Files
rippled/src/benchmarks/libxrpl/nodestore/Database.cpp
Andrzej Budzanowski 29120dfcbd test: Migrate nodestore tests from Beast to GTest (#7292)
Co-authored-by: Marek Foss <marek.foss@neti-soft.com>
Co-authored-by: Alex Kremer <akremer@ripple.com>
2026-07-27 13:00:14 +00:00

244 lines
7.7 KiB
C++

#include <xrpl/nodestore/Database.h>
#include <xrpl/basics/Blob.h>
#include <xrpl/basics/base_uint.h>
#include <xrpl/nodestore/NodeObject.h>
#include <xrpl/nodestore/Types.h>
#include <benchmark/benchmark.h>
#include <benchmarks/libxrpl/nodestore/NodeStoreBench.h>
#include <array>
#include <cstddef>
#include <cstdint>
#include <functional>
#include <memory>
#include <string>
#include <string_view>
#include <utility>
#include <vector>
namespace xrpl::node_store {
namespace {
// Number of distinct objects pre-generated per run.
constexpr std::size_t kDefaultPoolSize = 100000;
// Async read threads the Database spawns. Unused by the synchronous fetch path
// these benchmarks take; kept fixed so runs are comparable.
constexpr int kReadThreads = 4;
constexpr std::string_view kNamePrefix = "BM_Database_";
constexpr std::string_view kNameSeparator = "/";
struct RunState
{
std::unique_ptr<DatabaseHarness> harness;
Batch present; // prefix-1 objects, eligible to be stored
Batch recent; // prefix-1 objects in the "future" key space
std::vector<uint256> missing; // prefix-2 keys that are never stored
std::vector<std::size_t> shuffle; // [0, poolSize) permutation for random-like access
std::size_t avgPayload = 0; // mean getData().size() over `present`
};
struct SetupContext
{
RunState& rs;
Database& db;
std::size_t poolSize;
};
struct IterateContext
{
RunState& rs;
Database& db;
std::uint32_t seq;
std::size_t index;
std::size_t poolSize;
};
struct Workload
{
std::string_view name;
std::function<void(SetupContext const&)> setup;
std::function<void(IterateContext const&)> iterate;
bool reportBytes = false;
bool pinIterations = false;
};
void
prepopulate(Database& db, Batch const& objects)
{
auto const seq = db.earliestLedgerSeq();
for (auto const& obj : objects)
{
Blob data(obj->getData());
db.store(obj->getType(), std::move(data), obj->getHash(), seq);
}
db.sync();
}
// One store() per iteration; a fresh Blob copy is handed over each time.
Workload const kStore{
.name = "Store",
.setup =
[](SetupContext const& ctx) {
ctx.rs.present = makePool(1, ctx.poolSize);
ctx.rs.avgPayload = averagePayload(ctx.rs.present);
},
.iterate =
[](IterateContext const& ctx) {
auto& [rs, db, seq, index, poolSize] = ctx;
auto const& obj = rs.present[index % poolSize];
Blob data(obj->getData());
db.store(obj->getType(), std::move(data), obj->getHash(), seq);
},
.reportBytes = true,
.pinIterations = true,
};
// One fetchNodeObject() of a stored key (a hit) per iteration.
Workload const kFetch{
.name = "Fetch",
.setup =
[](SetupContext const& ctx) {
ctx.rs.present = makePool(1, ctx.poolSize);
ctx.rs.avgPayload = averagePayload(ctx.rs.present);
prepopulate(ctx.db, ctx.rs.present);
},
.iterate =
[](IterateContext const& ctx) {
auto& [rs, db, seq, index, poolSize] = ctx;
auto obj = db.fetchNodeObject(rs.present[index % poolSize]->getHash(), seq);
benchmark::DoNotOptimize(obj);
},
.reportBytes = true,
};
// One fetchNodeObject() of a never-stored key (a miss) per iteration.
