Files
xahau.js/src/js/ripple/server.js

385 lines
9.9 KiB
JavaScript

var util = require('util');
var utils = require('./utils');
var EventEmitter = require('events').EventEmitter;
/**
* @constructor Server
* @param {Remote} Reference to a Remote object
* @param {Object} Options
*
* host: String
* port: String or Number
* secure: Boolean
*/
function Server(remote, opts) {
EventEmitter.call(this);
if (typeof opts !== 'object') {
throw new Error('Invalid server configuration.');
}
var self = this;
this._remote = remote;
this._opts = opts;
this._host = opts.host;
this._port = opts.port;
this._secure = typeof opts.secure === 'boolean' ? opts.secure : true;
this._ws = void(0);
this._connected = false;
this._shouldConnect = false;
this._state = void(0);
this._id = 0;
this._retry = 0;
this._requests = { };
this._opts.url = (opts.secure ? 'wss://' : 'ws://') + opts.host + ':' + opts.port;
this.on('message', function(message) {
self._handleMessage(message);
});
this.on('response_subscribe', function(message) {
self._handleResponseSubscribe(message);
});
function checkServerActivity() {
var delta = Date.now() - self._lastLedgerClose;
if (delta > (1000 * 20)) {
self.reconnect();
}
};
setInterval(checkServerActivity, 1000);
};
util.inherits(Server, EventEmitter);
/** This is the final interface between client code and a socket connection to a
* `rippled` server. As such, this is a decent hook point to allow a WebSocket
* interface conforming object to be used as a basis to mock rippled. This
* avoids the need to bind a websocket server to a port and allows a more
* synchronous style of code to represent a client <-> server message sequence.
* We can also use this to log a message sequence to a buffer.
*
* @api private
*/
Server.websocketConstructor = function() {
// We require this late, because websocket shims may be loaded after
// ripple-lib in the browser
return require('ws');
};
/**
* Server states that we will treat as the server being online.
*
* Our requirements are that the server can process transactions and notify
* us of changes.
*/
Server.onlineStates = [
'syncing',
'tracking',
'proposing',
'validating',
'full'
];
/**
* Set server state
*
* @param {String} state
*/
Server.prototype._setState = function(state) {
if (state !== this._state) {
this._state = state;
this.emit('state', state);
switch (state) {
case 'online':
this._connected = true;
this.emit('connect');
break;
case 'offline':
this._connected = false;
this.emit('disconnect');
break;
}
}
};
/**
* Get the remote address for a server.
* Incompatible with ripple-lib client build
*/
Server.prototype._remoteAddress = function() {
try { var address = this._ws._socket.remoteAddress; } catch (e) { }
return address;
};
/**
* Connect to rippled WebSocket server and subscribe to events that are
* internally requisite. Automatically retry connections with a gradual
* back-off
*
* @api public
*/
Server.prototype.connect = function() {
var self = this;
// We don't connect if we believe we're already connected. This means we have
// recently received a message from the server and the WebSocket has not
// reported any issues either. If we do fail to ping or the connection drops,
// we will automatically reconnect.
if (this._connected) return;
this._remote._trace('server: connect: %s', this._opts.url);
// Ensure any existing socket is given the command to close first.
if (this._ws) this._ws.close();
var WebSocket = Server.websocketConstructor();
var ws = this._ws = new WebSocket(this._opts.url);
this._shouldConnect = true;
self.emit('connecting');
ws.onopen = function() {
// If we are no longer the active socket, simply ignore any event
if (ws === self._ws) {
self.emit('socket_open');
// Subscribe to events
self.request(self._remote._serverPrepareSubscribe());
}
};
ws.onmessage = function onMessage(msg) {
self.emit('message', msg.data);
};
ws.onerror = function(e) {
// If we are no longer the active socket, simply ignore any event
if (ws === self._ws) {
self.emit('socket_error');
self._remote._trace('server: onerror: %s', e.data || e);
// Most connection errors for WebSockets are conveyed as 'close' events with
// code 1006. This is done for security purposes and therefore unlikely to
// ever change.
// This means that this handler is hardly ever called in practice. If it is,
// it probably means the server's WebSocket implementation is corrupt, or
// the connection is somehow producing corrupt data.
// Most WebSocket applications simply log and ignore this error. Once we
// support for multiple servers, we may consider doing something like
// lowering this server's quality score.
