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https://github.com/XRPLF/rippled.git
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85 lines
1.7 KiB
C++
85 lines
1.7 KiB
C++
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#ifdef WIN32
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#include <windows.h>
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#include <wincrypt.h>
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#include <openssl/rand.h>
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bool AddSystemEntropy()
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{ // Get entropy from the Windows crypto provider
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RAND_screen(); // this isn't really that safe since it only works for end users not servers
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/* TODO: you need the cryptoAPI installed I think for the below to work. I suppose we should require people to install this to build the windows version
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char name[512], rand[128];
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DWORD count = 500;
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HCRYPTOPROV cryptoHandle;
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if (!CryptGetDefaultProvider(PROV_RSA_FULL, NULL, CRYPT_MACHINE_DEFAULT, name, &count))
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{
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#ifdef DEBUG
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std::cerr << "Unable to get default crypto provider" << std::endl;
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#endif
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return false;
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}
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if (!CryptAcquireContext(&cryptoHandle, NULL, name, PROV_RSA_FULL, CRYPT_VERIFYCONTEXT | CRYPT_SILENT))
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{
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#ifdef DEBUG
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std::cerr << "Unable to acquire crypto provider" << std::endl;
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#endif
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return false;
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}
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if(!CryptGenRandom(cryptoHandle, 128, reinterpret_cast<BYTE*>(rand)))
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{
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#ifdef DEBUG
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std::cerr << "Unable to get entropy from crypto provider" << std::endl;
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#endif
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CryptReleaseContext(cryptoHandle, 0);
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return false;
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}
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CryptReleaseContext(cryptoHandle, 0);
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RAND_seed(rand, 128);
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*/
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return true;
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}
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#else
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#include <iostream>
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#include <fstream>
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#include <openssl/rand.h>
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bool AddSystemEntropy()
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{
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char rand[128];
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std::ifstream reader;
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reader.open("/dev/urandom", std::ios::in | std::ios::binary);
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if (!reader.is_open())
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{
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#ifdef DEBUG
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std::cerr << "Unable to open random source" << std::endl;
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#endif
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return false;
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}
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reader.read(rand, 128);
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int bytesRead = reader.gcount();
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if (bytesRead == 0)
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{
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#ifdef DEBUG
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std::cerr << "Unable to read from random source" << std::endl;
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#endif
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return false;
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}
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RAND_seed(rand, bytesRead);
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return bytesRead >= 64;
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}
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#endif
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