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105 lines
3.5 KiB
C++
105 lines
3.5 KiB
C++
//------------------------------------------------------------------------------
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/*
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Copyright (c) 2011-2013, OpenCoin, Inc.
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*/
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//==============================================================================
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#ifndef RIPPLE_JOB_H
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#define RIPPLE_JOB_H
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// Note that this queue should only be used for CPU-bound jobs
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// It is primarily intended for signature checking
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enum JobType
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{
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// must be in priority order, low to high
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jtINVALID = -1,
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jtPACK = 1, // Make a fetch pack for a peer
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jtPUBOLDLEDGER = 2, // An old ledger has been accepted
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jtVALIDATION_ut = 3, // A validation from an untrusted source
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jtPROOFWORK = 4, // A proof of work demand from another server
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jtTRANSACTION_l = 5, // A local transaction
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jtPROPOSAL_ut = 6, // A proposal from an untrusted source
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jtLEDGER_DATA = 7, // Received data for a ledger we're acquiring
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jtUPDATE_PF = 8, // Update pathfinding requests
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jtCLIENT = 9, // A websocket command from the client
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jtTRANSACTION = 10, // A transaction received from the network
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jtPUBLEDGER = 11, // Publish a fully-accepted ledger
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jtTXN_DATA = 12, // Fetch a proposed set
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jtWAL = 13, // Write-ahead logging
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jtVALIDATION_t = 14, // A validation from a trusted source
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jtWRITE = 15, // Write out hashed objects
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jtPROPOSAL_t = 16, // A proposal from a trusted source
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jtSWEEP = 17, // Sweep for stale structures
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jtADMIN = 18, // An administrative operation
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jtDEATH = 19, // job of death, used internally
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// special types not dispatched by the job pool
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jtPEER = 24,
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jtDISK = 25,
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jtACCEPTLEDGER = 26,
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jtTXN_PROC = 27,
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jtOB_SETUP = 28,
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jtPATH_FIND = 29,
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jtHO_READ = 30,
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jtHO_WRITE = 31,
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jtGENERIC = 32, // Used just to measure time
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}; // CAUTION: If you add new types, add them to JobType.cpp too
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// VFALCO TODO move this into the enum so it calculates itself?
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#define NUM_JOB_TYPES 48 // why 48 and not 32?
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class Job
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{
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public:
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/** Default constructor.
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Allows Job to be used as a container type.
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This is used to allow things like jobMap [key] = value.
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*/
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// VFALCO NOTE I'd prefer not to have a default constructed object.
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// What is the semantic meaning of a Job with no associated
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// function? Having the invariant "all Job objects refer to
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// a job" would reduce the number of states.
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//
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Job ();
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Job (JobType type, uint64 index);
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// VFALCO TODO try to remove the dependency on LoadMonitor.
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Job (JobType type,
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std::string const& name,
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int limit,
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uint64 index,
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LoadMonitor& lm,
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FUNCTION_TYPE <void (Job&)> const& job);
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JobType getType () const;
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void doJob ();
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void rename (const std::string& n);
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int getLimit () const;
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LoadEvent& peekEvent() const;
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// These comparison operators make the jobs sort in priority order in the job set
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bool operator< (const Job& j) const;
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bool operator> (const Job& j) const;
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bool operator<= (const Job& j) const;
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bool operator>= (const Job& j) const;
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static const char* toString (JobType);
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private:
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JobType mType;
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uint64 mJobIndex;
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FUNCTION_TYPE <void (Job&)> mJob;
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LoadEvent::pointer m_loadEvent;
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std::string mName;
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int m_limit;
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};
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#endif
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