// However, in Node.js this event may be triggered instead of the close
// event, so we need to handle it.
handleConnectionClose();
}
};
// Failure to open.
ws.onclose = function() {
// If we are no longer the active socket, simply ignore any event
if (ws === self._ws) {
self._remote._trace('server: onclose: %s', ws.readyState);
handleConnectionClose();
}
};
function handleConnectionClose() {
self.emit('socket_close');
self._setState('offline');
// Prevent additional events from this socket
ws.onopen = ws.onerror = ws.onclose = ws.onmessage = function() {};
// Should we be connected?
if (!self._shouldConnect) return;
// Delay and retry.
self._retry += 1;
var retryTimeout = (self._retry < 40)
? 1000 / 20 // First, for 2 seconds: 20 times per second
: (self._retry < 40 + 60)
? 1000 // Then, for 1 minute: once per second
: (self._retry < 40 + 60 + 60)
? (10 * 1000) // Then, for 10 minutes: once every 10 seconds
: (30 * 1000); // Then: once every 30 seconds
function connectionRetry() {
if (self._shouldConnect) {
self._remote._trace('server: retry');
self.connect();
}
};
self._retry_timer = setTimeout(connectionRetry, retryTimeout);
};
};
/**
* Disconnect from rippled WebSocket server
*
* @api public
*/
Server.prototype.disconnect = function() {
this._shouldConnect = false;
this._setState('offline');
if (this._ws) this._ws.close();
};
/**
* Reconnect to rippled WebSocket server
*/
Server.prototype.reconnect = function() {
this.disconnect();
this.connect();
};
/**
* Submit a Request object.
*
* Requests are indexed by message ID, which is repeated
* in the response from rippled WebSocket server
*
* @param {Request} request
* @api public
*/
Server.prototype.request = function(request) {
var self = this;
// Only bother if we are still connected.
if (!this._ws) {
this._remote._trace('server: request: DROPPING: %s', request.message);
return;
}
request.server = this;
request.message.id = this._id;
this._requests[request.message.id] = request;
// Advance message ID
this._id++;
var is_connected = this._connected || (request.message.command === 'subscribe' && this._ws.readyState === 1);
if (is_connected) {
this.sendMessage(request.message);
} else {
// XXX There are many ways to make this smarter.
function serverReconnected() {
self.sendMessage(request.message);
}
this.once('connect', serverReconnected);
}
};
/**
* Send JSON message to rippled WebSocket server
*
* @param {JSON-Stringifiable} message
*/
Server.prototype.sendMessage = function(message) {
if (this._ws) {
this._remote._trace('server: request: %s', message);
this.emit('before_send_message', message)
this._ws.send(JSON.stringify(message));
}
};
/**
* Handle incoming messages from rippled WebSocket server
*
* @param {JSON-parseable} message
* @api private
*/
Server.prototype._handleMessage = function(message) {
var self = this;
try { message = JSON.parse(message); } catch(e) { }
var isValid = message && (typeof message === 'object') && (typeof message.type === 'string');
if (!isValid) return;
this.emit('before_receive_message', message)
switch (message.type) {
case 'server_status':
// This message is only received when online.
// As we are connected, it is the definitive final state.
this._setState(~(Server._onlineStates.indexOf(message.server_status)) ? 'online' : 'offline');
break;
case 'ledgerClosed':
this._lastLedgerClose = Date.now();
break;
case 'path_find':
this._remote._trace('server: path_find: %s', message);
break;
case 'response':
// A response to a request.
var request = self._requests[message.id];
delete self._requests[message.id];
if (!request) {
this._remote._trace('server: UNEXPECTED: %s', message);
} else if (message.status === 'success') {
this._remote._trace('server: response: %s', message);
request.emit('success', message.result);
[ self, self._remote ].forEach(function(emitter) {
emitter.emit('response_' + request.message.command, message.result, request, message);
});
} else if (message.error) {
this._remote._trace('server: error: %s', message);
request.emit('error', {
error : 'remoteError',
error_message : 'Remote reported an error.',
remote : message
});
}
break;
}
};
/**
* Handle subscription response messages. Subscription response
* messages indicate that a connection to the server is ready
*/
Server.prototype._handleResponseSubscribe = function(message) {
if (~(Server.onlineStates.indexOf(message.server_status))) {
this._setState('online');
}
};
exports.Server = Server;
// vim:sw=2:sts=2:ts=8:et