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* Better include path support in the VSProject scons tool. * Various manual fixes to include paths.
187 lines
4.2 KiB
C++
187 lines
4.2 KiB
C++
//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#include <beast/threads/ServiceQueue.h>
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namespace beast {
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class ServiceQueueBase::ScopedServiceThread : public List <ScopedServiceThread>::Node
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{
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public:
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explicit ScopedServiceThread (ServiceQueueBase* queue)
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: m_saved (ServiceQueueBase::s_service.get())
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{
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ServiceQueueBase::s_service.get() = queue;
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}
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~ScopedServiceThread()
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{
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ServiceQueueBase::s_service.get() = m_saved;
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}
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private:
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ServiceQueueBase* m_saved;
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};
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//------------------------------------------------------------------------------
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ServiceQueueBase::ServiceQueueBase()
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{
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}
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ServiceQueueBase::~ServiceQueueBase()
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{
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}
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std::size_t ServiceQueueBase::poll ()
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{
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std::size_t total (0);
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ScopedServiceThread thread (this);
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for (;;)
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{
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std::size_t const n (dequeue());
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if (! n)
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break;
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total += n;
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}
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return total;
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}
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std::size_t ServiceQueueBase::poll_one ()
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{
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ScopedServiceThread thread (this);
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return dequeue();
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}
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std::size_t ServiceQueueBase::run ()
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{
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std::size_t total (0);
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ScopedServiceThread thread (this);
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while (! stopped())
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{
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total += poll ();
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wait ();
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}
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return total;
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}
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std::size_t ServiceQueueBase::run_one ()
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{
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std::size_t n;
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ScopedServiceThread (this);
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for (;;)
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{
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n = poll_one();
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if (n != 0)
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break;
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wait();
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}
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return n;
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}
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void ServiceQueueBase::stop ()
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{
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SharedState::Access state (m_state);
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m_stopped.set (1);
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while (! state->waiting.empty ())
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{
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Waiter& waiting (state->waiting.front());
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state->waiting.pop_front ();
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waiting.signal ();
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}
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}
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void ServiceQueueBase::reset()
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{
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// Must be stopped
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bassert (m_stopped.get () != 0);
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m_stopped.set (0);
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}
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// Block on the event if there are no items
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// in the queue and we are not stopped.
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//
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void ServiceQueueBase::wait ()
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{
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Waiter* waiter (nullptr);
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{
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SharedState::Access state (m_state);
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if (stopped ())
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return;
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if (! state->handlers.empty())
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return;
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if (state->unused.empty ())
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{
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waiter = new_waiter();
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}
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else
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{
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waiter = &state->unused.front ();
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state->unused.pop_front ();
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}
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state->waiting.push_front (*waiter);
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}
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waiter->wait();
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// Waiter got taken off the waiting list
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{
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SharedState::Access state (m_state);
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state->unused.push_front (*waiter);
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}
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}
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void ServiceQueueBase::enqueue (Item* item)
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{
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Waiter* waiter (nullptr);
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{
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SharedState::Access state (m_state);
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state->handlers.push_back (*item);
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if (! state->waiting.empty ())
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{
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waiter = &state->waiting.front ();
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state->waiting.pop_front ();
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}
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}
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if (waiter != nullptr)
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waiter->signal();
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}
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bool ServiceQueueBase::empty()
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{
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SharedState::Access state (m_state);
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return state->handlers.empty();
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}
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// A thread can only be blocked on one ServiceQueue so we store the pointer
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// to which ServiceQueue it is blocked on to determine if the thread belongs
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// to that queue.
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//
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ThreadLocalValue <ServiceQueueBase*> ServiceQueueBase::s_service;
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}
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