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Revert "Use the Conan package manager (#4367)"
This reverts commit c3a9f3dbf3.
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114
docs/build/conan.md
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114
docs/build/conan.md
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## A crash course in CMake and Conan
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To better understand how to use Conan,
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we should first understand _why_ we use Conan,
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and to understand that,
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we need to understand how we use CMake.
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### CMake
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Technically, you don't need CMake to build this project.
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You could manually compile every translation unit into an object file,
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using the right compiler options,
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and then manually link all those objects together,
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using the right linker options.
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However, that is very tedious and error-prone,
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which is why we lean on tools like CMake.
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We have written CMake configuration files
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([`CMakeLists.txt`](./CMakeLists.txt) and friends)
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for this project so that CMake can be used to correctly compile and link
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all of the translation units in it.
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Or rather, CMake will generate files for a separate build system
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(e.g. Make, Ninja, Visual Studio, Xcode, etc.)
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that compile and link all of the translation units.
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Even then, CMake has parameters, some of which are platform-specific.
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In CMake's parlance, parameters are specially-named **variables** like
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[`CMAKE_BUILD_TYPE`][build_type] or
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[`CMAKE_MSVC_RUNTIME_LIBRARY`][runtime].
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Parameters include:
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- what build system to generate files for
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- where to find the compiler and linker
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- where to find dependencies, e.g. libraries and headers
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- how to link dependencies, e.g. any special compiler or linker flags that
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need to be used with them, including preprocessor definitions
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- how to compile translation units, e.g. with optimizations, debug symbols,
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position-independent code, etc.
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- on Windows, which runtime library to link with
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For some of these parameters, like the build system and compiler,
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CMake goes through a complicated search process to choose default values.
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For others, like the dependencies,
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_we_ had written in the CMake configuration files of this project
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our own complicated process to choose defaults.
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For most developers, things "just worked"... until they didn't, and then
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you were left trying to debug one of these complicated processes, instead of
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choosing and manually passing the parameter values yourself.
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You can pass every parameter to CMake on the command line,
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but writing out these parameters every time we want to configure CMake is
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a pain.
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Most humans prefer to put them into a configuration file, once, that
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CMake can read every time it is configured.
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For CMake, that file is a [toolchain file][toolchain].
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### Conan
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These next few paragraphs on Conan are going to read much like the ones above
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for CMake.
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Technically, you don't need Conan to build this project.
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You could manually download, configure, build, and install all of the
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dependencies yourself, and then pass all of the parameters necessary for
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CMake to link to those dependencies.
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To guarantee ABI compatibility, you must be sure to use the same set of
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compiler and linker options for all dependencies _and_ this project.
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However, that is very tedious and error-prone, which is why we lean on tools
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like Conan.
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We have written a Conan configuration file ([`conanfile.py`](./conanfile.py))
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so that Conan can be used to correctly download, configure, build, and install
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all of the dependencies for this project,
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using a single set of compiler and linker options for all of them.
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It generates files that contain almost all of the parameters that CMake
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expects.
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Those files include:
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- A single toolchain file.
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- For every dependency, a CMake [package configuration file][pcf],
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[package version file][pvf], and for every build type, a package
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targets file.
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Together, these files implement version checking and define `IMPORTED`
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targets for the dependencies.
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The toolchain file itself amends the search path
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([`CMAKE_PREFIX_PATH`][prefix_path]) so that [`find_package()`][find_package]
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will [discover][search] the generated package configuration files.
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**Nearly all we must do to properly configure CMake is pass the toolchain
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file.**
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What CMake parameters are left out?
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You'll still need to pick a build system generator,
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and if you choose a single-configuration generator,
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you'll need to pass the `CMAKE_BUILD_TYPE`,
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which should match the `build_type` setting you gave to Conan.
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Even then, Conan has parameters, some of which are platform-specific.
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In Conan's parlance, parameters are either settings or options.
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**Settings** are shared by all packages, e.g. the build type.
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**Options** are specific to a given package, e.g. whether to build and link
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OpenSSL as a shared library.
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For settings, Conan goes through a complicated search process to choose
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defaults.
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For options, each package recipe defines its own defaults.
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You can pass every parameter to Conan on the command line,
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but it is more convenient to put them in a configuration file, once, that
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Conan can read every time it is configured.
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For Conan, that file is a [profile][profile].
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**All we must do to properly configure Conan is edit and pass the profile.**
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By default, Conan will use the profile named "default".
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We recommend two different methods to depend on libxrpl in your own [CMake][]
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project.
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Both methods add a CMake library target named `xrpl::libxrpl`.
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## Conan requirement
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The first method adds libxrpl as a [Conan][] requirement.
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With this method, there is no need for a Git [submodule][].
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It is good for when you just need a dependency on libxrpl as-is.
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```
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# This conanfile.txt is just an example.
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[requires]
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xrpl/1.10.0
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[generators]
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CMakeDeps
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CMakeToolchain
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```
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```
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# If you want to depend on a version of libxrpl that is not in ConanCenter,
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# then you can export the recipe from the rippled project.
