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155 lines
5.7 KiB
C
155 lines
5.7 KiB
C
//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#ifndef BEAST_BEASTCONFIG_H_INCLUDED
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#define BEAST_BEASTCONFIG_H_INCLUDED
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/** Configuration file for Beast.
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This sets various configurable options for Beast. In order to compile you
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must place a copy of this file in a location where your build environment
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can find it, and then customize its contents to suit your needs.
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@file BeastConfig.h
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*/
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//------------------------------------------------------------------------------
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//
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// Diagnostics
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//
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//------------------------------------------------------------------------------
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/** Config: BEAST_FORCE_DEBUG
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Normally, BEAST_DEBUG is set to 1 or 0 based on compiler and project
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settings, but if you define this value, you can override this to force it
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to be true or false.
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*/
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#ifndef BEAST_FORCE_DEBUG
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//#define BEAST_FORCE_DEBUG 1
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#endif
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/** Config: BEAST_LOG_ASSERTIONS
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If this flag is enabled, the the bassert and bassertfalse macros will always
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use Logger::writeToLog() to write a message when an assertion happens.
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Enabling it will also leave this turned on in release builds. When it's
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disabled, however, the bassert and bassertfalse macros will not be compiled
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in a release build.
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@see bassert, bassertfalse, Logger
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*/
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#ifndef BEAST_LOG_ASSERTIONS
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//#define BEAST_LOG_ASSERTIONS 1
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#endif
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/** Config: BEAST_CHECK_MEMORY_LEAKS
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Enables a memory-leak check for certain objects when the app terminates.
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See the LeakChecked class for more details about enabling leak checking for
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specific classes.
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*/
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#ifndef BEAST_CHECK_MEMORY_LEAKS
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//#define BEAST_CHECK_MEMORY_LEAKS 0
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#endif
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/** Config: BEAST_COMPILER_CHECKS_SOCKET_OVERRIDES
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Setting this option makes Socket-derived classes generate compile errors
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if they forget any of the virtual overrides As some Socket-derived classes
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intentionally omit member functions that are not applicable, this macro
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should only be enabled temporarily when writing your own Socket-derived
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class, to make sure that the function signatures match as expected.
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*/
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#ifndef BEAST_COMPILER_CHECKS_SOCKET_OVERRIDES
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//#define BEAST_COMPILER_CHECKS_SOCKET_OVERRIDES 1
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#endif
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/** Config: BEAST_CATCH_UNHANDLED_EXCEPTIONS
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This will wrap thread entry points with an exception catching block.
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A customizable hook is provided to get called when unhandled exceptions
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are thrown.
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@see ProtectedCall
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*/
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#ifndef BEAST_CATCH_UNHANDLED_EXCEPTIONS
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//#define BEAST_CATCH_UNHANDLED_EXCEPTIONS 1
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#endif
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//------------------------------------------------------------------------------
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//
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// Libraries
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//
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//------------------------------------------------------------------------------
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/** Config: BEAST_DONT_AUTOLINK_TO_WIN32_LIBRARIES
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In a Visual C++ build, this can be used to stop the required system libs
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being automatically added to the link stage.
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*/
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#ifndef BEAST_DONT_AUTOLINK_TO_WIN32_LIBRARIES
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//#define BEAST_DONT_AUTOLINK_TO_WIN32_LIBRARIES 1
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#endif
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/** Config: BEAST_INCLUDE_ZLIB_CODE
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This can be used to disable Beast's embedded 3rd-party zlib code.
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You might need to tweak this if you're linking to an external zlib library
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in your app, but for normal apps, this option should be left alone.
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If you disable this, you might also want to set a value for
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BEAST_ZLIB_INCLUDE_PATH, to specify the path where your zlib headers live.
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*/
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#ifndef BEAST_INCLUDE_ZLIB_CODE
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//#define BEAST_INCLUDE_ZLIB_CODE 1
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#endif
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/** Config: BEAST_ZLIB_INCLUDE_PATH
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This is included when BEAST_INCLUDE_ZLIB_CODE is set to zero.
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*/
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#ifndef BEAST_ZLIB_INCLUDE_PATH
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#define BEAST_ZLIB_INCLUDE_PATH <zlib.h>
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#endif
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/** Config: BEAST_FUNCTIONAL_USES_###
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<functional> source configuration.
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Set one of these to manually force a particular implementation of bind().
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If nothing is chosen then beast will use whatever is appropriate for your
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environment based on what is available.
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If you override these, set ONE to 1 and the rest to 0
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*/
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#ifndef BEAST_FUNCTIONAL_USES_STD
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//#define BEAST_FUNCTIONAL_USES_STD 0
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#endif
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#ifndef BEAST_FUNCTIONAL_USES_TR1
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//#define BEAST_FUNCTIONAL_USES_TR1 0
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#endif
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#ifndef BEAST_FUNCTIONAL_USES_BOOST
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//#define BEAST_FUNCTIONAL_USES_BOOST 0
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#endif
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//------------------------------------------------------------------------------
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//
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// Boost
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//
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//------------------------------------------------------------------------------
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/** Config: BEAST_USE_BOOST_FEATURES
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This activates boost specific features and improvements. If this is
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turned on, the include paths for your build environment must be set
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correctly to find the boost headers.
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*/
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#ifndef BEAST_USE_BOOST_FEATURES
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//#define BEAST_USE_BOOST_FEATURES 1
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#endif
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//------------------------------------------------------------------------------
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#endif
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