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rippled/Subtrees/beast/modules/beast_basics/threads/beast_InterruptibleThread.cpp
2013-06-17 07:09:33 -07:00

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C++

/*============================================================================*/
/*
VFLib: https://github.com/vinniefalco/VFLib
Copyright (C) 2008 by Vinnie Falco <vinnie.falco@gmail.com>
This library contains portions of other open source products covered by
separate licenses. Please see the corresponding source files for specific
terms.
VFLib is provided under the terms of The MIT License (MIT):
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
IN THE SOFTWARE.
*/
/*============================================================================*/
InterruptibleThread::ThreadHelper::ThreadHelper (String name,
InterruptibleThread* owner)
: Thread (name)
, m_owner (owner)
{
}
InterruptibleThread* InterruptibleThread::ThreadHelper::getOwner () const
{
return m_owner;
}
void InterruptibleThread::ThreadHelper::run ()
{
m_owner->run ();
}
//------------------------------------------------------------------------------
InterruptibleThread::InterruptibleThread (String name)
: m_thread (name, this)
, m_entryPoint (nullptr)
, m_state (stateRun)
{
}
InterruptibleThread::~InterruptibleThread ()
{
m_runEvent.signal ();
join ();
}
void InterruptibleThread::start (EntryPoint* const entryPoint)
{
m_entryPoint = entryPoint;
m_thread.startThread ();
// Prevent data race with member variables
//
m_runEvent.signal ();
}
void InterruptibleThread::join ()
{
m_thread.stopThread (-1);
}
bool InterruptibleThread::wait (int milliSeconds)
{
// Can only be called from the corresponding thread of execution.
//
bassert (isTheCurrentThread ());
bool interrupted = false;
for (;;)
{
bassert (m_state != stateWait);
// See if we are interrupted
//
if (m_state.tryChangeState (stateInterrupt, stateRun))
{
// We were interrupted, state is changed to Run. Caller must run now.
//
interrupted = true;
break;
}
else if (m_state.tryChangeState (stateRun, stateWait) ||
m_state.tryChangeState (stateReturn, stateWait))
{
// Transitioned to wait. Caller must wait now.
//
interrupted = false;
break;
}
}
if (!interrupted)
{
interrupted = m_thread.wait (milliSeconds);
if (!interrupted)
{
if (m_state.tryChangeState (stateWait, stateRun))
{
interrupted = false;
}
else
{
bassert (m_state == stateInterrupt);
interrupted = true;
}
}
}
return interrupted;
}
void InterruptibleThread::interrupt ()
{
for (;;)
{
int const state = m_state;
if (state == stateInterrupt ||
state == stateReturn ||
m_state.tryChangeState (stateRun, stateInterrupt))
{
// Thread will see this at next interruption point.
//
break;
}
else if (m_state.tryChangeState (stateWait, stateRun))
{
m_thread.notify ();
break;
}
}
}
bool InterruptibleThread::interruptionPoint ()
{
// Can only be called from the thread of execution.
//
bassert (isTheCurrentThread ());
if (m_state == stateWait)
{
// It is impossible for this function to be called while in the wait state.
//
Throw (Error ().fail (__FILE__, __LINE__));
}
else if (m_state == stateReturn)
{
// If this goes off it means the thread called the
// interruption a second time after already getting interrupted.
//
Throw (Error ().fail (__FILE__, __LINE__));
}
bool const interrupted = m_state.tryChangeState (stateInterrupt, stateRun);
return interrupted;
}
InterruptibleThread::id InterruptibleThread::getId () const
{
return m_threadId;
}
bool InterruptibleThread::isTheCurrentThread () const
{
return m_thread.getCurrentThreadId () == m_threadId;
}
void InterruptibleThread::setPriority (int priority)
{
m_thread.setPriority (priority);
}
InterruptibleThread* InterruptibleThread::getCurrentThread ()
{
InterruptibleThread* result = nullptr;
Thread* const thread = Thread::getCurrentThread ();
if (thread != nullptr)
{
ThreadHelper* const helper = dynamic_cast <ThreadHelper*> (thread);
bassert (helper != nullptr);
result = helper->getOwner ();
}
return result;
}
void InterruptibleThread::run ()
{
m_threadId = m_thread.getThreadId ();
m_runEvent.wait ();
//CatchAny (m_function);
m_entryPoint->threadRun ();
}
//------------------------------------------------------------------------------
bool CurrentInterruptibleThread::interruptionPoint ()
{
bool interrupted = false;
InterruptibleThread* const interruptibleThread (InterruptibleThread::getCurrentThread ());
bassert (interruptibleThread != nullptr);
interrupted = interruptibleThread->interruptionPoint ();
return interrupted;
}