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Don't hold sqlite locks across invocations.
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@@ -53,12 +53,12 @@ public:
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virtual int getLastInsertID()=0;
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// returns false if there are no results
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virtual bool startIterRows()=0;
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virtual bool startIterRows(bool finalize = true)=0;
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virtual void endIterRows()=0;
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// call this after you executeSQL
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// will return false if there are no more rows
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virtual bool getNextRow()=0;
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virtual bool getNextRow(bool finalize = true)=0;
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// get Data from the current row
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bool getNull(const char* colName);
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