amount of storage allocated.
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This will retain any data currently held in the array, and either add or
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remove extra space at the end.
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@param numElements the number of elements that are needed
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*/
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void setAllocatedSize (const int numElements)
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{
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if (numAllocated != numElements)
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{
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if (numElements > 0)
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elements.reallocate ((size_t) numElements);
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else
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elements.free_up();
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numAllocated = numElements;
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}
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}
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/** Increases the amount of storage allocated if it is less than a given amount.
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This will retain any data currently held in the array, but will add
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extra space at the end to make sure there it's at least as big as the size
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passed in. If it's already bigger, no action is taken.
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@param minNumElements the minimum number of elements that are needed
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*/
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void ensureAllocatedSize (const int minNumElements)
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{
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if (minNumElements > numAllocated)
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setAllocatedSize ((minNumElements + minNumElements / 2 + 8) & ~7);
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bassert (numAllocated <= 0 || elements != nullptr);
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}
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/** Minimises the amount of storage allocated so that it's no more than
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the given number of elements.
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*/
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void shrinkToNoMoreThan (const int maxNumElements)
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{
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if (maxNumElements < numAllocated)
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setAllocatedSize (maxNumElements);
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}
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/** Swap the contents of two objects. */
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void swapWith (ArrayAllocationBase <ElementType, TypeOfCriticalSectionToUse>& other) noexcept
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{
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elements.swapWith (other.elements);
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std::swap (numAllocated, other.numAllocated);
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}
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//==============================================================================
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HeapBlock <ElementType> elements;
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int numAllocated;
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};
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} // beast
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#endif // BEAST_ARRAYALLOCATIONBASE_H_INCLUDED
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