mirror of
https://github.com/Xahau/xahau.js.git
synced 2025-11-30 00:55:49 +00:00
Amount: Full demurrage support.
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@@ -847,9 +847,11 @@ Amount.prototype.to_text = function (allow_nan) {
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* default: 3.
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* @param opts.signed {Boolean|String} Whether negative numbers will have a
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* prefix. If String, that string will be used as the prefix. Default: '-'
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* @param opts.reference_date {Date|Number} Date based on which demurrage/interest
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* should be applied. Can be given as JavaScript Date or int for Ripple epoch.
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*/
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Amount.prototype.to_human = function (opts) {
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var opts = opts || {};
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opts = opts || {};
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if (!this.is_valid()) return '';
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@@ -859,10 +861,29 @@ Amount.prototype.to_human = function (opts) {
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opts.group_width = opts.group_width || 3;
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var order = this._is_native ? consts.xns_precision : -this._offset;
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// Apply demurrage/interest
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var ref = this;
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if (opts.reference_date && this._currency.has_interest()) {
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var interest = this._currency.get_interest_at(opts.reference_date);
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// XXX Because the Amount parsing routines don't support some of the things
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// that JavaScript can output when casting a float to a string, the
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// following call sometimes does not produce a valid Amount.
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//
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// The correct way to solve this is probably to switch to a proper
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// BigDecimal for our internal representation and then use that across
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// the board instead of instantiating these dummy Amount objects.
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var interestTempAmount = Amount.from_json(""+interest+"/1/1");
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if (interestTempAmount.is_valid()) {
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ref = this.multiply(interestTempAmount);
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}
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}
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var order = ref._is_native ? consts.xns_precision : -ref._offset;
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var denominator = consts.bi_10.clone().pow(order);
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var int_part = this._value.divide(denominator).toString();
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var fraction_part = this._value.mod(denominator).toString();
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var int_part = ref._value.divide(denominator).toString();
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var fraction_part = ref._value.mod(denominator).toString();
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// Add leading zeros to fraction
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while (fraction_part.length < order) {
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@@ -2,6 +2,7 @@
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var extend = require('extend');
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var UInt160 = require('./uint160').UInt160;
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var Float = require('./float').Float;
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var utils = require('./utils');
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//
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@@ -18,6 +19,8 @@ var Currency = extend(function () {
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// XXX Should support hex, C++ doesn't currently allow it.
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this._value = NaN;
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this._update();
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}, UInt160);
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Currency.prototype = extend({}, UInt160.prototype);
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@@ -66,6 +69,7 @@ Currency.prototype.parse_json = function (j, shouldInterpretXrpAsIou) {
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case 'object':
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if (j instanceof Currency) {
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this._value = j.copyTo({})._value;
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this._update();
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}
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break;
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}
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@@ -73,6 +77,56 @@ Currency.prototype.parse_json = function (j, shouldInterpretXrpAsIou) {
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return this;
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};
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/**
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* Recalculate internal representation.
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*
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* You should never need to call this.
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*/
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Currency.prototype._update = function () {
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var bytes = this.to_bytes();
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// is it 0 everywhere except 12, 13, 14?
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var isZeroExceptInStandardPositions = true;
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if (!bytes) {
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return "XRP";
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}
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this._native = false;
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this._type = -1;
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this._interest_start = new Date();
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this._interest_period = NaN;
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this._iso_code = '';
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for (var i=0; i<20; i++) {
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isZeroExceptInStandardPositions = isZeroExceptInStandardPositions && (i===12 || i===13 || i===14 || bytes[i]===0);
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}
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if (isZeroExceptInStandardPositions) {
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this._iso_code = String.fromCharCode(bytes[12])
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+ String.fromCharCode(bytes[13])
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+ String.fromCharCode(bytes[14]);
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if (this._iso_code === "\0\0\0") {
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this._native = true;
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this._iso_code = "XRP";
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}
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this._type = 0;
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} else if (bytes[0] === 0x01) { // Demurrage currency
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this._iso_code = String.fromCharCode(bytes[1])
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+ String.fromCharCode(bytes[2])
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+ String.fromCharCode(bytes[3]);
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this._type = 1;
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this._interest_start = (bytes[4] << 24) +
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(bytes[5] << 16) +
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(bytes[6] << 8) +
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(bytes[7] );
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this._interest_period = Float.fromBytes(bytes.slice(8, 16));
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}
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};
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// XXX Probably not needed anymore?
