mirror of
https://github.com/XRPLF/rippled.git
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270 lines
7.0 KiB
C++
270 lines
7.0 KiB
C++
#include <xrpl/core/detail/Workers.h>
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#include <xrpl/beast/core/CurrentThreadName.h>
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#include <xrpl/beast/core/LockFreeStack.h>
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#include <xrpl/core/PerfLog.h>
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#include <mutex>
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#include <string>
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#include <utility>
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namespace xrpl {
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Workers::Workers(
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Callback& callback,
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perf::PerfLog* perfLog,
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std::string threadNames,
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int numberOfThreads)
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: m_callback(callback)
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, perfLog_(perfLog)
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, m_threadNames(std::move(threadNames))
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, m_semaphore(0)
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, m_activeCount(0)
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, m_pauseCount(0)
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, m_runningTaskCount(0)
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{
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setNumberOfThreads(numberOfThreads);
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}
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Workers::~Workers()
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{
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stop();
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deleteWorkers(m_everyone);
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}
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int
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Workers::getNumberOfThreads() const noexcept
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{
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return m_numberOfThreads;
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}
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// VFALCO NOTE if this function is called quickly to reduce then
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// increase the number of threads, it could result in
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// more paused threads being created than expected.
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//
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void
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Workers::setNumberOfThreads(int numberOfThreads)
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{
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static int instance{0};
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if (m_numberOfThreads == numberOfThreads)
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return;
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if (perfLog_ != nullptr)
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perfLog_->resizeJobs(numberOfThreads);
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if (numberOfThreads > m_numberOfThreads)
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{
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// Increasing the number of working threads
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int const amount = numberOfThreads - m_numberOfThreads;
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for (int i = 0; i < amount; ++i)
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{
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// See if we can reuse a paused worker
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Worker* worker = m_paused.pop_front();
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if (worker != nullptr)
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{
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// If we got here then the worker thread is at [1]
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// This will unblock their call to wait()
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//
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worker->notify();
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}
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else
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{
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worker = new Worker(*this, m_threadNames, instance++);
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m_everyone.push_front(worker);
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}
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}
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}
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else
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{
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// Decreasing the number of working threads
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int const amount = m_numberOfThreads - numberOfThreads;
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for (int i = 0; i < amount; ++i)
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{
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++m_pauseCount;
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// Pausing a thread counts as one "internal task"
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m_semaphore.notify();
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}
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}
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m_numberOfThreads = numberOfThreads;
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}
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void
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Workers::stop()
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{
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setNumberOfThreads(0);
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// Wait until all workers have paused AND no tasks are actively running.
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// Both conditions are needed because m_allPaused (mutex-protected) and
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// m_runningTaskCount (atomic) are not synchronized under the same lock,
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// so m_allPaused can momentarily be true while a task is still finishing.
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std::unique_lock<std::mutex> lk{m_mut};
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m_cv.wait(lk, [this] { return m_allPaused && numberOfCurrentlyRunningTasks() == 0; });
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lk.unlock();
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}
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void
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Workers::addTask()
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{
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m_semaphore.notify();
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}
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int
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Workers::numberOfCurrentlyRunningTasks() const noexcept
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{
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return m_runningTaskCount.load();
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}
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void
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Workers::deleteWorkers(beast::LockFreeStack<Worker>& stack)
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{
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for (;;)
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{
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Worker const* const worker = stack.pop_front();
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if (worker != nullptr)
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{
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// This call blocks until the thread orderly exits
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delete worker;
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}
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else
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{
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break;
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}
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}
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}
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//------------------------------------------------------------------------------
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Workers::Worker::Worker(Workers& workers, std::string threadName, int const instance)
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: m_workers{workers}, threadName_{std::move(threadName)}, instance_{instance}
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{
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thread_ = std::thread{&Workers::Worker::run, this};
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}
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Workers::Worker::~Worker()
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{
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{
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std::scoped_lock const lock{mutex_};
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++wakeCount_;
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shouldExit_ = true;
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}
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wakeup_.notify_one();
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thread_.join();
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}
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void
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Workers::Worker::notify()
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{
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std::scoped_lock const lock{mutex_};
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++wakeCount_;
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wakeup_.notify_one();
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}
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void
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Workers::Worker::run()
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{
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bool shouldExit = true;
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do
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{
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// Increment the count of active workers, and if
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// we are the first one then reset the "all paused" event
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//
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if (++m_workers.m_activeCount == 1)
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{
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std::scoped_lock const lk{m_workers.m_mut};
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m_workers.m_allPaused = false;
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}
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for (;;)
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{
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// Put the name back in case the callback changed it
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beast::setCurrentThreadName(threadName_);
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// Acquire a task or "internal task."
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//
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m_workers.m_semaphore.wait();
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// See if there's a pause request. This
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// counts as an "internal task."
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//
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int pauseCount = m_workers.m_pauseCount.load();
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if (pauseCount > 0)
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{
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// Try to decrement
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pauseCount = --m_workers.m_pauseCount;
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if (pauseCount >= 0)
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{
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// We got paused
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break;
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}
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// Undo our decrement
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++m_workers.m_pauseCount;
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}
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// We couldn't pause so we must have gotten
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// unblocked in order to process a task.
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//
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++m_workers.m_runningTaskCount;
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m_workers.m_callback.processTask(instance_);
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// When the running task count drops to zero, wake stop() which
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// may be waiting for both m_allPaused and zero running tasks.
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// Locking m_mut before notify_all() prevents a lost wakeup:
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// it serializes against the predicate check inside stop()'s
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// cv.wait(), ensuring the notification is not missed between
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// the predicate evaluation and the actual sleep.
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if (--m_workers.m_runningTaskCount == 0)
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{
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std::scoped_lock const lk{m_workers.m_mut};
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m_workers.m_cv.notify_all();
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}
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}
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// Any worker that goes into the paused list must
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// guarantee that it will eventually block on its
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// event object.
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//
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m_workers.m_paused.push_front(this);
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// Decrement the count of active workers, and if we
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// are the last one then signal the "all paused" event.
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//
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if (--m_workers.m_activeCount == 0)
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{
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std::scoped_lock const lk{m_workers.m_mut};
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m_workers.m_allPaused = true;
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m_workers.m_cv.notify_all();
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}
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// Set inactive thread name.
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beast::setCurrentThreadName("(" + threadName_ + ")");
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// [1] We will be here when the paused list is popped
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//
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// We block on our condition_variable, wakeup_, a requirement of being
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// put into the paused list.
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//
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// wakeup_ will get signaled by either Worker::notify() or ~Worker.
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{
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std::unique_lock<std::mutex> lock{mutex_};
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wakeup_.wait(lock, [this] { return this->wakeCount_ > 0; });
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shouldExit = shouldExit_;
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--wakeCount_;
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}
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} while (!shouldExit);
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}
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} // namespace xrpl
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