Workload const kMissing{
.name = "Missing",
.setup = [](SetupContext const& ctx) { ctx.rs.missing = makeMissingKeys(ctx.poolSize); },
.iterate =
[](IterateContext const& ctx) {
auto& [rs, db, seq, index, poolSize] = ctx;
auto obj = db.fetchNodeObject(rs.missing[index % poolSize], seq);
benchmark::DoNotOptimize(obj);
},
};
// 80% hits / 20% misses. The fetch index comes from a shuffle table so access
// is random-like without per-iteration RNG cost; sequential `index % poolSize`
// would be artificially cache-friendly.
Workload const kMixed{
.name = "Mixed",
.setup =
[](SetupContext const& ctx) {
ctx.rs.present = makePool(1, ctx.poolSize);
ctx.rs.missing = makeMissingKeys(ctx.poolSize);
ctx.rs.shuffle = makeShuffle(ctx.poolSize, /*seed=*/1);
prepopulate(ctx.db, ctx.rs.present);
},
.iterate =
[](IterateContext const& ctx) {
auto& [rs, db, seq, index, poolSize] = ctx;
auto const pick = rs.shuffle[index % poolSize];
std::shared_ptr<NodeObject> obj;
if (index % 5 == 0)
{
obj = db.fetchNodeObject(rs.missing[pick], seq);
}
else
{
obj = db.fetchNodeObject(rs.present[pick]->getHash(), seq);
}
benchmark::DoNotOptimize(obj);
},
};
// An xrpld-like cycle: a hit, a maybe-miss recent fetch, and a store. The
// recent fetch uses the shuffle table (not `slot`) so it doesn't fetch the item
// it's about to store this iteration - which would give an all-miss-then-hit
// step instead of a smooth ramp. The store walks sequentially so each recent
// object is stored once.
Workload const kWork{
.name = "Work",
.setup =
[](SetupContext const& ctx) {
ctx.rs.present = makePool(1, ctx.poolSize);
ctx.rs.recent = makePool(1, ctx.poolSize, ctx.poolSize);
ctx.rs.shuffle = makeShuffle(ctx.poolSize, /*seed=*/2);
prepopulate(ctx.db, ctx.rs.present);
},
.iterate =
[](IterateContext const& ctx) {
auto& [rs, db, seq, index, poolSize] = ctx;
auto const slot = index % poolSize;
auto const pick = rs.shuffle[slot];
auto historical = db.fetchNodeObject(rs.present[pick]->getHash(), seq);
benchmark::DoNotOptimize(historical);
auto recent = db.fetchNodeObject(rs.recent[pick]->getHash(), seq);
benchmark::DoNotOptimize(recent);
auto const& obj = rs.recent[slot];
Blob data(obj->getData());
db.store(obj->getType(), std::move(data), obj->getHash(), seq);
},
.pinIterations = true,
};
void
registerWorkload(BackendConfig const& bc, Workload const& w)
{
auto rs = std::make_shared<RunState>();
std::string const cfg = bc.config;
std::string name{kNamePrefix};
name += w.name;
name += kNameSeparator;
name += bc.name;
auto* b = benchmark::RegisterBenchmark(name, [rs, cfg, w](benchmark::State& state) {
auto const poolSize = static_cast<std::size_t>(state.range(0));
rs->harness = std::make_unique<DatabaseHarness>(cfg, kReadThreads);
auto& db = *rs->harness->db;
w.setup(SetupContext{.rs = *rs, .db = db, .poolSize = poolSize});
auto const seq = db.earliestLedgerSeq();
std::size_t index = 0;
for (auto _ : state)
{
w.iterate(
IterateContext{
.rs = *rs, .db = db, .seq = seq, .index = index, .poolSize = poolSize});
++index;
}
benchmark::ClobberMemory();
state.SetItemsProcessed(state.iterations());
if (w.reportBytes)
{
state.SetBytesProcessed(static_cast<std::int64_t>(state.iterations() * rs->avgPayload));
}
rs->harness.reset();
});
b->Arg(kDefaultPoolSize);
if (w.pinIterations)
b->Iterations(kDefaultPoolSize);
}
[[maybe_unused]] bool const kRegistered = [] {
auto const workloads = std::to_array({&kStore, &kFetch, &kMissing, &kMixed, &kWork});
for (auto const& bc : backendConfigs())
{
for (auto const* w : workloads)
registerWorkload(bc, *w);
}
return true;
}();
} // namespace
} // namespace xrpl::node_store