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80 lines
2.2 KiB
C++
80 lines
2.2 KiB
C++
//------------------------------------------------------------------------------
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/*
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Copyright (c) 2011-2013, OpenCoin, Inc.
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*/
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//==============================================================================
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/** Add this to get the @ref ripple_basics module.
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@file ripple_basics.cpp
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@ingroup ripple_basics
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*/
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#include "ripple_basics.h"
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#include <fstream>
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#include <iostream>
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// VFALCO TODO Rewrite Sustain to use beast::Process
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//
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// These are for Sustain Linux variants
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#ifdef __linux__
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#include <sys/types.h>
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#include <sys/prctl.h>
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#include <sys/wait.h>
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#endif
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#ifdef __FreeBSD__
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#include <sys/types.h>
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#include <sys/wait.h>
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#endif
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#include <boost/algorithm/string.hpp>
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#include <boost/date_time/posix_time/posix_time.hpp>
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#include <boost/test/unit_test.hpp>
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#include <boost/asio.hpp> // VFALCO NOTE just for parseIpPort (!)
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#include <boost/regex.hpp>
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// VFALCO TODO Replace OpenSSL randomness with a dependency-free implementation
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// Perhaps Schneier's Fortuna or a variant. Abstract the collection of
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// entropy and provide OS-specific implementation. We can re-use the
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// BearShare source code for this.
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//
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// Add Random number generation to the new VFLib
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//
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#include <openssl/rand.h> // Because of ripple_RandomNumbers.cpp
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#ifdef BEAST_WIN32
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#include <windows.h> // for ripple_RandomNumbers.cpp
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#include <wincrypt.h> // for ripple_RandomNumbers.cpp
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// Winsock #defines 'max' and does other stupid things so put it last
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#include <Winsock2.h> // for ripple_ByteOrder.cpp
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#endif
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#if RIPPLE_USE_NAMESPACE
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namespace ripple
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{
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#endif
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#include "containers/ripple_RangeSet.cpp"
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#include "containers/ripple_TaggedCache.cpp"
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#include "utility/ripple_Log.cpp"
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#include "utility/ripple_ByteOrder.cpp"
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#include "utility/ripple_CountedObject.cpp"
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#include "utility/ripple_DiffieHellmanUtil.cpp"
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#include "utility/ripple_IniFile.cpp"
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#include "utility/ripple_StringUtilities.cpp"
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#include "utility/ripple_Sustain.cpp"
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#include "utility/ripple_ThreadName.cpp"
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#include "utility/ripple_Time.cpp"
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#include "utility/ripple_UptimeTimer.cpp"
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#include "utility/ripple_RandomNumbers.cpp" // has Win32/Posix dependencies
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#include "types/ripple_UInt256.cpp"
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#if RIPPLE_USE_NAMESPACE
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}
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#endif
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