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Merge beast_basics to beast_core
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152
modules/beast_core/thread/beast_ThreadWithCallQueue.cpp
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152
modules/beast_core/thread/beast_ThreadWithCallQueue.cpp
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//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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ThreadWithCallQueue::ThreadWithCallQueue (String name)
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: CallQueue (name)
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, m_thread (name)
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, m_entryPoints (nullptr)
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, m_calledStart (false)
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, m_calledStop (false)
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, m_shouldStop (false)
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{
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}
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ThreadWithCallQueue::~ThreadWithCallQueue ()
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{
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stop (true);
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}
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ThreadWithCallQueue::EntryPoints* ThreadWithCallQueue::getDefaultEntryPoints () noexcept
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{
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static EntryPoints entryPoints;
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return &entryPoints;
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}
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void ThreadWithCallQueue::start (EntryPoints* const entryPoints)
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{
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{
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// This is mostly for diagnostics
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// TODO: Atomic flag for this whole thing
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CriticalSection::ScopedLockType lock (m_mutex);
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// start() MUST be called.
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bassert (!m_calledStart);
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m_calledStart = true;
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}
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m_entryPoints = entryPoints;
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m_thread.start (this);
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}
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void ThreadWithCallQueue::stop (bool const wait)
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{
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// can't call stop(true) from within a thread function
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bassert (!wait || !m_thread.isTheCurrentThread ());
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{
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CriticalSection::ScopedLockType lock (m_mutex);
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// start() MUST be called.
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bassert (m_calledStart);
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// TODO: Atomic for this
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if (!m_calledStop)
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{
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m_calledStop = true;
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{
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CriticalSection::ScopedUnlockType unlock (m_mutex); // getting fancy
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call (&ThreadWithCallQueue::doStop, this);
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// in theory something could slip in here
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close ();
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}
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}
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}
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if (wait)
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m_thread.join ();
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}
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// Should be called periodically by the idle function.
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// There are three possible results:
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//
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// #1 Returns false. The idle function may continue or return.
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// #2 Returns true. The idle function should return as soon as possible.
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// #3 Throws a Thread::Interruption exception.
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//
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// If interruptionPoint returns true or throws, it must
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// not be called again before the thread has the opportunity to reset.
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//
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bool ThreadWithCallQueue::interruptionPoint ()
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{
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return m_thread.interruptionPoint ();
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}
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// Interrupts the idle function by queueing a call that does nothing.
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void ThreadWithCallQueue::interrupt ()
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{
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call (&ThreadWithCallQueue::doNothing);
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}
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void ThreadWithCallQueue::doNothing ()
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{
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// Intentionally empty
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}
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void ThreadWithCallQueue::signal ()
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{
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m_thread.interrupt ();
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}
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void ThreadWithCallQueue::reset ()
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{
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}
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void ThreadWithCallQueue::doStop ()
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{
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m_shouldStop = true;
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}
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void ThreadWithCallQueue::threadRun ()
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{
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m_entryPoints->threadInit ();
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for (;;)
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{
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CallQueue::synchronize ();
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if (m_shouldStop)
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break;
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bool interrupted = m_entryPoints->threadIdle ();
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if (!interrupted)
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interrupted = interruptionPoint ();
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if (!interrupted)
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m_thread.wait ();
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}
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m_entryPoints->threadExit ();
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}
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