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Reorganize source file hierarchy:
* Rename unity files * Move some modules to new subdirectories * Remove obsolete Visual Studio project files * Remove obsolete coding style and TODO list
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src/ripple/unity/core.cpp
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43
src/ripple/unity/core.cpp
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//------------------------------------------------------------------------------
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/*
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This file is part of rippled: https://github.com/ripple/rippled
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Copyright (c) 2012, 2013 Ripple Labs Inc.
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#include "../../BeastConfig.h"
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#include <ripple/unity/core.h>
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#include <fstream>
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#include <map>
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#include <set>
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#include <beast/module/core/system/BeforeBoost.h>
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#include <boost/algorithm/string.hpp>
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#include <boost/foreach.hpp>
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#include <ripple/module/core/nodestore/NodeStore.cpp>
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#include <beast/http/ParsedURL.h>
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#include <ripple/unity/net.h> // for HTTPClient
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#include <ripple/module/core/functional/Config.cpp>
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#include <ripple/module/core/functional/LoadFeeTrackImp.h> // private
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#include <ripple/module/core/functional/LoadFeeTrackImp.cpp>
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#include <ripple/module/core/functional/LoadEvent.cpp>
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#include <ripple/module/core/functional/LoadMonitor.cpp>
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#include <ripple/module/core/functional/Job.cpp>
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#include <ripple/module/core/functional/JobQueue.cpp>
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