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Merge beast_basics to beast_core
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224
modules/beast_core/thread/beast_InterruptibleThread.cpp
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224
modules/beast_core/thread/beast_InterruptibleThread.cpp
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//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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InterruptibleThread::ThreadHelper::ThreadHelper (String name,
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InterruptibleThread* owner)
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: Thread (name)
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, m_owner (owner)
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{
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}
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InterruptibleThread* InterruptibleThread::ThreadHelper::getOwner () const
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{
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return m_owner;
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}
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void InterruptibleThread::ThreadHelper::run ()
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{
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m_owner->run ();
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}
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//------------------------------------------------------------------------------
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InterruptibleThread::InterruptibleThread (String name)
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: m_thread (name, this)
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, m_entryPoint (nullptr)
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, m_state (stateRun)
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{
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}
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InterruptibleThread::~InterruptibleThread ()
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{
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m_runEvent.signal ();
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join ();
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}
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void InterruptibleThread::start (EntryPoint* const entryPoint)
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{
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m_entryPoint = entryPoint;
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m_thread.startThread ();
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// Prevent data race with member variables
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//
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m_runEvent.signal ();
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}
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void InterruptibleThread::join ()
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{
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m_thread.stopThread (-1);
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}
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bool InterruptibleThread::wait (int milliSeconds)
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{
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// Can only be called from the corresponding thread of execution.
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//
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bassert (isTheCurrentThread ());
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bool interrupted = false;
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for (;;)
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{
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bassert (m_state != stateWait);
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// See if we are interrupted
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//
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if (m_state.tryChangeState (stateInterrupt, stateRun))
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{
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// We were interrupted, state is changed to Run. Caller must run now.
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//
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interrupted = true;
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break;
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}
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else if (m_state.tryChangeState (stateRun, stateWait) ||
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m_state.tryChangeState (stateReturn, stateWait))
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{
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// Transitioned to wait. Caller must wait now.
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//
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interrupted = false;
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break;
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}
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}
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if (!interrupted)
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{
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interrupted = m_thread.wait (milliSeconds);
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if (!interrupted)
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{
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if (m_state.tryChangeState (stateWait, stateRun))
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{
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interrupted = false;
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}
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else
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{
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bassert (m_state == stateInterrupt);
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interrupted = true;
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}
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}
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}
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return interrupted;
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}
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void InterruptibleThread::interrupt ()
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{
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for (;;)
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{
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int const state = m_state;
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if (state == stateInterrupt ||
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state == stateReturn ||
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m_state.tryChangeState (stateRun, stateInterrupt))
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{
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// Thread will see this at next interruption point.
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//
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break;
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}
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else if (m_state.tryChangeState (stateWait, stateRun))
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{
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m_thread.notify ();
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break;
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}
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}
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}
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bool InterruptibleThread::interruptionPoint ()
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{
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// Can only be called from the thread of execution.
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//
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bassert (isTheCurrentThread ());
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if (m_state == stateWait)
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{
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// It is impossible for this function to be called while in the wait state.
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//
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Throw (Error ().fail (__FILE__, __LINE__));
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}
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else if (m_state == stateReturn)
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{
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// If this goes off it means the thread called the
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// interruption a second time after already getting interrupted.
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//
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Throw (Error ().fail (__FILE__, __LINE__));
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}
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bool const interrupted = m_state.tryChangeState (stateInterrupt, stateRun);
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return interrupted;
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}
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InterruptibleThread::id InterruptibleThread::getId () const
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{
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return m_threadId;
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}
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bool InterruptibleThread::isTheCurrentThread () const
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{
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return m_thread.getCurrentThreadId () == m_threadId;
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}
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void InterruptibleThread::setPriority (int priority)
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{
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m_thread.setPriority (priority);
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}
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InterruptibleThread* InterruptibleThread::getCurrentThread ()
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{
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InterruptibleThread* result = nullptr;
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Thread* const thread = Thread::getCurrentThread ();
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if (thread != nullptr)
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{
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ThreadHelper* const helper = dynamic_cast <ThreadHelper*> (thread);
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bassert (helper != nullptr);
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result = helper->getOwner ();
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}
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return result;
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}
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void InterruptibleThread::run ()
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{
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m_threadId = m_thread.getThreadId ();
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m_runEvent.wait ();
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m_entryPoint->threadRun ();
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}
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//------------------------------------------------------------------------------
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bool CurrentInterruptibleThread::interruptionPoint ()
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{
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bool interrupted = false;
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InterruptibleThread* const interruptibleThread (InterruptibleThread::getCurrentThread ());
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bassert (interruptibleThread != nullptr);
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interrupted = interruptibleThread->interruptionPoint ();
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return interrupted;
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}
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