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Add class Workers
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175
modules/beast_basics/threads/beast_Workers.cpp
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175
modules/beast_basics/threads/beast_Workers.cpp
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//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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//
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// Workers::Worker
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//
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Workers::Worker::Worker (Workers& workers)
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: Thread ("Worker")
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, m_workers (workers)
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{
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startThread ();
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}
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Workers::Worker::~Worker ()
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{
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stopThread ();
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}
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void Workers::Worker::run ()
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{
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while (! threadShouldExit ())
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{
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m_workers.m_allPaused.reset ();
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++m_workers.m_activeCount;
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for (;;)
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{
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m_workers.m_semaphore.wait ();
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// See if we should pause
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int pauseCount = m_workers.m_pauseCount.get ();
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if (pauseCount > 0)
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{
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// Try to decrement
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pauseCount = --m_workers.m_pauseCount;
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// Did we get paused>
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if (pauseCount >= 0)
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{
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// Yes, so signal again if we need more threads to pause
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if (pauseCount > 0)
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m_workers.addTask ();
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break;
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}
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else
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{
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// Not paused, undo the decrement
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++m_workers.m_pauseCount;
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}
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}
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m_workers.m_callback.processTask ();
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}
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// must happen before decrementing m_activeCount
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m_workers.m_paused.push_front (this);
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if (--m_workers.m_activeCount == 0)
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m_workers.m_allPaused.signal ();
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// If we get here then this thread became sidelined via
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// a call to setNumberOfThreads. We block on the thread event
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// instead of exiting the thread, because it is bad form for
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// a server process to constantly create and destroy threads.
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//
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// The thread event is signaled either to make the thread
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// resume participating in tasks, or to make it exit.
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//
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wait ();
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}
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}
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//------------------------------------------------------------------------------
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//
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// Workers
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//
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Workers::Workers (Callback& callback, int numberOfThreads)
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: m_callback (callback)
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, m_semaphore (0)
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, m_numberOfThreads (0)
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{
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setNumberOfThreads (numberOfThreads);
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}
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Workers::~Workers ()
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{
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setNumberOfThreads (0);
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m_allPaused.wait ();
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deleteWorkers (m_active);
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deleteWorkers (m_paused);
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}
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void Workers::setNumberOfThreads (int numberOfThreads)
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{
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if (numberOfThreads > m_numberOfThreads)
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{
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int const amount = numberOfThreads - m_numberOfThreads;
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for (int i = 0; i < amount; ++i)
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{
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Worker* worker = m_paused.pop_front ();
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if (worker != nullptr)
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{
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worker->notify ();
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}
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else
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{
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worker = new Worker (*this);
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}
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m_active.push_front (worker);
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}
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}
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else if (numberOfThreads < m_numberOfThreads)
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{
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int const amount = m_numberOfThreads - numberOfThreads;
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for (int i = 0; i < amount; ++i)
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{
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++m_pauseCount;
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}
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// pausing threads counts as an "internal task"
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m_semaphore.signal ();
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}
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}
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void Workers::addTask ()
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{
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m_semaphore.signal ();
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}
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void Workers::deleteWorkers (LockFreeStack <Worker>& stack)
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{
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for (;;)
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{
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Worker* worker = stack.pop_front ();
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if (worker != nullptr)
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{
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// This call blocks until the thread orderly exits
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delete worker;
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}
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else
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{
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break;
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}
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}
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}
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