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conan export <path>
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```
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```cmake
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# Find and link the library in your CMake project.
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find_package(xrpl)
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target_link_libraries(<target> PUBLIC xrpl::libxrpl)
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```
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```
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# Download, build, and connect dependencies with Conan.
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mkdir .build
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cd .build
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mkdir -p build/generators
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conan install \
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--install-folder build/generators \
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--build missing \
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--settings build_type=Release \
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..
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cmake \
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-DCMAKE_TOOLCHAIN_FILE=build/generators/conan_toolchain.cmake \
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-DCMAKE_BUILD_TYPE=Release \
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..
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cmake --build . --parallel
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```
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## CMake subdirectory
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The second method adds the [rippled][] project as a CMake
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[subdirectory][add_subdirectory].
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This method works well when you keep the rippled project as a Git
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[submodule][].
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It's good for when you want to make changes to libxrpl as part of your own
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project.
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Be careful, though.
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Your project will inherit all of the same CMake options,
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so watch out for name collisions.
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We still recommend using [Conan][] to download, build, and connect dependencies.
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```
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# Add the project as a Git submodule.
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mkdir submodules
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git submodule add https://github.com/XRPLF/rippled.git submodules/rippled
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```
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```cmake
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# Add and link the library in your CMake project.
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add_subdirectory(submodules/rippled)
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target_link_libraries(<target> PUBLIC xrpl::libxrpl)
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```
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```
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# Download, build, and connect dependencies with Conan.
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mkdir .build
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cd .build
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conan install \
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--output-folder . \
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--build missing \
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--settings build_type=Release \
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../submodules/rippled
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cmake \
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-DCMAKE_TOOLCHAIN_FILE=build/generators/conan_toolchain.cmake \
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-DCMAKE_BUILD_TYPE=Release \
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..
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cmake --build . --parallel
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```
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[add_subdirectory]: https://cmake.org/cmake/help/latest/command/add_subdirectory.html
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[submodule]: https://git-scm.com/book/en/v2/Git-Tools-Submodules
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[rippled]: https://github.com/ripple/rippled
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[Conan]: https://docs.conan.io/
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[CMake]: https://cmake.org/cmake/help/latest/
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83
docs/build/environment.md
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Our [build instructions][BUILD.md] assume you have a C++ development
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environment complete with Git, Python, Conan, CMake, and a C++ compiler.
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This document exists to help readers set one up on any of the Big Three
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platforms: Linux, macOS, or Windows.
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[BUILD.md]: ../../BUILD.md
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## Linux
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Package ecosystems vary across Linux distributions,
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so there is no one set of instructions that will work for every Linux user.
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These instructions are written for Ubuntu 22.04.
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They are largely copied from the [script][1] used to configure our Docker
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container for continuous integration.
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That script handles many more responsibilities.
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These instructions are just the bare minimum to build one configuration of
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rippled.
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You can check that codebase for other Linux distributions and versions.
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If you cannot find yours there,
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then we hope that these instructions can at least guide you in the right
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direction.
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```
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apt update
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apt install --yes curl git libssl-dev python3.10-dev python3-pip make g++-11
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curl --location --remote-name \
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"https://github.com/Kitware/CMake/releases/download/v3.25.1/cmake-3.25.1.tar.gz"
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tar -xzf cmake-3.25.1.tar.gz
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rm cmake-3.25.1.tar.gz
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cd cmake-3.25.1
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./bootstrap --parallel=$(nproc)
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make --jobs $(nproc)
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make install
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cd ..
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pip3 install 'conan<2'
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```
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[1]: https://github.com/thejohnfreeman/rippled-docker/blob/master/ubuntu-22.04/install.sh
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## macOS
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Open a Terminal and enter the below command to bring up a dialog to install
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the command line developer tools.
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Once it is finished, this command should return a version greater than the
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minimum required (see [BUILD.md][]).
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```
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clang --version
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```
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The command line developer tools should include Git too:
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```
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git --version
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```
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Install [Homebrew][],
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use it to install [pyenv][],
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use it to install Python,
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and use it to install Conan:
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[Homebrew]: https://brew.sh/
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[pyenv]: https://github.com/pyenv/pyenv
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```
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/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
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brew update
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brew install pyenv
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pyenv install 3.10-dev
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pyenv global 3.10-dev
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eval "$(pyenv init -)"
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pip install 'conan<2'
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```
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Install CMake with Homebrew too:
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```
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brew install cmake
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```
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13
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## From source
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From a source build, you can install rippled and libxrpl using CMake's
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`--install` mode:
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```
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cmake --install . --prefix /opt/local
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```
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The default [prefix][1] is typically `/usr/local` on Linux and macOS and
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`C:/Program Files/rippled` on Windows.
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[1]: https://cmake.org/cmake/help/latest/variable/CMAKE_INSTALL_PREFIX.html
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