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An alternative to the unity build, the classic build compiles each translation unit individually. This adds more modules to the classic build: * Remove unity header app.h * Add missing includes as needed * Remove obsolete NodeStore backend code * Add app/, core/, crypto/, json/, net/, overlay/, peerfinder/ to classic build
40 lines
1.5 KiB
C++
40 lines
1.5 KiB
C++
//------------------------------------------------------------------------------
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/*
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This file is part of rippled: https://github.com/ripple/rippled
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Copyright (c) 2012, 2013 Ripple Labs Inc.
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#include <ripple/basics/TestSuite.h>
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#include <vector>
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namespace ripple {
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struct TestSuite_test : TestSuite
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{
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void run() override
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{
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expectEquals (2, 2, "this won't get printed.");
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using Vec = std::vector<std::string>;
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Vec v1{"hello", "world"};
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Vec v2{"hello", "world"};
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expectCollectionEquals (v1, v2, "this won't get printed.");
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// TODO(tom): how to test failure?
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}
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};
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} // ripple
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