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/*
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Currency.prototype.parse_bytes = function (byte_array) {
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@@ -108,7 +162,24 @@ Currency.prototype.parse_bytes = function (byte_array) {
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*/
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Currency.prototype.is_native = function () {
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return !isNaN(this._value) && this.is_zero();
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return this._native;
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};
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/**
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* Whether this currency is an interest-bearing/demurring currency.
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*/
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Currency.prototype.has_interest = function () {
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return this._type === 1 && this._interest_start && !isNaN(this._interest_period);
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};
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Currency.prototype.get_interest_at = function (referenceDate) {
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if (!this.has_interest) return 1;
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if (referenceDate instanceof Date) {
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referenceDate = utils.fromTimestamp(referenceDate.getTime());
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}
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return Math.pow(Math.E, (referenceDate - this._interest_start) / this._interest_period);
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};
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// XXX Currently we inherit UInt.prototype.is_valid, which is mostly fine.
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@@ -121,42 +192,26 @@ Currency.prototype.is_native = function () {
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//};
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Currency.prototype.to_json = function () {
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var bytes = this.to_bytes();
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// is it 0 everywhere except 12, 13, 14?
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var isZeroExceptInStandardPositions = true;
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if (!bytes) {
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if (!this.is_valid()) {
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// XXX This backwards compatible behavior, but probably not very good.
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return "XRP";
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}
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for (var i=0; i<20; i++) {
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isZeroExceptInStandardPositions = isZeroExceptInStandardPositions && (i===12 || i===13 || i===14 || bytes[i]===0);
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if (/^[A-Z0-9]{3}$/.test(this._iso_code)) {
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return this._iso_code;
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}
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if (isZeroExceptInStandardPositions) {
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var currencyCode = String.fromCharCode(bytes[12])
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+ String.fromCharCode(bytes[13])
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+ String.fromCharCode(bytes[14]);
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if (/^[A-Z0-9]{3}$/.test(currencyCode) && currencyCode !== "XRP" ) {
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return currencyCode;
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} else if (currencyCode === "\0\0\0") {
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return "XRP";
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} else {
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return "XRP";
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}
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} else {
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var currencyHex = this.to_hex();
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// Fallback to returning the raw currency hex
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var currencyHex = this.to_hex();
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// XXX This is to maintain backwards compatibility, but it is very, very odd
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// behavior, so we should deprecate it and get rid of it as soon as
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// possible.
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if (currencyHex === Currency.HEX_ONE) {
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return 1;
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}
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return currencyHex;
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// XXX This is to maintain backwards compatibility, but it is very, very odd
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// behavior, so we should deprecate it and get rid of it as soon as
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// possible.
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if (currencyHex === Currency.HEX_ONE) {
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return 1;
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}
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return currencyHex;
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};
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Currency.prototype.to_human = function () {
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56
src/js/ripple/float.js
Normal file
56
src/js/ripple/float.js
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@@ -0,0 +1,56 @@
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/**
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* IEEE 754 floating-point.
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*
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* Supports single- or double-precision
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*/
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var Float = exports.Float = {};
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var allZeros = /^0+$/;
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var allOnes = /^1+$/;
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Float.fromBytes = function (bytes) {
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// Render in binary. Hackish.
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var b = "";
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for (var i = 0, n = bytes.length; i < n; i++) {
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var bits = (bytes[i] & 0xff).toString(2);
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while (bits.length < 8) bits = "0" + bits;
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b += bits;
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}
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// Determine configuration. This could have all been precomputed but it is fast enough.
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var exponentBits = bytes.length === 4 ? 4 : 11;
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var mantissaBits = (bytes.length * 8) - exponentBits - 1;
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var bias = Math.pow(2, exponentBits - 1) - 1;
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var minExponent = 1 - bias - mantissaBits;
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// Break up the binary representation into its pieces for easier processing.
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var s = b[0];
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var e = b.substring(1, exponentBits + 1);
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var m = b.substring(exponentBits + 1);
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var value = 0;
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var multiplier = (s === "0" ? 1 : -1);
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if (allZeros.test(e)) {
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// Zero or denormalized
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if (allZeros.test(m)) {
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// Value is zero
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} else {
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value = parseInt(m, 2) * Math.pow(2, minExponent);
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}
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} else if (allOnes.test(e)) {
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// Infinity or NaN
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if (allZeros.test(m)) {
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value = Infinity;
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} else {
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value = NaN;
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}
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} else {
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// Normalized
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var exponent = parseInt(e, 2) - bias;
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var mantissa = parseInt(m, 2);
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value = (1 + (mantissa * Math.pow(2, -mantissaBits))) * Math.pow(2, exponent);
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}
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return value * multiplier;
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};
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